Re: Fifa 11
Can you elaborate on what you mean about the keepers? Not sure if I follow what the problem is.
So, keeping it down to things that are likely to be announced in the first wave of stuff,
-Attributes being more important;
-Stop pingpong passing from being so effective;
-More than 1 player per team going for the ball;
-Signature animations for star players;
-Goalkeeper saves being more unscripted, organic and realistic;
-Marking being improved;
-Defensive system overhaul to stop pressuring being so effective;
-Improvements to defensive and attacking AI;
-MM in BAP mode (not likely to hear about this for a while);
-Easier for players to fend off defender physicality;
-Less precise long balls;
-Less precise AI which makes the game appear scripted.
Might stick in Jimmy's list of things that makes FIFA arcadey and not a sim as well, to see how many of these EA address this year. I'll cut out the bit where he lists comments taken from FIFA Wii reviews(!!).
Jimmy G-Force said:
1. No individuality in the players, and no effort to make that happen. You cannot simulate a sport without simulating what you covert. It may as well be Virtua Soccer on next gen with amazing graphics. The philosophy is the same. 22 players and a ball. Not 22 individuals that collectively make up a unique team.
2. No first touch. The most important aspect of football and the base for everything that follows. Without this aspect, it isnt simulating football. Therefore it's an arcade representation. Albeit a very stunning looking one.
3. No alternate foot use, or frequency of use. Left/right foot, it doesnt matter. Please tell me how its possible to create a simulation without having such a massive feature missing ? You cant.
4. Some of the most ridiculous tricks that I have ever seen, and also never seen. Very arcade like, completely unrealistic. It's a football game, not Billy Wingroves half hour.
5. No emphasis on it's core offline system. MM ? What ? Broken beyond belief which indicates EA are simply not bothered in trying to recreate a decent offline option. Not that it matters really. It's hardly like PES ML where every single player on the database is completely different to the next. All your buying is a name, with extra or lesser speed. Not an individual. Do you think Real Madrid paid £70 million for Ronaldo because he plays the same as Lee Catermole ? Nope. They did it because he has a completely unique skill-set made up from a plethora of technical variables.
6. Fully assisted controls that can be played by a one-eyed short-sighted Cyclops. Or a 5 year old kid.
7. Fully manual controls that take out of the equation any need for having any individualism. A true 'Gamer's game. A game of button pressing and holding the power bar skill. Nothing to do with the ability of the footballers, just the ability of the gamer.
8. No body balance or angles. No matter what the players posture, the resulting pass has the same outcome. This isnt simulating a footballer. A player off balance should not have the same passing accuracy as a player posture perfect.
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