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- #31
Nick Cave
Wrexham fan for my sins...
I just wish the PS3 sticks had more spring in there, they are always too soft for me I want more inertia in there...
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they are always too soft for me I want more inertia in there...
I just wish the PS3 sticks had more spring in there, they are always too soft for me I want more inertia in there...
@ Max,
Agree that 360 should be kept. However I think today's tech doesn't have the strenght to calculate both 360 movement and solid footplanting. Just imagine all the calculations needed for one, let alone both linked to another system to provide inertia!
My perspective, somewhat clouded by d-pad, is that if I had the choice between 32 angles of movement combined with EA transition tech with solid footplanting.......or 360 angles of movement without footplanting I would always choose the former. I really don't think the grey area between 0 and 11,25dr will be noticable with FIFA animations in combination with the defensive system present (i.e. just run towards a player and auto tackle). There isn't much subtlety to evading defensive plays so whether you move 5dr or 10dr it won't have an impact with regard to ball possesion. That's why in it's current form I would expect the 32 angles to be mroe then sufficient. With the transitions aswell I'm would be confident that you wouldn't be able to notice in FIFA. I'm only talking about movement now, not passing or shooting. Ofcourse the optimum would have both, but I think that will be a next gen feature.
But it's a pointless discussion as 360 is present and they need to catch up with foot planting. But in hindsight I know what my choice would be.
I'm finding the "on except penalties" setting a reasonable compromise at the moment.
I haven't seen any yet... I'll keep an eye outSomeone reported that penalties were still happening even with that setting?
- First touch almost non existent
- Stats not that effective
- Super quick turning with almost no transition in movement
Ariel battles especially defenders giving there all to win headers is brilliant as is the slide tackling
A minor gripe to add... cutscenes.
That new one, where it brings up a player's 'Distance Travelled' statistic, with about 4 or 5 players from the same team bunched together, looks ridiculous.
I've seen substitution cutscenes at half time, where there'll be players from both teams down one end of the field (as if the game was still going.)
First touch almost non existent - could you explain? Because if you mean there's not enough variety in quality of first touch, as someone very experienced with FIFA the last few years I can assure you there's a pretty big change, for the better. Does FIFA do it as well as PES? Absolutely not. But saying it's almost non existent is a tad harsh IMO. What bothers me most is how sometimes players like Fabregas will have moments of perfect magnetic ball control, but there certainly is variety and I've witnessed some horrible first touches (for some reason first touch near the touchlines still is unusually poor - very difficult to save balls heading out of bounds.).
Stats not that effective? Again same as above - I'm seeing a pretty big change but not enough and still lagging behind PES. For example, Pique is much different than last year - more cumbersome and poor with the ball than before - but the difference between him and skilled players still isn't as great as in PES, although I kinda feel he's a bit too cumbersome and slow in PES. Again, it's subjective and coming from PES you'd notice this more while when trying PES for the first time in years I notice the fewer animations and lack of freedom in PES compared with FIFA.
Super quick turning with almost no transition in movement - it's interesting but I don't really see problems in FIFA movement animations, I think they're one of the games strengths. Where I see the problem lies in Fifa's failure to include inertia, foot planting and proper weighting. Funny enough I might suggest your bullet-point applies just as much to PES as it does FIFA. In PES some players can turn on a dime, which I actually love because you can avoid defenders with a simple brag back and turn just like we see Xavi do all the time IRL. The problem I have with PES is that while it gets footplanting inertia etc right, the movement is a bit too sharp and I think someone said that's cause PES still lacks some transition animations. I think this is why PES feels clunky after playing FIFA.
I still haven't noticed much change to ariel battles. The new tackling animations are awesome but they just add to tackling being too easy and effective.
- First touch almost non existent:
That's pretty obvious. Every player has amazing first touch no matter the situation, from the keeper to the striker. I've rarely seen any, that's why I've said "almost", but it surely is bad imo. Only because they've slightly, barely improved it doesn't mean its improved. It's really bad.
- Stats not that effective:
Again, just because Fifa is shit at using stats and they've slightly improved it, or even used their newly promoted P+ doesn't mean it's improved for me. I don't think there's much difference between any player, sorry. I can barely differentiate between them.
- Super quick turning with almost no transition in movement:
Super quick turning for each and every player with no momentum whatsoever is murder. People complaining about PES's clunkiness, comparing it Fifa's ultra smooth and quick responses, I don't agree. Fifa is only quick because they dropped the transition element like every player has no weight. I don't like how they move with the ball and twist and turn the way they do here. In PES, when using a light-weight or quick player, he can turn on a dime, but still much better than the way Fifa does it, because you still feel the weight, and the transition. Whereas in Fifa, they're all feather-weights.