• Major upgrades completed! Please report any issues you spot in here

FC 26 - ULTRA REALISTIC GAMEPLAY MOD (V5 BETA TEST 2) Out NOW !

No, I’m focusing only on the gameplay part. The only other files that seemed important to modify quickly were the LOD, to get better graphics, and the Broadcasting camera, which provides immersion.
As for the LOD, I increased all the parameters. I think it’s fine for now—I haven’t tested the limits yet, since setting it too high makes the PC run hot. I’ll look into that later.


For the other mods, I’ll deal with them later.


I recommend jumping straight to V3, which is the closest to what I wanted to achieve.


Right now, I’m working on the issue of the lack of fouls and refining the gameplay as much as possible.


Another version should be released very soon.
Answer me a question, with each patch that is released, your mod stops working and you have to release a new version, or is it not necessary?
 
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The Napoli video looked really good to be fair but the end of game stats still showed zero fouls by the AI, I think if that could be fixed after watching this game if buy it
 
I tried your mod, but had to put sprintin an acc slider to 50, cause players are not running literally... runin animation also gets broken, the rest I like, there is lot of space to play with fouls, errors etc... but good base of mod
 
skill moves animation also for sure to put faster, when players do skill moves especially with lower rating, its very slow motion...
 
Hello everyone, this screen pops up for me. The game doesn't start. Thanks
 

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Answer me a question, with each patch that is released, your mod stops working and you have to release a new version, or is it not necessary?
Please can you stop changing your font size and colour? On a "dark mode" theme it makes your message invisible. :LOL: I keep having to edit your posts for those on dark mode.
 
Please can you stop changing your font size and colour? On a "dark mode" theme it makes your message invisible. :LOL: I keep having to edit your posts for those on dark mode.
Sorry, I don't write very well in English and when I use the translator it ends up looking like this lol, sorry!
 
No, I’m focusing only on the gameplay part. The only other files that seemed important to modify quickly were the LOD, to get better graphics, and the Broadcasting camera, which provides immersion.
As for the LOD, I increased all the parameters. I think it’s fine for now—I haven’t tested the limits yet, since setting it too high makes the PC run hot. I’ll look into that later.


For the other mods, I’ll deal with them later.


I recommend jumping straight to V3, which is the closest to what I wanted to achieve.


Right now, I’m working on the issue of the lack of fouls and refining the gameplay as much as possible.


Another version should be released very soon.
Will you also mod manager when it comes out?
 
It always gives me this error
These steps helped me:

1. Do a fresh install of the game.
2. Launch the game until the Home Screen.
3. Close the game completely.
4. Restart Windows.
5. Don't open the EA App (close it, if it opened automaically)
6. Launch the FTM Tool.
7. Load all your mods.
8. Start the game directly from the tool
 
IMPORTANT !

Please, I understand that you may be having difficulties with FMT, since it is still in the TEST phase. Paul V has explained that there are still some issues that will be fixed over time.

However, I would like this space to remain dedicated to my gameplay mod. For any issues related to FMT, you can join Paul V’s Discord.
 
Any chance of letting us know the correct Broadcast Camera options in FMT Editing? I did some mods last year and changed some things like Ball size and some gameplay parameters, very interesting how literally most things can be altered with it being Frostbite engine.

I have seen Camera and Cameras in the settings in FMT Editor, but there are also lots more options relating to Camera, and after attempting some changes I thought my work, it remains at the distant zoom whilst in-game at the zoomed in "20" level as your current mod, but its still VERY appreciated that you released RealBroadcast for us.

I used to create Cheat Engine mods for the Broadcast camera and liked to zoom it in closer whilst remaining higher up, more closer than your RealBroadcast allows at present, so please either release a closer in version, but still with the same height options, or let us know which parameters to change in the FMT editor.

Thanks!
 
mod is fine when you have the ball in attack, but the game is broken in defence.... is imposbke play real in defence all taclkes and defensive actions are broken,... are slow no effects and more... is a disaster the gameplay in that way is not because the mod! thank you for your wirk and hope you can fiz that in future like tackles and ythe rb pressing with another player make somthing happen. you can see in your videos how the player you use are defending and makin tacles to nothing because the game is broken,..
 
My plan was to switch to FC26 when there are decent GP mods available. I told my son that we keep on playing FC25 - maybe for a month or 2.
Well, since yesterday we're playing FC26. Thanks to you!
Great, great mod! We love it. The pace is good, defending is pure joy, BUT...

Is it possible to add some more mis-placed ground passes? 98% of CPU's passes are laser-like to the teammates' feet. The only way to get the ball is in a 1:1 battle. This works fine, but some more misses would make it a bit more realistic ;)
 
Thank you all for your feedback!

I’ve taken note of everything you mentioned, and I’m working on a V4 ;)
Feedback on Version 3:

The gameplay has become much more realistic – truly amazing work, bravo! 👏 This is a huge step forward and a fantastic effort from you.

The only thing that still needs some adjustment is reducing shooting accuracy, especially from the CPU side. Right now, almost every shot goes in, even from tight angles or long distances. If this can be tuned down, Version 4 will be even better.

Wishing you all the best with this outstanding project – keep it up! 🙌
 
We should add more AI fouls, such as penalties and fouls in the penalty area, which is what is missing most in this game. Thank you for your work.
 
Good morning, it wouldn't make sense to add mods if fmt doesn't work, with all due respect, fix fmt first and then the mods
It should work with this workarround 😉

 
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Good morning, it wouldn't make sense to add mods if fmt doesn't work, with all due respect, fix fmt first and then the mods
I’ll repeat this once more, both for you and in general.

FMT works — unfortunately, just not for you.

If I were to follow your logic, it would mean stopping mod creation altogether simply because it doesn’t work on your end?

I am not the creator of the FMT software; I am a mod creator.

If you are experiencing issues with the software, please contact its official support instead of cluttering this forum, which is dedicated to my gameplay mod and its development — as it does work for many others.

Thank you.
 
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I agree, of course, no one is saying any of this, indeed, congratulations on your mod, but try to understand me, it's heartbreaking that everything doesn't work for me here, I thank you for everything you do creating the mods!!!
 
I agree, of course, no one is saying any of this, indeed, congratulations on your mod, but try to understand me, it's heartbreaking that everything doesn't work for me here, I thank you for everything you do creating the mods!!!
I can confirm it needs sometimes a little bit of patience. Yesterday I had also 30 minutes where the FMT with the mods gives me an error. Delete the "FMT backup" Folder in game folder always when adding new mods like v3 instead of v2 Gameplay mod. Repair your game via EA App or Steam doesn´t require a fully new installation and took less time when you have launch error.
Paul-v wouldn´t release a broken tool. So it works for me and many others. But he also stated that the current release have his restrictions. But not for this mod. It works. So you must dong something wrong. easy as that, Mate.
I hope we can now continue giving @iljuventino feedback for "HIS" mod and not troubleshooting FMT in every third comment here! No offense to you, but please just go through the several mentions on how to make the mods work with FMT by other members posted here in the thread already.
 
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For V3 feedback I wanna say the game tempo was increased a bit, right? It makes the game more fluid but not to much that it reminds me on default ping pong Gameplay. I am still like the ball movement when groundpassing to another teammate. Compared to default gameplay I can just say what did ea in that section? The complete gp feels really balanced and I see more free space in the midfield now. Playing on WOrld class difficulty, FUMA (I am still medium dangerous for the AI by playing that way :DD). My Matches are pretty equal with chances on both sides. But it seems true that the AI attacks my own box not permanent. For me WC is enough challenge. But I will try this evening to play on Legendary to see what it brings by attacking of the AI. Shots are now realistic and not so powerful as in default gp. I discovered in the in game settings yesterday that for all Users like me with an DualSense Controller that there are some extra options in the settings like applied a.e. you can tip with R2/R1 the ball a bit forward before you push the sprint button. Scroll down in the settings till you find that reference when a DualSense controller is detected by the game.

@iljuventino Is it possible or in your plans maybe in the future to have more Player individuality either through DB Player/Teams tactics and traits editing or through the editor in the gameplayattribulator? I dream from more individuality of Players since ages. Just to see and feel the difference between Ousmane Dembele on the ball and Nick Woltemade? :))
 
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