So thanks drekkard, I think I'll reconsider now and maybe get the game if I get bored with PES (which I absolutely love btw), and when the game is cheaper. I got swayed by some more relaxed gameplay in the demo once I got used to it, and the gorgeous graphics and presentation. But if, like you say, the gameplay goes 'turbo' in favour of the AI in that really artificial way again, then yeah, you've just saved me £40.
Well, human vs human it's a very different beast. Played with the right people on slow and a combination of semi and manual can give you great and exciting games. It has its shares of problems, but it's overall a much much better game than in single player. In multiplayer, if you can find the right set of sliders it can be very enjoyable. The only problem for me, by now, must be the lack of intelligent movement of your teammates.
Maybe I've grown quickly fond of many of the moves that your teammates do in PES and the way that it plays so differently all the time (it's the main factor that still drives me to play the Pes Demo), but in Fifa I find them too static.
Don't know about the tactics, but teams do play differently! No one playing Fifa 12 can say that there is no difference between playing Barcelona and playing Swansea. When I played Barca they destroyed me and were 3-0 up after 15 minutes. When I played Swansea I took control of the game and it made them panic. They misplaced passes and hoofed the ball up the pitch. I've also seen lesser sides misplace crosses more than once.
But I guess tactics could make a difference. I started a CM with Malaga, they play 4-2-3-1 and there was no movement from team mates what so ever. I have now started one with QPR who uses the same formation and with them there is always passing options.
There are 3 factors that make the CPU AI play differently, but honestly the first two are the only ones that make differences between teams.
- Players attributes
- Formation
- Custom Tactics
The first two have a real impact on how the CPU plays the game. But not on the kind of passes they do, or the type of plays they develop. It impacts on how much time they can resist you barging, how easy they are to tackle or how quick they move. It seems to be more physical differences between athletes. But they play the exact type of football against me.
For example, if you play Barcelona against Swansea, Swansea should try long balls, put 10 men inside the area and practically give away possession all the time. In practice, they try to play exactly like Villarreal or Valencia, their players do the same turns and passes, only they misplace one now and then and are easier to dispossess. But they look for the wing, etc exactly like other teams. At least that's what I found. They are worse deploying the plays, but the plays are the exact same plays!
Altering custom tactics could add slight differences, though I think it's a joke if I have to go and manually change every bloody team tactics by myself. I guess if you fiddle with custom tactics and sliders before EVERY game, you can have a sense of much better and much worse teams, but at the bottom pit, there's the way the CPU plays football, the algorithms to find an open man, the routines that make them go to the wing and cross, or the fact they all can turn around themselves. This to me is just too blatant, cheap programming to avoid coding complex AI.
No matter what, if I play Messi as a CF, for example, I can find him with the same kind of passes against any team. Positionally, I see not much difference in the way the CPU deals with this. And every CPU team can compact the team in front of the area to defend almost perfectly, while my team won't compact at all and in the midfield there's always gaps all around, no matter the formation and the custom tactics. If you play a top team against Swansea, my forward should look for spaces and Swansea may do a lot of positional mistakes, leaving gaps on deffense, even with 9 men defending. That doesnt' happen, it's your speed what makes you beat a deffender, and the way the game is leaned towards counterattacks that makes you break them on the counter. But while doing static attacks, you will hardly find an open man exploiting a deffense mistake.
And players abilities are way above all this. If you play Barcelona against Milan, for instance, you CAN'T play possession against them, because you can't pressure them. Seedorf or Gattuso will skin your midfielders the moment you get near him, becasue they are "good".
So I feel the game doesn't reward properly real life football thinking. You hardly win or loose a game because of your tactical approach, it's all on your gaming skills and some passing patterns depending on both formations.
And things like the way how CPU transforms a clearance into a 40 yards perfect pass it's been there since Fifa 09. It happens with any team now and then. Look the examples I talked about in my previous post playing against ADO.
Mind that I come from a long history of being bored by AI and positioning issues.