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FC26 - ULTRA REALISTIC GAMEPLAY 2.1 UPDATE, OUT NOW !

Should I make the refereeing less strict?


  • Total voters
    11
  • Poll closed .
You put up a poll about whether the ref should be less strict or not? I really respect and understand your flexibility toward all the players. You’re putting in the work, and I genuinely admire your creativity. But at least give us an option to adjust the ref’s strictness ourselves — just like the “ball distance from foot” feature.
 
I played a few games yesterday. I won't talk much about the gameplay because I think I was under speed fluctuations.

Playing again, the speed fluctuations have gone.
The gameplay remains true to your core, with the right pace.
I don't have much to add about problems. the gameplay is very good.

The game got a little easier, or less difficult, I believe due to the addition of CPU errors. They're missing more passes (3-star teams). I think it's good.
So I changed my game to Legendary. I won, drew, lost. Good feelings.

In my opinion, the foul system is great. Again, my game is set to Standard Referee.
Another setting for reference is that I use advanced defense.

There are no more than 5 fouls in total on average. For 7 minute games, it seems very good to me. Some fouls are questionable, but that's football, questionable fouls all the time.

I'm used to trying to play as manual football as possible, where I try to make accurate tackles with a single button press. I didn't have any red cards in today's games.

An opinion to Iljuventino. You've said that the foundation of your gameplay is that people should think before executing their actions. Regarding fouls, I think it should be the same. Of course, adjustments can still be made, but don't completely give in to opposing opinions... they will always exist. Keep your line as you have been.

Thank you, excellent gameplay. I could easily stay with it for a long time.
 
Is it just me or is it the case for everyone that all mods are up to date, the mod manager too, but in the mod manager the mods are marked as being made for the previous version?

EA is driving me crazy...
 
First off, I'd like to extend my sincere gratitude for your effort and for keeping this mod free. As a casual gamer, only able to play a couple of hours a week, using your mod makes a huge difference and significantly enhances the experience.

I won't provide detailed feedback, but I wanted to mention a few key observations:

- Excessive Red Cards: As many others have mentioned, the frequency of red cards feels far too high. In my last six games, I attempted five sliding tackles, three of which resulted in a straight red card. All of these challenges felt like they should have been a yellow card at most.
- CPU Avoids Crossing: I noticed there was not a single instance in which the CPU attempted a cross, even when they had plenty of space and it was the clear optimal attacking decision. The CPU consistently defaults to the standard in-game algorithm of just passing the ball back.

Thank you again for your work!
 
I gained a different perspective on fouls. I played three matches with Bayern in tournament mode, Champions League, and fouls and yellow cards all over the place. Almost every tackle. A very different result from what I had with Schalke and my career mode.
Strange situation, better defenders committing more fouls? Something's off with such different results.


CPU Avoids Crossing: I noticed there was not a single instance in which the CPU attempted a cross, even when they had plenty of space and it was the clear optimal attacking decision. The CPU consistently defaults to the standard in-game algorithm of just passing the ball back.
I agree.

In terms of CPU offensive game I think we got a little step back. I'm feeling they are thinking a bit more.. less than 1.7 and more than 1.9.
 
Last edited:
5a6aefa3-0d9f-4a24-8ce4-2fb478e156ec.png

ULTRA REALISTIC GAMEPLAY Alpha 2.1 #TU5
UPDATE

Hey guys, here’s the URG update for this morning’s EA patch.
Two updates in 48 hours broke quite a few things.

To be clear: I did not speed up the gameplay. EA’s updates caused the issues, and I’ve fixed them in this release.
And as promised, I’ve reduced referee strictness.

✅ Reduced referee strictness
✅ Fixed issues broken by EA’s two updates within 48 hours
Smoother movements (++)
Compatibility updated for the latest EA patch

 
View attachment 383947

ULTRA REALISTIC GAMEPLAY Alpha 2.1 #TU5
UPDATE

Hey guys, here’s the URG update for this morning’s EA patch.
Two updates in 48 hours broke quite a few things.

To be clear: I did not speed up the gameplay. EA’s updates caused the issues, and I’ve fixed them in this release.
And as promised, I’ve reduced referee strictness.

✅ Reduced referee strictness
✅ Fixed issues broken by EA’s two updates within 48 hours
Smoother movements (++)
Compatibility updated for the latest EA patch

Best modder!!! Thank you for your work!!!!Best greetings to you!!!!!!
 
View attachment 383947

ULTRA REALISTIC GAMEPLAY Alpha 2.1 #TU5
UPDATE

Hey guys, here’s the URG update for this morning’s EA patch.
Two updates in 48 hours broke quite a few things.

To be clear: I did not speed up the gameplay. EA’s updates caused the issues, and I’ve fixed them in this release.
And as promised, I’ve reduced referee strictness.

✅ Reduced referee strictness
✅ Fixed issues broken by EA’s two updates within 48 hours
Smoother movements (++)
Compatibility updated for the latest EA patch

You are the best!

But I'm worried about you..working too much. Afraid you get a burnout and leave us alone. :D

Thank you.
 
A very different result from what I had with Schalke and my career mode.
Exactly, I only tested in career mode and I'm still not getting more than a couple fouls per game, even after EA allegedly "fixing fouls", AI aggression slider on 90 and URG mod on top of it. I don't know what the hell EA did this year, it's annoying. The fact that career mode gameplay is entirely different from kick-off is very annoying as well

EDIT: guys I've discovered something: if you turn the gameplay from authentic to custom (using the same slider values and authentic mode on), edit "tackle assistance" slider, I've set tackle assistance to 1 for both me and the CPU and now I'm seeing fouls in career mode! CPU just conceded a penalty and earlier in the game a LB received a yellow card
 
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Congratulations, ilJuventino! The gameplay is fantastic! It's a pleasure to watch the CPU play FOOTBALL. Unfortunately, we're not quite there yet with fouls. It calls fouls for any contact, even if you just touch the ball, but above all, it gets red cards that don't exist.
 
First of all:
I know everyone already said it a thousand times, but i think it cn't be said enough for what you are doing! Your work is brilliant!! It creates a very unique gameplay which is absolutely simulation driven. We can't thank you enough!!!

I've tested the new Alpha 2.1 No-script.
I think there are a little less fouls called and some more committed by the CPU. But still there too many situations where there was no foul at all!!

I have tried to record some situations I only had in 1 half-time:
(me playing in the black-green shirt)

PXL_20251026_081356039.mp4

PXL_20251026_081150973.mp4 (might have been called a real foul)

PXL_20251026_082018059.mp4

PXL_20251026_081909345.mp4 (i didn't even touch the player!)

For my taste 3 of those 4 situations were NO FOUL at all!! The other one might have been called a foul.
Hope it works starting the videos....

I wish you could fine tune it a bit more :)
 
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still referees are too strict, a simple tackle does not normally result in a red card, as it is now in the mod
View attachment 383947

ULTRA REALISTIC GAMEPLAY Alpha 2.1 #TU5
UPDATE

Hey guys, here’s the URG update for this morning’s EA patch.
Two updates in 48 hours broke quite a few things.

To be clear: I did not speed up the gameplay. EA’s updates caused the issues, and I’ve fixed them in this release.
And as promised, I’ve reduced referee strictness.

✅ Reduced referee strictness
✅ Fixed issues broken by EA’s two updates within 48 hours
Smoother movements (++)
Compatibility updated for the latest EA patch

still referees are too strict, a simple tackle does not normally result in a red card, as it is now in the mod
 
5a6aefa3-0d9f-4a24-8ce4-2fb478e156ec.png

ULTRA REALISTIC GAMEPLAY Bêta V1.0 Soon
Thanks for the feedback, guys.

I think there’s an excessive focus on fouls (how many are called), because your comments contradict each other: some say there are too many, others not enough.
I suspect the real issue is that you’re not all using the same assistance settings.

I’ll improve all of this, but remember we were still in Alpha! We’re only now moving to Beta.

EA really put me to the test these past hours: several patches broke quite a lot in the gameplay. Over three days, I had to release three updates, each in four variants — it was intense.

My plan for the next updates: drop the 4 variants and keep a No Script base (which makes the most sense for sim play). Two builds:
  • URG Gameplay V1.0 BetaBall Distance
  • URG Gameplay V1.0 BetaNo Ball Distance
There will be additional add-on modules to complement the gameplay mod: Stricter Referee, Less Strict Referee, and other gameplay-related modules, etc.

Have a great Sunday and enjoy the game!
 
View attachment 384003

ULTRA REALISTIC GAMEPLAY Bêta V1.0 Soon
Thanks for the feedback, guys.

I think there’s an excessive focus on fouls (how many are called), because your comments contradict each other: some say there are too many, others not enough.
I suspect the real issue is that you’re not all using the same assistance settings.

I’ll improve all of this, but remember we were still in Alpha! We’re only now moving to Beta.

EA really put me to the test these past hours: several patches broke quite a lot in the gameplay. Over three days, I had to release three updates, each in four variants — it was intense.

My plan for the next updates: drop the 4 variants and keep a No Script base (which makes the most sense for sim play). Two builds:
  • URG Gameplay V1.0 BetaBall Distance
  • URG Gameplay V1.0 BetaNo Ball Distance
There will be additional add-on modules to complement the gameplay mod: Stricter Referee, Less Strict Referee, and other gameplay-related modules, etc.

Have a great Sunday and enjoy the game!

WOW!
And you're still doing all this for us without hiding behind a paywall like patreon??
You're working your a** off for us - there must be a way to give you something back, to support your work and effort. Something like buymeacoffee or PayPal? Guess, lots of people would throw you something in the hat :)
 
WOW!
And you're still doing all this for us without hiding behind a paywall like patreon??
You're working your a** off for us - there must be a way to give you something back, to support your work and effort. Something like buymeacoffee or PayPal? Guess, lots of people would throw you something in the hat :)
i agree!
This guy, wow... worked hard for us!!
1$ whatwever, but u diserve somenthing for ure work..
 
View attachment 384003

ULTRA REALISTIC GAMEPLAY Bêta V1.0 Soon
Thanks for the feedback, guys.

I think there’s an excessive focus on fouls (how many are called), because your comments contradict each other: some say there are too many, others not enough.
I suspect the real issue is that you’re not all using the same assistance settings.

I’ll improve all of this, but remember we were still in Alpha! We’re only now moving to Beta.

EA really put me to the test these past hours: several patches broke quite a lot in the gameplay. Over three days, I had to release three updates, each in four variants — it was intense.

My plan for the next updates: drop the 4 variants and keep a No Script base (which makes the most sense for sim play). Two builds:
  • URG Gameplay V1.0 BetaBall Distance
  • URG Gameplay V1.0 BetaNo Ball Distance
There will be additional add-on modules to complement the gameplay mod: Stricter Referee, Less Strict Referee, and other gameplay-related modules, etc.

Have a great Sunday and enjoy the game!
sorry, but witch difference?
  • URG Gameplay V1.0 Beta — Ball Distance
  • URG Gameplay V1.0 Beta — No Ball Distance
 

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