FC26 - URG Simulation 1.4 : Back to the DNA / Out Now !

Should I make the refereeing less strict?


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iljuventino

League 1
Joined
12 May 2018
Capture d’écran 2025-11-08 164749.png

FREE ! URG Simulation 1.4 - Back to the DNA
#TU1.1.3

Since Simulation v1.0, I realized I’d drifted a bit. What made URG strong — TV-like rhythm, realistic slowness, readable inertia — had been softened by other changes.

This update puts everything back in order… and goes well beyond: every key point has been truly and concretely improved to restore URG’s DNA and push the TV-broadcast feel even further.


Key improvements
  • TV-like rhythm back at the center: a breathing tempo, smoother transitions.
  • Readable inertia: believable acceleration/braking, a real sense of weight.
  • Strengthened ball physics: more natural trajectories, bounces, and separation (less “magnetism”).
  • More credible goalkeepers: angles, save types, controlled rebounds, contextual 1v1 and aerial claims.
  • Multi-step actions: control → body set → acceleration; reorientations without “teleporting.”
  • Smarter AI: contextual pressing, intelligent cover, human-like mistakes.
  • Clearer contact model: shoulder-to-shoulder, light obstructions, better-proportioned fouls.
Multi-step ball control
Clear first touchbody setpush into stride. Reorientations no longer “teleport”: you see the foot work, the hips turn, then a clean ball release.

Realistic inertia & friction
Players have weight: less instant acceleration, readable braking. The ball doesn’t stick to the foot; it lives around the player.

Smarter, more aggressive AI
Contextual pressing, compact lines, smarter cover. The AI takes risks, makes human mistakes, and forces you to build your play.

Credible contacts & fouls
Shoulders, light obstructions, shirt pulls: they’re visible and better called. Aerial duels are contested without suction.

TV-like rhythm (back to the DNA)
More breathing tempo, progressive transitions, shots/crosses that carry weight. Overall readability boosted for a broadcast feel.

Ball physics — improved
Ball physics have been further improved: trajectories, bounces, and separation feel more believable, reinforcing the TV rhythm and realistic slowness without magnetism.

Gameplay note (strong foot / weak foot)
Be mindful of the weak foot, especially if the incoming pass isn’t ideal.
On an average reception, it’s often better to cushion the ball first before playing it again: instant passes without proper body setup can create waste (imperfect orientation, reduced accuracy).

Goalkeepers
  • Positioning & angles: better approach lines, near-post coverage, and recovery after the first save.
  • Save variety: more diversity (holds, parries, tip-overs, leg saves) based on distance, power, and line of sight.
  • Rebound control: priority to lateral parries; if there’s a spill, it’s coherent with angle and power (heavy shots remain dangerous).
  • One-on-ones: less robotic triggers; the keeper makes himself big, delays, and avoids “freebie” animations.
  • Crosses & aerial balls: more contextual claims (neither static nor reckless) with a credible intervention window.
  • Distribution: clearer throws and kicks; human errors possible under heavy pressure (rushed clearances).
And in future updates I’ll add optional modules you can plug into your main gameplay to personalize it to your taste.

Join the URG Discord to discuss future improvements and much more.
https://discord.gg/9DCWB9DAnV


 
Last edited:
The game cannot be started from the tool
Make sure you are launching the game correctly from FMT.


  • First, open FMT.ModManager.
  • Import my mod into it.
  • Then press Launch from inside FMT.

⚠️ Also check that your game path is set correctly in the tool and that your EA App/Steam/Origin is closed before launching.


Run FMT as administrator.
 
Make sure you are launching the game correctly from FMT.


  • First, open FMT.ModManager.
  • Import my mod into it.
  • Then press Launch from inside FMT.

⚠️ Also check that your game path is set correctly in the tool and that your EA App/Steam/Origin is closed before launching.


Run FMT as administrator.
i did all steps and the game cannot be started

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Do not launch the Live Editor at the same time as FMT.
Make sure to reinstall a clean version of your game.
Then start the game through FMT Mod Manager.


That should work.
Thanks for your reply.
I completely uninstalled the game and reinstalled it again.
FYI: I don’t use the Live Editor tool.

Questions:

1. Which file should I use: FTM.exe or FTM.ModManager.exe?


2. Should I set the EA app to offline mode before launching the game from the FMT Tool Manager, or is it enough to just close it in the background?
 
Thanks for your reply.
I completely uninstalled the game and reinstalled it again.
FYI: I don’t use the Live Editor tool.

Questions:

1. Which file should I use: FTM.exe or FTM.ModManager.exe?


2. Should I set the EA app to offline mode before launching the game from the FMT Tool Manager, or is it enough to just close it in the background?
It’s not necessary to be offline on the EA app.
You can load the mod either through FTM Mod Manager or directly with FTM, it’s the same.
 
I think this is the reason why the game cannot start
 

Attachments

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Hello everyone,


This mod transforms EAFC 26’s gameplay to make it much more realistic, heavy, and immersive:
  • Realistic match tempo
    The overall pace is slowed down, no more arcade flow: build-up phases look and feel like a real TV broadcasted match.
  • 🏃 Double player inertia
    Every sprint, stop, and change of direction takes time and space. Zig-zag unrealistic moves are gone, movements feel more physical.
  • 🎯 Non-assisted passing
    Passes are no longer “on rails”: their success depends on your orientation, power, and timing. Anticipation and accuracy are key.
  • 🥅 Slower passes and shots
    The ball moves more slowly, shots are less powerful by default. Positioning and timing matter more, creating more varied and believable phases of play.
  • 🏐 Overhauled ball physics
    The ball feels heavier and freer: it no longer sticks to the feet, rebounds are natural, and speed naturally dies on the pitch as in real life.
  • 💥 More physical contacts and duels
    Tackles and collisions lead to more loss of balance, technical mistakes, and unpredictable ball bounces, making duels more authentic.

👉 This mod is designed to be played in “Authentic Gameplay” and delivers a much more lifelike experience than the default game.


Created with FMT by @Paul-v, whom I sincerely thank.

Other versions will be released soon based on your feedback.


Installation:
Download FMT here:
  1. Download FMT here:
    👉 FMT – version 26.2.9399.13154
  2. Open FMT.ModManager.
    Import my mod and launch the game!
LIEN Gameplay V1 :
https://mega.nz/file/wy1UEBAK#a92j3iHXXEpAtdbyP0GfQK7PbdOglXc_f1bPxDLRYm0 B


BONUS

Custom Camera Broadcasting
https://mega.nz/file/sqkkTSoK#0abrmT48k_-Y11dy29YTFX7F0V9ICvX7admiheJi5-0

ExtraLOD for better graphic details
https://mega.nz/file/AzdDGZKK#Ag5hPSC3ZwEGZdltY-gYmNv9i3y6LAMbaunsYAlEeH0
Just tried the broadcast cam. Love it love it love it. Brilliant mate
 
Did it work for you with the last EA update #1?
Can you tell me the preconditions or steps? I tried everything, but I still got an error and the game didn’t start.
Don’t have the game downloaded on your c drive. Game has to be downloaded anywhere else in your pc and just launch straight from FMT.
 
Don’t have the game downloaded on your c drive. Game has to be downloaded anywhere else in your pc and just launch straight from FMT.
It is already not installed on the C: drive, but I still cannot open the game from the tool 🤷🏻‍♂️
 
Did it work for you with the last EA update #1?
Can you tell me the preconditions or steps? I tried everything, but I still got an error and the game didn’t start.
1758978509516.png

all i did was select fc26 on the left, load the mod using +add, then press compile and launch. that was it. FC is downloaded on my d drive
 
@iljuventino Thanks for such a early release. I will try it now and leave feedback than. I had sometimes similar issues recently to launch the Game with the tool. But I imported for testing purposes yesterday some legacy files like TV Logos and scoreboards made a mod and the FMT launches with mods applied. Needs sometimes trying and of course we need to repair the game files through EA APP after adding new mods or/and launching with other tools like Live Editor. When nothing help repair your Games, Guys. It´s the easiest way to kinda reset the game Folder. It´s currently a very WIP by @Paul-v but it´s a first way to have modded Game. It will for sure easier to launch mods in the next weeks but improving the tool needs much time. We can only be patient.
I try now to launch the mod by myself and report back later. :-)
 
It's not allowed to have it installed on my C:\ drive???? Why?
May be a permission issue when currently installed on the c drive. Just early stages with modding, not everything works as a full and complete as in a few weeks hopefully. Just a option for now and yet. If things not working with the mod just consider copy the game on your d drive a.e. It´s so stated on Paul´ßs discord server for FMT. You can join if you wanna have a deeper explanation about the state of the tool after just yesterday the official FC 26 release was made.

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