winston
Champions League
- 7 August 2005
Re: Fifa 11
But what it tries to simulate isn't unrealistic.
Perhaps. I think there's scope for manual implementation.
Longer term, I'd like to think they'll be looking at the whole control system. What they have implemented is basically an exact copy of PES controls, the basis of which is more than 10 years old.
We now have things like analogue left and right triggers. I think that gives room for thought about left trigger to shoot/pass/kick with your left foot, right trigger to shoot/pass/kick with your right foot. The fact they're analogue opens the possibility of the velocity you hit the trigger determining how hard you kick the ball. There are other shoulder buttons so your kick can be laced or side-foot.
There's a free analogue stick - thought can be given as to whether it can be used for aftertouch (or beforetouch). That can then allow control of elevation and spin of the kick/shot/pass.
That frees up all the normal kicking buttons for other things (heading, etc).
I know that Swedish chap, Trance_Allstar, who used to frequent these forums a lot, had plenty of good ideas about redesigning the controls.
I don't think anybody was suggesting EA should just copy exactly an implementation from a simplistic 20 year old game.
The long term goal should be for as much as possible to be manual.
The problem with aftertouch is that 'aftertouch' isn't realistic.
But what it tries to simulate isn't unrealistic.
Football games are now a million times more sophisticated in terms of how it represents the contact with the foot, but also in how much it needs to look believable for our brains to process it without questioning what is going on.
Perhaps. I think there's scope for manual implementation.
I don't know how manual passing will represent swerve, but it's a bloody hard question to answer - how do you represent such a thing without (a) automating swerve, (b) having to artificially add ball spin after the ball has been kicked, or (c) making the system so hard to use that it isn't practical?
Longer term, I'd like to think they'll be looking at the whole control system. What they have implemented is basically an exact copy of PES controls, the basis of which is more than 10 years old.
We now have things like analogue left and right triggers. I think that gives room for thought about left trigger to shoot/pass/kick with your left foot, right trigger to shoot/pass/kick with your right foot. The fact they're analogue opens the possibility of the velocity you hit the trigger determining how hard you kick the ball. There are other shoulder buttons so your kick can be laced or side-foot.
There's a free analogue stick - thought can be given as to whether it can be used for aftertouch (or beforetouch). That can then allow control of elevation and spin of the kick/shot/pass.
That frees up all the normal kicking buttons for other things (heading, etc).
I know that Swedish chap, Trance_Allstar, who used to frequent these forums a lot, had plenty of good ideas about redesigning the controls.
It was laughable in those games looking back though. I'm happy for it to be automated and agree with parts of what Roman just said.
I don't think anybody was suggesting EA should just copy exactly an implementation from a simplistic 20 year old game.
The long term goal should be for as much as possible to be manual.
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