mfmaxpower
International
- 29 July 2010
I'm somewhat with Matherto on the defending front.
I always did the tactical defending with jockey in other footie games so Nerf's descriptions are a lot like how I play anyway. However what is frustrating me (and is somewhat highlighted by Nerf's ommision) is that the actual tackling, when you finally do get close to the player, is really hard....or unbalanced.
I think there is some need to tweak the sliders with regard to user/cpu speed and acceleration as half the time even when sprinting with my faster players I can't even get near a Carrick type player! He can maintain a distance from my sprinting player for about 1/3 of the pitch....and then switches direction and can do it again from one of my other players.
There seems to be very little "power" when tackling with a player. I realise it's now very much down to timing, but if my player is already alongside the AI player and I press tackle most of the time they will just switch direction and leave my player for dead...as he is still finishing his tackle animation. It just feels a bit "off" to me, it may be my lack of games and learning defending, but there is still a nagging feeling that it isn't a football timing issue but a gaming timing issue. Making it feel unintuative. I wouldn't mind if my "poor" timing would result in a freekick...then it would feel natural, but now the AI player just skips away making it feel a bit pes-broken.
I fully agree with those two bolded paragraphs above - there's something a little "off" with defending and tackling in the game. A massive improvement over 11 but still not quite balanced correctly.
It's a typical EA over-reaction really. Just like what they did with speed in FIFA 10 to deal with sprint whores in 09, FIFA has gone from tackling being FAR too easy in 11 to just a little too difficult in 12.
Like I said, it's an overall improvement no doubt but still slightly unbalanced.