- Thread starter
- #721
iljuventino
League 1
- 12 May 2018
Here it is: V2.0 — the final Alpha version!
Starting from the next update, we will move into the Beta phase.
I finally feel like it’s very polished and extremely close to the gameplay I’ve always wanted.
With fouls now properly implemented, everything changes.
You’ll need to think differently during matches: every small mistake can be punished. And it’s the same for the AI — if you push them with well-timed long strides, they can make errors and late challenges.
Everything is now much more realistic. With the revamped physics, you can truly feel player strength and weight: players fall after strong collisions, aerial battles become real duels, and a player can lean on the opponent and fall if their balance isn’t right, etc.
There’s so much depth that you’ll progressively discover the full potential of this already very advanced gameplay.
The longer knock-ahead versions are highly recommended, especially the NO SCRIPT one: it’s the most natural and realistic.
This longer knock-ahead adds massive value: it creates amazing situations and makes the game build-up much more instinctive. You must time your runs correctly, or you’ll lose the ball very quickly — just like real football.
👉 Players who don’t use this version will, in my opinion, miss out on a much deeper gameplay experience.
However, due to requests, I still made a shorter knock-ahead version available.
⚠️ It is very important to enable analog sprinting / acceleration in the game settings when using the longer knock-ahead: it allows you to control your player’s run with much more precision.
Take some time to get used to this gameplay — building actions is incredibly satisfying.
Every movement, every shot, every pass has been carefully tuned to deliver true realism and simulation.
We now move into the Beta phase for upcoming versions — let’s keep improving it together.
Enjoy the game guys 😉⚽
IMPROVEMENTS IN TU5 :
- Alongside the move to TU5, I took the opportunity to fix one last issue with the nets—their physics and appearance weren’t fully realistic. This has now been corrected and improved.
- Added the Extreme version of LOD Graphics.
- ✅ URG Alpha V2 No Script — With longer sprint knock-ahead — ball goes farther (highly recommended)
- ✅ URG Alpha V2 Standard — With longer sprint knock-ahead — ball goes farther
- ✅ URG Alpha V2 No Script — With shorter sprint knock-ahead — ball stays closer
- ✅ URG Alpha V2 Standard — With shorter sprint knock-ahead — ball stays closer
IN GAME SETTINGS REMINDER :
- Assistance : Semi / Manual
- Difficulty : Any
- Authentic Mod (Realistic) : Enabled (Set all sliders to Authentic. Avoid changing them—or just keep the locked Realistic mode preset.)
- Competitive Mod : OFF
- Player-based difficulty : OFF
- AI Tactics : Default (all sliders at 50)
- ⚠️ It is very important to enable analog sprinting / acceleration in the game settings
Last edited:

