• Major upgrades completed! Please report any issues you spot in here

FC 26 - ULTRA REALISTIC GAMEPLAY MOD (V5 BETA TEST 3) Out NOW !

Hmm, so that's the vanilla error. I just played with custom sliders almost from the very first match, and then immediately decided to try your gameplay. In that case, I apologize, I'll try experimenting with the slider for the height of the defense line.
 
Yesterday I played a couple of games with v4 and the experience offered is incredible, the match pacing and animations are far superior to the authentic gameplay.
The only thing I regret is having to use custom sliders with the only difference from the authentic gameplay in the acceleration so you can have realistic stamina consumption.
Thank you so much for this great work 🔝
 

ULTRA REALISTIC GAMEPLAY MOD – V5 Beta Test 2


🚨 Major Update: Goalkeepers & Shooting 🚨




📌 Description / Improvements & Fixes​


🎯 Shooting​


  • Softer ball release: reduced instant speed at foot → no more “rocket shots”, strikes now start with a real wind-up.
  • Heavy and lively trajectories: the ball rolls more naturally, gradually loses speed, and aerial shots now show true variation (dip, slight wobble, realistic deviations).
  • Realistic elevation: fewer floaty “beach ball” shots → strikes are driven and credible.
  • Recalibrated spin/Magnus: curled shots remain visually beautiful but without arcade exaggeration.
  • Adjusted errors: more small variations on powerful shots → some balls go slightly too high or wide, just like in a real match.
  • More expressive animations: shooting gestures include longer wind-up and follow-through, clearly visible on screen.



🥅 Goalkeepers​


  • More human reactions: slightly increased reading time when line of sight is blocked → keepers no longer react like robots.
  • Dives with inertia: less “instant jump”, more momentum and realistic landing → dives look natural and credible.
  • Deflections (parries/tips): higher chance to push away instead of catching powerful shots → more believable goalkeeping against heavy strikes.
  • Variety in saves: on extreme shots (power, spin, difficult trajectory), keepers may only get a fingertip or deflect, instead of absorbing everything.
  • Better differentiated playstyles: sweeper-keepers are quicker off their line but less “superhuman”; classic keepers stay more positional and composed.
  • Synchronization with shots: recalibrated trajectories (finesse, lace, chip, powershot, trivela, low-driven) now match keeper animations and reactions.



✅ Expected Result​


  • Shots that feel heavy and impactful on screen.
  • Keepers that react in a credible, human-like way.
  • A much more fluid, expressive, and realistic match experience, in true TV broadcast style.

LINK :

ULTRA REALISTIC GAMEPLAY MOD V5 Beta Test 2

 
Wow, whenever I managed to play a game with a recent version, I'm blown away by the sheer joy I have - and then I want to write about my experience and boom: a new version 😄

V5 Beta 1 was gorgeous. The speed is so damn right. The ability to defend properly is delicious! The game feels snappy without being arcade-y. Great balance!

As a very, very long-term PES-player from the days back to the SNES, I can say that you created a rebirth of PES!
Man, i'm so eager to have my friend and son around on Thursday; we'll be playing our monthly session of (now) FC26. Boy, this time it will be magical!
Thanks so much!

Ok, just 2 wishes:
1. There are some, some more miss-passes and interceptions possible by me when the CPU rolls out the passing, but it could be little bit more

2. Fouls. Almost not present. But that may be different in the next version.

Whatever you do and what you have done: Please keep up the good work! You made such a great contribution to the game!! 🤩🤩🤩
 
Wow, whenever I managed to play a game with a recent version, I'm blown away by the sheer joy I have - and then I want to write about my experience and boom: a new version 😄

V5 Beta 1 was gorgeous. The speed is so damn right. The ability to defend properly is delicious! The game feels snappy without being arcade-y. Great balance!

As a very, very long-term PES-player from the days back to the SNES, I can say that you created a rebirth of PES!
Man, i'm so eager to have my friend and son around on Thursday; we'll be playing our monthly session of (now) FC26. Boy, this time it will be magical!
Thanks so much!

Ok, just 2 wishes:
1. There are some, some more miss-passes and interceptions possible by me when the CPU rolls out the passing, but it could be little bit more

2. Fouls. Almost not present. But that may be different in the next version.

Whatever you do and what you have done: Please keep up the good work! You made such a great contribution to the game!! 🤩🤩🤩
Thank you so much, your words mean a lot to me.

Your feedback is very important — I’m looking forward to your thoughts on Beta 2 ;) Enjoy the game!
 

ULTRA GERÇEKÇİ OYUN MODU – V5 Beta Testi 2

First of all, congratulations! You've done great work, and we're very pleased. I have two questions: can we customize authentic mode with the custom option (for example: if the passing speed is 35, can I set it to 15 and all the others?) Another special request: it would be great if you could set the broadcast camera even further away, or even unlimited. Thank you very much.
 
@iljuventino I'll give you my feedback (v5 bt2), with all due respect! For me, the pace is too slow-heavy. Again, that's just my opinion.

In the requirements, you have to specify that the experience has to be in matches of 10 minutes or more because in shorter matches you don't experience many ‘emotions’, so to speak.

I understand your point about achieving a PES style. It depends on which one, because in PES5-6 you could dribble past players, stop in your tracks, and sprint away. You could play however you wanted.

I prefer V4, it was a little more dynamic. The matches had a little more spice. All this talking about 4/5-star teams. I played with my League Two team and nothing, with V5 bt2 you fall asleep with the pad in your hand. It is frustrating to control and move players with an average rating of 65. Which I didn't feel in v4.

If you have time, and only if you have time, I'd like it if you could make a slightly faster version of v5 BT2. Thank you for reading!


Edit (then continue playing before going to sleep):

8 matches in V4 - For me perfect pace/speed.
3 matches in V5 Beta - TOO FAST, ugly fast, FUT style.
7 matches in v5 BT2 - TOO slow.

I still maintain that the V4 offers the best balance of pace, speed, and responsiveness, allowing you to enjoy playing with both 5-star and 1-2-3 rated teams.

Don't get me wrong, the overall pace of V5 BT2 is lovely, I just find the player control heavy. The AI seems light when turning and moving, unlike the team we control. And that effect grows when you lower the quality of the teams.

I would also add that I saw many variations of pushing and collisions in V5 BT2 that I didn't see in others, resulting in a lot of loose balls. As you said, as a basis for your vision of gameplay, it's really really good.
 
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Is it really personal preference when it comes to game speed??
I mean, for me V4 was the fastest game i ever played. Even my 10 years old son said it was unplayable. Switching to V5 beta1 it was nice and slow again.

Other people, like nicetoknowyou, telling the story exactly the other way round... I'm confused.
Maybe on my machine the V4 mod didn't load properly and I played Vanilla FC26? How can I be sure that the mod loaded properly? Other modders change their starting screen for instance... ;)
 
@iljuventino I'll give you my feedback (v5 bt2), with all due respect! For me, the pace is too slow-heavy. Again, that's just my opinion.

In the requirements, you have to specify that the experience has to be in matches of 10 minutes or more because in shorter matches you don't experience many ‘emotions’, so to speak.

I understand your point about achieving a PES style. It depends on which one, because in PES5-6 you could dribble past players, stop in your tracks, and sprint away. You could play however you wanted.

I prefer V4, it was a little more dynamic. The matches had a little more spice. All this talking about 4/5-star teams. I played with my League Two team and nothing, with V5 bt2 you fall asleep with the pad in your hand. It is frustrating to control and move players with an average rating of 65. Which I didn't feel in v4.

If you have time, and only if you have time, I'd like it if you could make a slightly faster version of v5 BT2. Thank you for reading!


Edit (then continue playing before going to sleep):

8 matches in V4 - For me perfect pace/speed.
3 matches in V5 Beta - TOO FAST, ugly fast, FUT style.
7 matches in v5 BT2 - TOO slow.

I still maintain that the V4 offers the best balance of pace, speed, and responsiveness, allowing you to enjoy playing with both 5-star and 1-2-3 rated teams.

Don't get me wrong, the overall pace of V5 BT2 is lovely, I just find the player control heavy. The AI seems light when turning and moving, unlike the team we control. And that effect grows when you lower the quality of the teams.

I would also add that I saw many variations of pushing and collisions in V5 BT2 that I didn't see in others, resulting in a lot of loose balls. As you said, as a basis for your vision of gameplay, it's really really good.



I completely understand your point of view!


My mod is called ULTRA REALISTIC GAMEPLAY, and that’s why my only goal is to recreate the same tempo you’d see in a real match on TV.


I hadn’t tested matches with lower-rated teams during the creation of this V5 Beta 2, and when I saw your message this morning, it caught my attention. I went ahead and played a match with weaker teams, and I’m sorry to say this, but I honestly think this comes down to personal taste or simply a different way of seeing football, because I actually enjoyed playing with weaker teams even more.
I do find the pace slower, yes, but at the same time very enjoyable and very fluid. The movements perfectly match reality without taking away the fun of controlling the player.


Of course, as I mentioned earlier, I will release a slightly faster version, but it will remain a parallel version.


I’ll leave you with two videos I recorded this morning using weaker teams on this V5 Beta 2.




 
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In the 2nd video the left back just stands off and allows the cross to come in
I play on Amateur to showcase the gameplay, and as I’ve already mentioned, nothing has been worked on yet regarding AI behavior or the tactical side. Only the GAMEPLAY has been done so far, hence the “Beta” label.


You can check the Road Map that I’ll publish in a few moments in the first post, and I’ll also share it here.
 

🎮 FC 26 - ULTRA REALISTIC GAMEPLAY MOD V5 - BETA 2


A complete gameplay overhaul for a truly authentic football experience​


This new version marks a major update, with deep improvements across almost every aspect of the game. My goal remains the same: to replicate as closely as possible the feeling of watching a real football match on TV, with realistic pacing, natural animations, and a perfect balance between fun and authenticity.



🧤 Goalkeepers

  • Fully reworked goalkeeper behavior.
  • Improved management of save difficulty and CPU reflexes.
  • New logic for line of sight, positioning, and reactions.
  • Added realistic mistakesdepending on the type of shot:
    • Finesse, chip, trivela, knuckleball, lace, low driven, powershot.
  • Better handling of deflections and parries.
  • Balanced between efficiency and humanity: goalkeepers are no longer robots but can make believable errors.


Shooting system

  • In-depth rework of all shot types:
    • Power, finesse, chip, lace, trivela, powershot.
  • Realism in power, trajectory, and speed.
  • Semi-assisted versions fine-tuned for more control and precision.
  • Shots feel heavy yet natural, with clear differences depending on style.


🎯 Passing and crossing

  • Adjusted short and long passes to avoid overly perfect trajectories.
  • Crosses rebalanced for more variety and less abuse.
  • Refined animation choices so each pass fits the context better.
  • Passes feel heavier, more realistic, and less “automated.”


🏃 Animations & locomotion

  • More realistic running styles closer to real football.
  • Improved fluidity in player movements and actions.
  • Better management of animation thresholds (dribbles, passes, shots).
  • Balanced inertia and pace to avoid unrealistic movement.


🔥 Physics & collisions

  • Fully reworked ball physics (trajectory, bounce, inertia).
  • Improved pitch and environment rendering for credibility.
  • Overhauled contact and duel system:
    • More realistic player collisions.
    • More natural ragdoll reactions during impacts.
  • Stronger organic feeling of tackles, clashes, and physical battles.


🎬 Overall experience

  • Gameplay feels smoother and more natural in all phases.
  • Slower, more realistic pace, faithful to real football.
  • More variety in matches: no two games feel the same.
  • Stronger immersion: playing or watching CPU vs CPU feels almost like a TV broadcast.


Conclusion


This V5 BETA 2 represents the strongest and most complete progress so far in the development of the mod.
It already delivers a major overhaul of goalkeepers, shooting, passing, physics, and collisions.
This is a key milestone and a big step towards more realistic, immersive, and enjoyable gameplay, while setting the stage for the upcoming tactical and AI behavior improvements.


Your feedback is essential to further refine this version and successfully reach the final release. 🙌



🗺️ Road Map


Next development steps:

  1. Beta 3: between October 2 and October 4, 2025 → major progress in the passing system.
  2. Beta 4: between October 5 and October 9, 2025 → start of work on the tactical side and a full AI behavior rework.
  3. Final release – ULTRA REALISTIC GAMEPLAY MOD V5: between October 9 and October 11, 2025.
  4. Alternative release – ULTRA REALISTIC GAMEPLAY MOD V5 Faster Version: between October 11 and October 13, 2025.
 
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I completely understand your point of view!


My mod is called ULTRA REALISTIC GAMEPLAY, and that’s why my only goal is to recreate the same tempo you’d see in a real match on TV.


I hadn’t tested matches with lower-rated teams during the creation of this V5 Beta 2, and when I saw your message this morning, it caught my attention. I went ahead and played a match with weaker teams, and I’m sorry to say this, but I honestly think this comes down to personal taste or simply a different way of seeing football, because I actually enjoyed playing with weaker teams even more.
I do find the pace slower, yes, but at the same time very enjoyable and very fluid. The movements perfectly match reality without taking away the fun of controlling the player.


Of course, as I mentioned earlier, I will release a slightly faster version, but it will remain a parallel version.


I’ll leave you with two videos I recorded this morning using weaker teams on this V5 Beta 2.






Thanks for reading. Of course, it's your mod, it's your vision. Can I ask you something? How many FPS do you play with? 60, 120, 144? More?

Response times vary greatly depending on the monitor's fps/hz, vsync on or off. I didn't write this just for the sake of writing; it's really difficult to ‘move’ players from 60-65 on average in my setup.
 

🎮 FC 26 - ULTRA REALISTIC GAMEPLAY MOD V5 - BETA 2


A complete gameplay overhaul for a truly authentic football experience​


This new version marks a major update, with deep improvements across almost every aspect of the game. My goal remains the same: to replicate as closely as possible the feeling of watching a real football match on TV, with realistic pacing, natural animations, and a perfect balance between fun and authenticity.



🧤 Goalkeepers

  • Fully reworked goalkeeper behavior.
  • Improved management of save difficulty and CPU reflexes.
  • New logic for line of sight, positioning, and reactions.
  • Added realistic mistakesdepending on the type of shot:
    • Finesse, chip, trivela, knuckleball, lace, low driven, powershot.
  • Better handling of deflections and parries.
  • Balanced between efficiency and humanity: goalkeepers are no longer robots but can make believable errors.


Shooting system

  • In-depth rework of all shot types:
    • Power, finesse, chip, lace, trivela, powershot.
  • Realism in power, trajectory, and speed.
  • Semi-assisted versions fine-tuned for more control and precision.
  • Shots feel heavy yet natural, with clear differences depending on style.


🎯 Passing and crossing

  • Adjusted short and long passes to avoid overly perfect trajectories.
  • Crosses rebalanced for more variety and less abuse.
  • Refined animation choices so each pass fits the context better.
  • Passes feel heavier, more realistic, and less “automated.”


🏃 Animations & locomotion

  • More realistic running styles closer to real football.
  • Improved fluidity in player movements and actions.
  • Better management of animation thresholds (dribbles, passes, shots).
  • Balanced inertia and pace to avoid unrealistic movement.


🔥 Physics & collisions

  • Fully reworked ball physics (trajectory, bounce, inertia).
  • Improved pitch and environment rendering for credibility.
  • Overhauled contact and duel system:
    • More realistic player collisions.
    • More natural ragdoll reactions during impacts.
  • Stronger organic feeling of tackles, clashes, and physical battles.


🎬 Overall experience

  • Gameplay feels smoother and more natural in all phases.
  • Slower, more realistic pace, faithful to real football.
  • More variety in matches: no two games feel the same.
  • Stronger immersion: playing or watching CPU vs CPU feels almost like a TV broadcast.


Conclusion


This V5 BETA 2 represents the strongest and most complete progress so far in the development of the mod.
It already delivers a major overhaul of goalkeepers, shooting, passing, physics, and collisions.
This is a key milestone and a big step towards more realistic, immersive, and enjoyable gameplay, while setting the stage for the upcoming tactical and AI behavior improvements.


Your feedback is essential to further refine this version and successfully reach the final release. 🙌



🗺️ Road Map


Next development steps:

  1. Beta 3: between October 2 and October 4, 2025 → major progress in the passing system.
  2. Beta 4: between October 5 and October 9, 2025 → start of work on the tactical side and a full AI behavior rework.
  3. Final release – ULTRA REALISTIC GAMEPLAY MOD V5: between October 9 and October 11, 2025.
  4. Alternative release – ULTRA REALISTIC GAMEPLAY MOD V5 Faster Version: between October 11 and October 13, 2025.
Very good thank you that you let us play with your Mod brother if you slowly add some phalluses it's perfect simulation thank you thank you
 
If I had a wish I'd wish for a release of Beta 3 tomorrow, because tomorrow evening i'm gonna have my friend and son around and we'll be playing a very looooong session FC 26. We started with our almost monthly "gentlemen's evenings" back in 2014 with PES and switched to FC 25 last year. This time we'll be having a blast of a game with your latest mod - just because it feels like PES! Maybe I can give some more feedback after 6-8 hours of playing ;)
 
When will there be fouls at FC 26? The defenders are not aggressive at all. We would like to have penalties in this game, but hey, I don't think we should dream.
 
Guys, I know I can't write about technical problems here, but I'm asking for a lot of help. I'm contacting Paulv but nothing, he doesn't answer anywhere. So I'll explain briefly, launching the game from FMT, the latest update this FMT-26.2.9404.39108, the game starts within the home page but as soon as I connect it closes, it crashes. Obviously this only happens with fmt, launching the normal game without fmt everything works. Guys, I really ask for your help, I apologize to iljuventino if I write here but you know I want to use your mod, thanks again!!!
 
Howdy Mate, glad your aboard again! I finally purchased the Game today and get rid off that 10h trial version. The game comes slowly in rolling but it rolls imo. With mods I am super confident now the game can make fun! I like @iljuventino mod and Paul and Anth will be sure release to any later point in time their own visions of the Gameplay. Did you test the game a lot or this mod here already?
I m gonna buy it one of these days . I m stuck with work and i m in a second university course after 20 years :) . I m done with Anths , never again . I m gonna try ilJuventino and Pauls ofcourse . I have watched the videos and i must say it looks better in that frst attempts than every other year in the past . I just wish you ( and everybody else) a good gaming season .
 
Guys, I know I can't write about technical problems here, but I'm asking for a lot of help. I'm contacting Paulv but nothing, he doesn't answer anywhere. So I'll explain briefly, launching the game from FMT, the latest update this FMT-26.2.9404.39108, the game starts within the home page but as soon as I connect it closes, it crashes. Obviously this only happens with fmt, launching the normal game without fmt everything works. Guys, I really ask for your help, I apologize to iljuventino if I write here but you know I want to use your mod, thanks again!!!
I play offline, if i connect to EA i crash too
 
Guys, I know I can't write about technical problems here, but I'm asking for a lot of help. I'm contacting Paulv but nothing, he doesn't answer anywhere. So I'll explain briefly, launching the game from FMT, the latest update this FMT-26.2.9404.39108, the game starts within the home page but as soon as I connect it closes, it crashes. Obviously this only happens with fmt, launching the normal game without fmt everything works. Guys, I really ask for your help, I apologize to iljuventino if I write here but you know I want to use your mod, thanks again!!!
Fresh install or repair.( delete modadata in the fc26 file ). Then start the game online with the ea app ( no fmt ) . Close the game , install fmt and mods ( watch your antivirus-windows security etc) , go offlline delete fc26 folder in temp file. Start fmt and look at the settings on top , there is a setting that says ''automatically close after launch '' or something , UNCHECK that so the fmt stays on when you playing. Those r the steps im taking every year , i hope it helps
 
When will there be fouls at FC 26? The defenders are not aggressive at all. We would like to have penalties in this game, but hey, I don't think we should dream.
I mostly watch AI vs AI and games have not been short of fouls. Did RMadrid Barca and Barca awarded 2 pens in the first 15 mins, one was for handball, cant remember the other, been a few free kicks given outside the box as well. Do people finding zero fouls in the game, not use the option for CPU Sliders where they can be raised from 50 to 99 ?? Not that I did that in my tests, so the fouls ive seen came with default Authentic and CPU Slider settings and using v5 Beta 2.
 
why does game crash whenever i load fc26 does the start up but click anybutton screen to get to main menu and game crashes have repaird game but no difference
 

🎮 FC 26 - MOD DE GAMEPLAY ULTRA RÉALISTE V5 - BÊTA 3

Scheduled for release tonight between 3 PM and 4 PM UTC (5–6 PM Paris time)! Featuring major improvements to inertia, ball physics, passing, shooting… and much more!!

The v5 bt2 version is really enjoyable, all the matches are different. Random situations everywhere. I'm tweaking it with a little more speed (1.01) from the Live Editor to bring it closer to my personal taste :SMUG:. I'm eagerly awaiting the new version.
 
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