Placebo
Ԁlɐɔǝqo
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. You can still get some nice movement on the ball with shooting on semi. Have a look at this goal for an example
http://www.ea.com/soccer/videos/ugc/119194712
The CPU plays a very decent and varied-attack game when:
1. Tactics are radically altered, such as lowering Buildup Speed to 1 for some teams. Raising the Shooting tactic is also necessary.
2. Players' ratings are edited, specifically their Dribbling and Long Shot ratings. The Dribbling rating for example does not determine dribbling prowess; it determines whether a player will run with the ball or pass it off. The reason CPU ball carriers run up the wings and into the box all the time and never shoot, is because their Dribbling ratings are too high and their and Long Shot ratings are too low.
CPU AI decision-making is entirely salvagable, it just takes a boatload of editing work.
Gotta say - after using Placebos slider settings, Career Mode has been given a new life for me. They really are very, very good and I'm finding the AI playing much more like a human player would.
So cheers Placebo!
Stopped using the sliders. Must play the "online" default(urgggghhhh) settings. Must "practice" for Euro online. Played 10 or so H2H games, but euro realistic format online will keep me properly hooked...
@Placebo,
Nice set bud, I see my set layout seems to have made it as skeleton slider template for FIFA 12
I think my settings shown above are pretty good and make it a match more like the real thing but of course I’m a veteran player and I know these settings will be too fast for people who are new to fifa and so I’ll explain why I picked these value.
The sprint speed is high and the acceleration is lower for 2 main reasons. Firstly to enable defenders including the computer to win the ball by simply using the momentum they have from their speed to force the attacker of the ball. The acceleration is low to provide more opportunities for this to take place, it forces the attacker to commit to his move just like in the real game because if he changes direction he will likely lose speed and become vulnerable to being forced off the ball because it will take him a little bit of time to get back to full speed and so the computer or your human opponent will close you down rapidly and so you need to think of a move to buy yourself time on the ball. With the positioning line length and width being at 33 (which is similar to fifa 11 and possibly reality) this ensures that even computer defenders will easily dispossess an attacker unless the attacker uses skill to avoid the attentions of a number of defenders in close proximity who may be charging at him with the speed of a train.
By the way 80 was chosen as the sprint speed because a speed any higher makes the animations look unnatural,if you reduce the speed I’m not sure how much the acceleration would have to be reduced to achieve the same effect?
The line height was chosen at 49 because this means that defenders will only push as far forward as just before the half way line, choosing a number higher than this is not a good idea because attackers cannot be offside inside their own half.
Full back positioning was chosen at 6 because I think most teams like discipline from their defenders and don’t want them charging forward too far and making it easy for attackers.
The shot error was chosen as 55 as this kind of replicated the gameplay in fifa 11 on manual controls and to compensate I reduced the goalkeeping ability down to 45, these values will be around about these numbers to replicate fifa 11.
The pass error was chosen to be the highest error before the animations looked stupid, the value chosen which was 62 also enables you to have more opportunities to win the ball back on legendary difficulty level, if you play at different skill levels then you may need to reduce the error to make the computer more challenging. The pass speed was chosen to be 63 because when you increase the pass error it slows down the pass and so at 63 value the passing speed was similar to the speed when both the error and the speed were at 50.
The shot speed was chosen to be 51 because any higher value including 52 is just silly in my opinion.
The position marking was chosen to be 100 because their is far too much space in fifa 12 and so tight marking is a must to make the game better and the run frequency was made 100 to make the gameplay as offensive as possible. However if you just play the game without changing the offensive level of your team and don’t use the d pad to push your players forward the game will be bogged down in midfield just like in reality and so increasing player runs this high doesn’t create an unnatural effect, but it does make the game more exciting when you use the d pad to make your players more attack minded.
Injury frequency and severity wasn’t chosen for any reason it was just guessing but its wrong, too many injuries occur in versus matches but against cpu its not too bad.
Thanks for the explanations.
Im not sure what this will be like on fast and speed 80. Surely OTT unnatural arcade pace to the game?
I will defo try out your sliders as the theory makes sense on paper/browser (lol) at least. I will try them out. Im just a bit iffy about your 33 line lenght and width?
As for full back positioning even at 50 they dont make much runs so why put to 6. IMO full backs make runs not just based on this slider but also the individual full backs mentality stats as in high attack or defense. And the custom tacitcs where u can edit attack mindeness of individual players.
This is my final settings i thought i would share, they work well the three UEFA Legends tournaments I created if you want to download and try them out
Game difficulty: legendary
Game speed : normal or slow
Sprint Speed - 80/80
Acceleration - 50/50
Shot Error - 52/52
Pass Error - 70/70
Shot Speed - 51/51
Pass Speed - 80/80
Injury Frequency - 50/50
Injury Severity - 50/50
Goalkeeper Ability - 48/48
Positioning:Marking - 100/100
Positioning:Run Frequency - 80/80
Positioning: Line Height- 49/49
Positioning: Line Length - 45/45
Positioning: Line Width - 45/45
Positioning: Fullback Positioning - 40/40
Power Bar - 50/- [User personal preference]
It makes my shots swerve more against the CPU also. Can't remember what the shot error is for the CPU. Around the same I think. Otherwise they miss simple goals but in an unrealistic fashion. Just looks stupid so I reduced their error - I think it's 53 too.
They sold you a finished game and said 'here, you can tweak these if it's not quite to your taste'. As was requested.they sold us a half finished game and said change it for yourself we cant be bothered