EatonTJ
Why Today Doesn't Suck.
- 11 April 2002
@Eaton, fair enough catch up isn't that much of an issue, but the game does clearly boost the AI's physical abilities in terms of reaction times and body strength to simulate a tougher opponent. It's a necessary thing for the engine to do, because if it couldn't do this then it would get slaughtered by most players.
Prime example of this is on the lower difficulties. The AI doesn't plough through the back of you, nor do your own players bounce off medium sized defenders like they were running into a brick wall, but then the AI can't cope. Playing passes around becomes more enjoyable because the AI stands off a bit more, but tactically, it's easy to exploit and the game is too easy. The reality is that an international match for example should see you have more time on the ball to pick passes etc, but your opponents are still tough because they are tactically organised. FIFA 11 doesn't allow for this. It replicates organisation by throwing bodies back and then having them be able to tackle through you in order to get the ball, and in packs that can chase you down then get back into position seconds later. In FIFA, the AI can commit to a tackle whenever it wants because most of the time there are no consequences in doing so. It's why so many people do this online. Double press defending is still king without affecting tactics.
Increase the difficulty, and the AI increases defensive cover by shoving 9 players deep in their own half, and turning into physical supermen, which is why 99% of all AI attacks I see are quick breaks from deep, usually in the form of long passes high and out to the wing, looking for a cross and header. This 'better' defensive AI makes the game play more like rugby than football at times.
But just to make it clear, I'm not accusing the game of cheating, it is rarely good enough to win in my CM, but it does have a ludicrously one dimensional AI. I personally blame FIFA's faults on the jostling system they brought in for FIFA 10, introducing physical play to that extreme has allowed EA to get very very lazy with their own defensive AI. Attacking wise, I can hardly see any improvements apart from the odd roulette move it now tries.
If you don't agree, fair enough, but I can see the differences between Pro and Legendary difficulties, and they're separated in the main by how the game uses the 'jostling' and physical challenges.
I do see a lot of what you see, I just don't have issues with it. I think the defensive challenge is fun to overcome, and makes the game worth coming back to. I don't have to create artificial challenges for myself like I've had to do with games past.
I also expect EA to improve the attacking AI, but I think they should get some credit with having some better dribbling this year. Certain players, like Messi and other super dribblers, are programmed really well and will punish aggressive human pressing.