CarlitosCZE
Conference
- 1 November 2007
Is it still such easy to score (on manual) with the pass button (1on1 with the keeper and you just pass the ball under him)? Thanks
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- As a manual player, on manual I still found this very hard because the direct pass button just doesn't do short passes. I'd still say that this isn't quite where I'd like to be, but agian, not much playtime. Short passes still seem to be difficult - players never seem to react that well to them.
So as we thought it's just a merge of BAP/MM, pretty shite.
Did they at least say if the bugs of 10's MM are fixed? What about all the AI issues in particular for lineups and player selections?
Well I was saving that for the podcast but yes some major developments on player switching and control, which haven't been announced.
I've completely resigned to the notion that with each year they'll be spreading their resources thin across different areas of focus. As a result, not one aspect of the game see heavy improvements, especially if a lot of time is spent on tons of fixes from the previous game (eg FIFA10's MM).As cool as this may sound to some, if you're a hardcore fan of the traditional manager mode and have no interest in BAP-style gameplay, this blows, big time. This is great news for BAP fans but for MM fan, were' basically left with 1/3 of a mode. My impression could be incorrect but so far CM doesn't make me feel loved by EA as a MM fan.
Two big questions:
1. First touch! Has it changed/improved? I'd especially like to know whether chesting the ball down has improved as I've found a lot of problems with this in the past.
2. I don't really care about the nets but I am curious: if there are various net options, will different stadiums have various nets set as default? Or is there one default net option for all stadiums?
Great feedback and reviews, enjoying your posts. I have a few questions:
1) In WC, sometimes the wrong player runs after a through ball (often happens when I play a through ball to the winger, and then are switched to the forward, who have to run a longer distance), did you notice this?
2) There have been some comments, that players still fall over each others, but how about standing in the way of each other? (f.ex. a striker runs between a shot and the goal)
3) Did you encounter any frantic randomness in in-the-box situtations?
4) Are defenders (and attackers) better at finishing/clearing quickly in the box, at the expense of accuracy? (There are so many times the defender/attacker needs to control the ball, before doing anything, although I'm just mashing the shoot button, because I know there's no time, but to try a lucky shot.)
5) Was the instant replay cam changed, or is it still crappy?
Thanks,
Player switching any better?
@ the guys who played it,
Noticed any / too much chesting in the area when trying to header the ball. Rom said they have added more animations for header to make it happen less after the guildford build. You guys notice it?
Will get started on another extensive questionlist for CM.
I'm still worry about Defensive AI...
Nick, Rod, Rom can you tell me about it and if AI is intelligent or not?
is it possible to still 'ping pong' pass?
i'm curious, as last game i played was just horrible.
It's been said a few times that according to Rutter it's not too late to make changes, plus this year they have the capability to make changes post-release without a patch, is there anyway we can get them to change ground passing with manual controls like we discussed - so through pass and ground pass are more differentiated, i.e. one long, one short?
Did you bring up concerns with manual controls?
Did manual controls play any different/better/worse than last year?
As most have said the ping pong is improved, we had top players and found it harder to string them together, the pressing is also better though we were not playing pressing whores or against the AI in competitive games, I will see how the AI plays in MM next week...
But this is something which could be done, I guess. I'll PM around and see what could potentially be done and start a thread.
Nice responses Nick. Lami, i have some impressions in my sig if you wanna check, some of the things found out where questions asked pre-emirates by members.
I think it'd be step toward making manual more effective. I really wish they'd devoted more time to manual but no surprise they didn't I guess. At least they fixed the first touch bug I hear.
Also, can someone explain the new lob pass? When would you use it, what would it replace? Is it for long/medium/both passes?
EA_GaryPaterson said:I really like the idae but its not one I can shoehorn in for 11 though as you'd have to have ground pass and through pass both set to manual before we'd want the functionality to change as I don't want to ruin the controls for the people who use assisted/semi ground pass but manual through pass?
I could take a look at option 2 though and see if there is anything I can do, though I noticed a different game review on the forums today who thougt it was perfect. I'll take a look regadless.
Well, I sent a couple of PMs and got a response
Option 1 being them being definitively different, Option 2 just getting the direct pass to be good for the real tight passes.
Also, can someone explain the new lob pass? When would you use it, what would it replace? Is it for long/medium/both passes?
CM Questions
Match Atmosphere:
- Did you notice any difference in atmosphere between home/away/cup matches?
- Does the home crowd have a more active stance to star players from the away team? (Ronaldo getting extra boo's)
- How does custom audio sound? Assuming EA set up atleast one tune to hear it.
- How is the scheduling? Do matches have the right balance relative to time of day and weather? Is a saturday match during the day and weekday matches at night?
- Can you change weather/timeofday in the match screen? I've read you can.
- Does the crowd react appropriatly to a goal?
- Does the crowd have a subtle build-up in noise when a team is close to creating a chance? Irl you can hear the anticipation when Torres get's near the penalty area or lines himslef up for a shot. It's something they should really have in the game to make the sound flow more from action to action.
- Have the fan graphics improved? Team flags, camera flashes, WC-like ribbons during a cup final, stuff like that.
- Do stadiums actually fill up in the top league when playing a derby match?
Editing:
- Can you assign different net/pitch styles to stadiums (for example when setting the name and team for a certain stadium) Probably won't get to actually see it, maybe ask them if possible.
- Are there any options for editing players within CM?
--> If not, I assume that all edits must be made prior to starting a CM career for them to take effect?
Match AI:
- How did you find the AI? Could you tell the difference between teams (Arsenal vs Bolton for example).
- Do teams edit their tactics according to score? A 2-0 lead should mean a more defensive, counter attacking set-up by the winning team, or a team losing should activily play more attacking and take risks.
- Did you notice any difference playing teams fighting relegation or possible champions? For example a team lower in the league (playing a top team) should be set-up to try a get a point (defensive) whereas a team trying to win the league playing relegation fodder should have extra attackign urgency.
- Has P+ made an impact to how teams play? AI giving the ball more often to a star player or using the speed of a winger?
- Does P+ have a big enough effect in general
- Does P+ have a big enough effect in the lower leagues, or do teams become more and more generic the lower you go?
- Did you find you had to combat star players more?
- How is pressure generally? For 10 I had to edit all the teams with custom tactics to back-the-f@#k up!
- Do lower league teams get a ridiculous cup boost?
- How does fatigue effect teams in the league.
- How does fatigue effect teams in cups, lower league teams can be up-for-it for 60min but after that they should be knackered.
- Does the AI make realistic substitutions? Or do they go through the motion every game?
- Does the AI choose appropriate lineups (no more Giggs at LB/ Hangeland at RB) and can we still fix AI lineups if worst case it's still bad?
CM Off-the-Pitch
- What are the club development options?
- Can you change stadium when growing?
- Did you find the menu's to be a good improvement? Found the WC ones to give a decent amount of info / atmosphere.
- Are the news items good? Do they add to the atmosphere, give a realistic impression of what's going on?
- Has board feedback been improved?
- Has the weekly info been improved? I mean, WTF is the point of lastweek/thisweek wages?!
- Is club budget now obvious and clearly presented?
- Are emails usefull?
- Do players try to leave when not being played?
- Good overview of Statistics? Player/leagues/cups/euroleagues/managerhistory/etc
- Is the "Assistant manager" still in the game? If so is it actually remotely useful or does it still choose the completely wrong players for positions?
Transfers
- Does the AI perform realistic transfers?
- Have they sorted out having the same player transfer every window? I'm sure Ive seen the same guy move club every time!
- How active are the AI when trying to buy your player?
- When trying to buy a player is it clear what's going on? CLub want's more / player wants more money / Appropriate transfers = Accrington won't be buying Ronaldo, etc.
- Is scouting a good improvement?
- Free/loan transfers?
- How active are clubs when trying to sign you as manager? Are the offers appropriate? If I'm succesfully managing Liverpool but have a 2* rating (which is odd anyway) I should be getting good euro teams offering jobs, not lower league teams.
Injuries
- I think you know!
Scout & Youth Players- Is there more to the new scouting feature than the scout making recommendations during the transfer period?
- With the old scout system removed, how do we have access to undiscovered youth players to refresh and maintain our squads as the mode advances in years?
- Are CPU teams still automatically generating fake young players?
- Are fake players still faceless?
--> Are they more realistic?
--> Have they been given names that commentators will say?
--> Do they have traits?
--> How are their player models? More varied?
Player Development- How has the player growth system changed/improved from last year?
- Has the option returned to manage player growth directly or is growth automatic again like last year?
--> If player growth is automatic, do we have any input/involvement in the process?
- How is the speed of player growth (i.e. how many OVR pts might a player gain per year)?
- Has the player scouting reports and potential growth charts evolved/improved?
--> Are they more detailed?
--> Do we know what specific attributes are changing?
--> Are these reports available when deciding on transfers?
- As players grow, is it possible for them to gain new traits?
- As players grow, is it possible for them to gain skill stars for more tricks?
VP
- Can you confirm that in PM mode we will not have the option to control our entire squad on the pitch if our VP is playing?