FC26 - ULTRA REALISTIC GAMEPLAY 2.2 FIX UPDATE, OUT NOW !

Should I make the refereeing less strict?


  • Total voters
    11
  • Poll closed .
After 10 games :
1) The most importand change that i DISLIKE is that attackers are lost in both sides . I m getting too many 0-0 in legendary . I like the flow but scoring is too difficult, central defenders are looking superstrong and coordinated, attackers dont do right movements in the final third.
2) Foul system is not what it should be in the first place .I understand that many like the fact that there r fouls in general , but this is NOT football guys. It is not a matter of fouls given , it is a matter of actual fouls commited. I have over 5-7 fouls against me in every match, that i clearly taken the ball without even touching the opponent. That makes the game ankward.
3) Speed is a bit higher , but in general i like it ( which is very strange ,cause i m a ''slow'' gameplay fanatic )
4) Running with the ball and dribbling is SUPER my friend , you r getting close to perfection.
5) CPU doesnt cross the ball , especially in the air. That makes the game predictable.
6) Defence lines in both player -cpu are too deep , you cant break the opponent ''high'' line and run with your attacker 1vs1 with the cpu keeper .

I personally liked 1.9 version better , especially if you add this versions running with the ball , dribbling and if you can make cpu more attacking oriented .

Anyway a BIG THANK YOU again
 
First of all:
I know everyone already said it a thousand times, but i think it cn't be said enough for what you are doing! Your work is brilliant!! It creates a very unique gameplay which is absolutely simulation driven. We can't thank you enough!!!

I've tested the new Alpha 2.1 No-script.
I think there are a little less fouls called and some more committed by the CPU. But still there too many situations where there was no foul at all!!

I have tried to record some situations I only had in 1 half-time:
(me playing in the black-green shirt)

PXL_20251026_081356039.mp4

PXL_20251026_081150973.mp4 (might have been called a real foul)

PXL_20251026_082018059.mp4

PXL_20251026_081909345.mp4 (i didn't even touch the player!)

For my taste 3 of those 4 situations were NO FOUL at all!! The other one might have been called a foul.
Hope it works starting the videos....

I wish you could fine tune it a bit more :)
yes, every contact is foul, yellow card for every contact, did u fixed this?:ROCK:
 
@iljuventino I think there's two different things here: Referee does give red and yellow cards easily, if you tackle or slide tackle it's almost guaranteed you'll get a card, and in most contacts fouls are called indeed. The thing is: CPU aggression is still somewhat low. I guess EA made AI too overtuned, they don't tackle or slide tackle to get the ball back because most of the time they don't need to. After reducing tackle assistance and increasing CPU Agression to 90 via sliders I'm seeing CPU getting red and yellow cards and conceding penalties though, I'm happy with this (I'm still playing v2.0 on TU 1.1.0, Legendary difficulty). Said this about Paul-V mod and I'll say here as well: If getting a foul called after most contacts is the trade-off we gotta make in order to have fouls in the game, I'm all for it.

Anyway, thank you again for the amazing gameplay, this is the most fun I've had in FC26 until now. This is exactly what I dreamed of while playing FC25 and I knew couldn't be achieved on that game. I have to sleep right now but I really wanted to stay awake and keep playing the whole night 😂

After fouls are fixed and we get more ball freedom, this will become the best football game experience of the last don't-know-how-many years. Anth's FC25 mod had an incredible ball freedom preset, I hope we can achieve this on FC26. URG 2.0 has the perfect weight to the game, you feel every player's weight, but once you start accelerating with fast players like Raphinha or Vini Jr. you know you'll get past the left/right-backs, and even though you get past them it's still not easy to score, but it's not unfair either. This is perfect balance, it makes goals feel satisfying. CPU is actually able to beat me or draw sometimes, but I never feel cheated at all! Amazing work man, keep it up!
 
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CPU is actually able to beat me or draw sometimes, but I never feel cheated at all!
I'm managing Man Utd right now, 1st place on premier league. Played a game away against Newcastle and was going to draw 3-3 after a really difficult game, but they scored a header from a corner on the game's final moment, they won 4-3. Then I've played the Carabao cup semifinal first leg against them in Old Trafford and I really wanted revenge, the fact that they won in the last minute on the the premier league encounter made me want to humiliate them on this opportunity and guarantee right on the first leg that we would be in the final

In the first half I scored 1-0 with Endrick, but Gordon scored right after 1-1, I was so mad. Second half I was seeing red, the game ended 5-1, with a penalty and free kick goal from Bruno Fernandes and a hat-trick by Endrick 😂 😂
 
I feel like version 1.9 was slower and more realistic, requiring a lot of thought and elaboration on plays, which I don't feel anymore or has lessened.
 
ULTRA REALISTIC GAMEPLAY Alpha 2.2 #TU5
FIX UPDATE


5a6aefa3-0d9f-4a24-8ce4-2fb478e156ec.png
Guys, we’re still in Alpha. I needed to make a few adjustments because some movements didn’t feel fluid enough—too heavy—and dribbling wasn’t satisfying.
I’ve made tweaks to improve this, so I’m releasing v2.2 (still in Alpha).


Heads-up: EA announced another update for tomorrow. Please stay offline and be careful when launching the EA app.
I’ll publish an update once I’ve tested and identified any issues their patch may cause.
In the meantime, enjoy v2.2 and let me know what you think.
Good night!


  • ✅ Physics improvements
  • ✅ General adjustments and refinements to the fluidity of movements/animations and the ball’s impact feel
  • ✅ And much more…
 
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ULTRA REALISTIC GAMEPLAY Alpha 2.2 #TU5
FIX UPDATE


View attachment 384375
Guys, we’re still in Alpha. I needed to make a few adjustments because some movements didn’t feel fluid enough—too heavy—and dribbling wasn’t satisfying.
I’ve made tweaks to improve this, so I’m releasing v2.2 (still in Alpha).


Heads-up: EA announced another update for tomorrow. Please stay offline and be careful when launching the EA app.
I’ll publish an update once I’ve tested and identified any issues their patch may cause.
In the meantime, enjoy v2.2 and let me know what you think.
Good night!


  • ✅ Physics improvements
  • ✅ General adjustments and refinements to the fluidity of movements/animations and the ball’s impact feel
  • ✅ And much more…
Bro I ask too much if you do it for title update 4 too?
 
IMPORTANT !!!

Guys, I re-uploaded URG v2.2 because I had forgotten some values.
Don’t forget to check the game speed if you’re using Live Editor and keep it at 1.00. Also clear your /tmp folder in Windows. With each mod reinstall, delete the “FIFAModData” folder (recommended).



New URG v2.2 link:
https://mega.nz/file/A7MmxSTJ#_5f_Ggx_TXPASHeu9e3Yi6cVUwct55Ui_SeeVSVD1gM
 
I’m very satisfied with this new v2.2. I’ve recovered the feel we had before EA’s last two updates: heavy but very pleasant and fluid inertia, and ball physics that are much freer and more natural.
I hope EA won’t break everything again tomorrow!
 
ULTRA REALISTIC GAMEPLAY Alpha 2.2 #TU5
FIX UPDATE


View attachment 384375
Guys, we’re still in Alpha. I needed to make a few adjustments because some movements didn’t feel fluid enough—too heavy—and dribbling wasn’t satisfying.
I’ve made tweaks to improve this, so I’m releasing v2.2 (still in Alpha).


Heads-up: EA announced another update for tomorrow. Please stay offline and be careful when launching the EA app.
I’ll publish an update once I’ve tested and identified any issues their patch may cause.
In the meantime, enjoy v2.2 and let me know what you think.
Good night!


  • ✅ Physics improvements
  • ✅ General adjustments and refinements to the fluidity of movements/animations and the ball’s impact feel
  • ✅ And much more…
friend, The only problem I find is that every contact the referee charges a foul. This does not happen in version 1.7. please fix that. thanks for your amazing work!
 
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