winston
Champions League
- 7 August 2005
Re: FIFA 09 Discussion Thread
My impression from all the videos we've seen is that the game flow is always the same....and is exactly the same as FIFA08.
There's no variety in playing styles at all.
Perhaps that's down to the human players' narrow-minded approach, but every match is "we win the ball, head straight forward in all out attack (invariably down the wing), until the first tackle against us results in possession to the oppostion, who go straight on all out attack"...etc.
Every game of FIFA08 I played on-line was like this. No variety, no ingenuity, same, same, same.
The tactical sliders and options they talk about will be meaningless online. They may have some use off-line single-player, but who wants to play that crap against their horrible, scripted AI?
I'd like to see some matches (even AIvAI) where there's real variety in styles, from slow, patient build-up, to long-ball. Prove to me the gameplay is different to 08. Prove to me the tactics have an effect. Prove to me that long-ball can be effective.
The Brazil-Spain video shows a tad too arcadish gameplay.
Now, my reasons properly explained:
- To me, reaction and action times are too quick. Reaction and Action times are different than control responsiveness. One thing is the time it takes to accomplish something and the other is the game receiving your orders and doing something from them. And what I was lacking in Euro and Fifa, most of all, was control responsiveness. And the chance to blend different animations or movements depending of my orders (procedural animation and stuff like that) but mantaining the overall slow pace.
- And yes, action times themselves could be a little tweaked. I don't know if it's the gigantic screen, or maybe they're playing the game on "Fast" setting and also the players are terrible at the game, but anyway I found it just too fast, too arcadish and left a feeling of ping-pong as someone said, due to the fast actions and reactions of the players.
- I find the trapping too precise most of the time. Tackling too precise again. Almost every tackle is a possessions turnover.
So, these are the impressions of this video. As the previous videos seemed a little more slow paced, I guess they're playing "Fast", and they are playing it badly. Indeed.
So, by now I'm still excited with the game, let's hope the next videos show the gameplay in better quality and with good players trying to build up play. I wouldn't like Fifa to go down the road of PES, simply running with key players.
It's really interesting how this video really seems a next-gen PES5. I was thinking about it while writing this and I thought: maybe EA is making the "coup de grace" to Konami. They're doing a game that tops Fifa 08 and Euro with lots of improvements that will please they're last year's user base. And they add the speed options so they can have one of the speeds turning the game into a more arcade experience, that would perfectly suite some PES hardcores and people who wants a easier approach to the game. But if you like it really hard and more "realistic", you can always play SLOW and FULL MANUAL. Actually it's great and simple, and they let you customize the gameplay, broading the potential users.
Are they really that clever? If they pull of this well, they may win a lot of market share, I think.
My impression from all the videos we've seen is that the game flow is always the same....and is exactly the same as FIFA08.
There's no variety in playing styles at all.
Perhaps that's down to the human players' narrow-minded approach, but every match is "we win the ball, head straight forward in all out attack (invariably down the wing), until the first tackle against us results in possession to the oppostion, who go straight on all out attack"...etc.
Every game of FIFA08 I played on-line was like this. No variety, no ingenuity, same, same, same.
The tactical sliders and options they talk about will be meaningless online. They may have some use off-line single-player, but who wants to play that crap against their horrible, scripted AI?
I'd like to see some matches (even AIvAI) where there's real variety in styles, from slow, patient build-up, to long-ball. Prove to me the gameplay is different to 08. Prove to me the tactics have an effect. Prove to me that long-ball can be effective.