I still feel like the CPU AI caught the PES 2013 go forward at all costs bug somewhere between demo and final builds, often they will reject the chance to make an easy backwards pass and just do that stupid strafe dribble until a forward pass becomes available (all the while being protected by an invisible forcefield).
I have no idea what you're talking about when you say invisible forcefield.
I don't know what teams you're playing with, but tonight I repeated my Live Match as Levante against Valencia and they were in no way at all piling forward at all costs. Plenty of patient passes in their build up.
Here's one sequence of play (it's all one move, despite the camera angle change during the recording). You can clearly see them making many sideways and backwards passes, taking their time, looking for the gaps.
YouTube - FIFA 13 - Patient AI buildup.avi
That's also an example of how you should not be impatient around the edge of your own penalty area, like I became! I over-committed with my CB at the end and nearly paid for it when he was turned by Jonas.
Incidentally, below is the eventual winning goal of that match, in the 90th minute no less:
YouTube - FIFA 13 - Soldado winner
I completely failed to track Cissokho's run from deep, and despite managing to scramble to get a block in, it eventually fell Soldado's way. I'm enjoying how often these types of unpredictable and 'scrappy' sequences can emerge - a dramatic way to end to the game.
All I can say is that it's hilarious how different everyone's preferences are. I played with these sliders as Rapid vs Austria as you recommended and couldn't make it through the entire match!
The words tedious and uneventful came to mind during that match. No one could control the ball. I think I had three shots total and the CPU had two. We barely ever got out of the middle third of the pitch.
That's how I like it! I prefer it when the matches are tighter, when there's less space, more unpredictable collisions, and when you have to work much harder to create a chance. I also don't know what difficulty you played on - if it wasn't Legendary, then sure it will be easier to restrict their chances.
For me it's both more realistic
and more fun at the same time, and the game is finally clicking for me more consistently with these sliders. I can tell that's the case by how often I'm re-watching Instant Replays during matches... and being awake in the early hours playing and typing these posts...
The high First Touch Error really isn't that tough to deal with. Regular use of holding LT to cushion the ball will help. It makes you think more about your first touch rather than assuming it will be automatic as you run onto it, and bouncing balls are a bit tricky to negotiate (as they should be) rather than just brought down instantly.
It can also lead to some crunching sliding tackles when someone has a heavy touch. I think the sliding tackles this year are more satisfying than they've been in any football game.
But this is all the beauty of the sliders, and also evidence of how it's impossible for EA to satisfy everyone. I hope they add more in future - a Stamina slider would be welcome, for example.