Re: FIFA 14
Ill take Placebo´s question to give my thoughts:
- Inertia/Momentum/Player's body balance.
- A decent fatigue system.
- Proper footplanting & player's weight ending ice skating.
- A realistic defence system, team marking/covering, still too much to do in this field.
- Making midfield an essencial part of the game, rewarding team positioning and ground passing creativity, air balls cant be so effective.
- All actions of football must be more interactive, turning it more skill based.
- Ball physics needs to be natural, too much scripted.
- Physical system needs to be polished, some situations that happen are physically impossible, like some headers where you should break your neck.
- Player´s individuality, adding a range of running and play styles/animations (floopy, elegant, agressive, etc), preferred/wrong foot animations and effectiveness.
- Players movement (with and off the ball) needs redefinition, needs to be more precise.
- 60% of the animation's range are very good, the other 40% dont convince me at all.
- Realistic player's models, ending with those horrendous pitch colors (copy Football Kingdom ones, that shouldnt be hard to do).
I can think in a few more, but those were the first who came up to my mind.
What would be your top 5 additions to Fifa14 to fix/improve that?
Ill take Placebo´s question to give my thoughts:
- Inertia/Momentum/Player's body balance.
- A decent fatigue system.
- Proper footplanting & player's weight ending ice skating.
- A realistic defence system, team marking/covering, still too much to do in this field.
- Making midfield an essencial part of the game, rewarding team positioning and ground passing creativity, air balls cant be so effective.
- All actions of football must be more interactive, turning it more skill based.
- Ball physics needs to be natural, too much scripted.
- Physical system needs to be polished, some situations that happen are physically impossible, like some headers where you should break your neck.
- Player´s individuality, adding a range of running and play styles/animations (floopy, elegant, agressive, etc), preferred/wrong foot animations and effectiveness.
- Players movement (with and off the ball) needs redefinition, needs to be more precise.
- 60% of the animation's range are very good, the other 40% dont convince me at all.
- Realistic player's models, ending with those horrendous pitch colors (copy Football Kingdom ones, that shouldnt be hard to do).
I can think in a few more, but those were the first who came up to my mind.
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