Trance_Allstar
I love lamp
- 18 March 2006
Re: FIFA 07 (Xbox 360) - Next-gen
I think both FIFA and PES has some way to go before being realistic. But just from watching someone play a game of FIFA, and a game of PES, FIFA has a much nicer flow between animations, and the animations seem smoother and more natural in terms of the smaller detailed movements. The animations themselves might not be very realistic though...
Also I really wish they would start implementing new animation systems, for example, for one shot type, instead of what PES has been doing (every year, replace the shot animation with a new one so it seems like there are things happening in development), break animations down into separate sections, and layer animations in a way so that crossfading between different animations is possible. That way a player won't always move his body in exactly the same way every time a type of shot is taken.
Also the layers of animations could be separated between high technique and low technique so that players with higher technique have a better/cleaner shot animation etc, players with more shot power moves through the animations faster. Would really make a world of difference if almost no 2 shots looked exactly the same.
I think both FIFA and PES has some way to go before being realistic. But just from watching someone play a game of FIFA, and a game of PES, FIFA has a much nicer flow between animations, and the animations seem smoother and more natural in terms of the smaller detailed movements. The animations themselves might not be very realistic though...
Also I really wish they would start implementing new animation systems, for example, for one shot type, instead of what PES has been doing (every year, replace the shot animation with a new one so it seems like there are things happening in development), break animations down into separate sections, and layer animations in a way so that crossfading between different animations is possible. That way a player won't always move his body in exactly the same way every time a type of shot is taken.
Also the layers of animations could be separated between high technique and low technique so that players with higher technique have a better/cleaner shot animation etc, players with more shot power moves through the animations faster. Would really make a world of difference if almost no 2 shots looked exactly the same.