• Major upgrades completed! Please report any issues you spot in here

FC 26 - ULTRA REALISTIC GAMEPLAY MOD Soon

I see many fouls watching AI vs AI, but the AI vs Human Player I guess has reasons why AI fouls do not get given as much.
 
there are two areas that I think gameplay modders usually forget to tweak. first is the fact that no matter how good a goalkeeper is but sometimes when they recieve a shot or head they stay still and just watch the ball this is what happens in real life. when they jump for every shot it really feels unrealistic. second is the fact that when balls are shot sometimes in bounces on the ground once before they reach the keeper. shots are not supposed to be always linier and bounceless. it should be bouncy without sacrificing the power. powerfuul and bouncy not weak and bouncy. that would be great if you take these two into consideration
 
db0edb56-6d1e-4a36-af9b-9f2d541e8759.png
UPDATE TU02

GAMEPLAY :

FC 26 - ULTRA REALISTIC GAMEPLAY MOD V5 BETA TEST 3 TU02 DOWNLOAD

FC 26 - ULTRA REALISTIC GAMEPLAY MOD V5 BETA TEST 3 Alt Version Speed TU02 DOWNLOAD



MY OTHER FC26 MODS UPDATE :

Real Broadcasting camera TU 2 DOWNLOAD
High Level Of Detail Graphic TU 2 DOWNLOAD

IMPORTANT:
From now on, when you launch the game, to make sure the mod is working correctly, please check that the image above appears.
 
Hey, did you see last Anth's post here about correct paths for modding authentic gameplay? Can you confirm which path you're using?
 
IMPORTANT

Since the new update, the gameplay no longer runs properly and I believe it’s broken. An IMPORTANT update will be released as soon as possible, hopefully this weekend.


 
Hey, did you see last Anth's post here about correct paths for modding authentic gameplay? Can you confirm which path you're using?
I don’t use the same folders as Anth! And it works perfectly. With all due respect to him, he’s mistaken on this point. The new version of my gameplay will prove it by tomorrow at the latest.
 
I don’t use the same folders as Anth! And it works perfectly. With all due respect to him, he’s mistaken on this point. The new version of my gameplay will prove it by tomorrow at the latest.
Is not only Anth... @Paul-v also said the same thing, and he is tool developer, so I guess he has a good point of view in this discussion...

Man, with all respect, you should try to do it right. If you're seeing improvement in your mod, doing it right will be a lot better, with proper results.
As other people said, try enabling competitive mode with your mod and you will see where your changes are applying.
 
Is not only Anth... @Paul-v also said the same thing, and he is tool developer, so I guess he has a good point of view in this discussion...

Man, with all respect, you should try to do it right. If you're seeing improvement in your mod, doing it right will be a lot better, with proper results.
As other people said, try enabling competitive mode with your mod and you will see where your changes are applying.
I make hundreds of gameplay edits every single day. I constantly close and restart the game for hours. Every change affects ball physics and player inertia — I can make the ball move slower or faster, improve rebounds, greatly increase or decrease shot power… but sure, my gameplay is “identical” to the original version.

Remove and reapply the mod later today or tomorrow when I release the new version, and you’ll see for yourself the difference in fluidity, speed, ball physics, shooting, and AI behavior.

In this video, are you seriously saying that’s the VANILLA version? Look at the ball physics — both in the air and on the ground — and watch the players’ movements, how much more elastic they are. The inertia is clearly not the same :




Enough now, please.
Those who enjoy my gameplay mod can play it, and those who don’t can simply skip it. After all, my mod is free — I share it purely out of passion. I have no reason to spend several minutes replying to this, but this will be the last time. Thank you.

@Anth James @Paul-v
 
Last edited:
ad2d2acf-6cae-40de-b7d9-1bf3cad88b22.png

FC 26 - ULTRA REALISTIC GAMEPLAY MOD V5 BETA TEST 4

OUT NOW !!!!!!!

The main new features

AI — Complete Overhaul (Realistic, Without Making the Game Easier)

Smarter collective positioning (compact lines, logical marking), pressing triggered by real cues (score, zone, final minutes) with natural fatigue to prevent endless “gegenpressing.” More readable buildup: holding play with the back to goal, one-twos, measured ball carrying, cautious through passes in midfield but incisive ones in the final third, and crosses chosen according to the number of players in the box. In defense, more contested duels, believable tackles (with possible fouls), and less “magnetic” marking. Tempo management includes human-like micro-pauses and sudden accelerations when the opportunity opens up. The result: calm build-ups, bursts of intensity, and believable human errors — all without lowering the difficulty.





Ball Physics — Heavier, More Lively

The ball now has more weight and inertia: it slows down more naturally, grips the grass better, and keeps its momentum realistically. Every touch and pass can be felt through the controller — you sense the compression at impact, the roll, and that little resistance before it moves again. The result: more realistic trajectories, consistent bounces, and a satisfying feeling in every short or long pass.



Shooting — In Line with the New Physics

With this heavier ball, shots become more natural and human: fewer full-speed rockets, more power coming from balance and timing. Laced strikes travel sharply, finesse shots keep their curve but require real openings, and floating balls exist without turning into “lasers.” Goalkeepers now parry more often in two stages, second balls stay alive, and when your footing is perfect, the strike truly rewards you — both visually and in feel.




And much more to discover — enjoy it!
I can’t wait to hear your feedback and impressions!



The mod was designed to be played with the AUTHENTIC ACTIVE GAMEPLAY MOD!!

DOWNLOAD

Settings

  • Assistance: Semi
  • Difficulty: Any
  • Authentic Gameplay: Enabled (Set yourself to CUSTOM with Authentic enabled and all Authentic sliders applied)
 
Last edited:
So far, I like this mod, because the pace and speed suit my playing style. especially v4 and v5 beta test 3, I will try the new one and it looks good to try
 
Bravo for this gameplay mod I played it and the defenders make mistakes in the penalty area I had penalties almost every match keep it up you are on the right track
 

FC 26 - ULTRA REALISTIC GAMEPLAY MOD V5 BETA TEST 4

OUT NOW !!!!!!!

The main new features

AI — Complete Overhaul (Realistic, Without Making the Game Easier)

Smarter collective positioning (compact lines, logical marking), pressing triggered by real cues (score, zone, final minutes) with natural fatigue to prevent endless “gegenpressing.” More readable buildup: holding play with the back to goal, one-twos, measured ball carrying, cautious through passes in midfield but incisive ones in the final third, and crosses chosen according to the number of players in the box. In defense, more contested duels, believable tackles (with possible fouls), and less “magnetic” marking. Tempo management includes human-like micro-pauses and sudden accelerations when the opportunity opens up. The result: calm build-ups, bursts of intensity, and believable human errors — all without lowering the difficulty.





Ball Physics — Heavier, More Lively

The ball now has more weight and inertia: it slows down more naturally, grips the grass better, and keeps its momentum realistically. Every touch and pass can be felt through the controller — you sense the compression at impact, the roll, and that little resistance before it moves again. The result: more realistic trajectories, consistent bounces, and a satisfying feeling in every short or long pass.



Shooting — In Line with the New Physics

With this heavier ball, shots become more natural and human: fewer full-speed rockets, more power coming from balance and timing. Laced strikes travel sharply, finesse shots keep their curve but require real openings, and floating balls exist without turning into “lasers.” Goalkeepers now parry more often in two stages, second balls stay alive, and when your footing is perfect, the strike truly rewards you — both visually and in feel.




And much more to discover — enjoy it!
I can’t wait to hear your feedback and impressions!



The mod was designed to be played with the AUTHENTIC ACTIVE GAMEPLAY MOD!!

DOWNLOAD

Settings

  • Assistance: Semi / Manual ?
  • Difficulty: Any
  • Authentic Gameplay: Enabled
Wow incredible thank you for your Mods moreover free thank you really never give Is it up to date for title update 2?
 

FC 26 - ULTRA REALISTIC GAMEPLAY MOD V5 BETA TEST 4

OUT NOW !!!!!!!

The main new features

AI — Complete Overhaul (Realistic, Without Making the Game Easier)

Smarter collective positioning (compact lines, logical marking), pressing triggered by real cues (score, zone, final minutes) with natural fatigue to prevent endless “gegenpressing.” More readable buildup: holding play with the back to goal, one-twos, measured ball carrying, cautious through passes in midfield but incisive ones in the final third, and crosses chosen according to the number of players in the box. In defense, more contested duels, believable tackles (with possible fouls), and less “magnetic” marking. Tempo management includes human-like micro-pauses and sudden accelerations when the opportunity opens up. The result: calm build-ups, bursts of intensity, and believable human errors — all without lowering the difficulty.





Ball Physics — Heavier, More Lively

The ball now has more weight and inertia: it slows down more naturally, grips the grass better, and keeps its momentum realistically. Every touch and pass can be felt through the controller — you sense the compression at impact, the roll, and that little resistance before it moves again. The result: more realistic trajectories, consistent bounces, and a satisfying feeling in every short or long pass.



Shooting — In Line with the New Physics

With this heavier ball, shots become more natural and human: fewer full-speed rockets, more power coming from balance and timing. Laced strikes travel sharply, finesse shots keep their curve but require real openings, and floating balls exist without turning into “lasers.” Goalkeepers now parry more often in two stages, second balls stay alive, and when your footing is perfect, the strike truly rewards you — both visually and in feel.




And much more to discover — enjoy it!
I can’t wait to hear your feedback and impressions!



The mod was designed to be played with the AUTHENTIC ACTIVE GAMEPLAY MOD!!

DOWNLOAD

Settings

  • Assistance: Semi / Manual ?
  • Difficulty: Any
  • Authentic Gameplay: Enabled


First of all.. thank you for your work to the community. I really appreciate.

I only played two games. I played on Legendary, full manual, Dynamic AI and authentic mode (off course) but with my usual but small sliders changes.

I played yesterday and today without the mod.
Yesterday the game was faster than usual. Today it was sluggish, heavier (passes too). Very strange variations in the gameplay. Both on my Newcastle career mode.

The two games with the mod were very different and waaaay better. So smooth but not fast.
I'm not an expert in identifying inertia and physics, but they were different and much better.
I lost to Wrexham (I lost a ton of goals - manual shooting.. you know haha) and tied with Arsenal.

I did a test in competitive mode and indeed we couldn't even move the players.

Given the controversy, I need to test more games, but these two games were way better than what I played since launch, no doubt about it.

Thank you!
 

FC 26 - ULTRA REALISTIC GAMEPLAY MOD V5 BETA TEST 4

OUT NOW !!!!!!!

The main new features

AI — Complete Overhaul (Realistic, Without Making the Game Easier)

Smarter collective positioning (compact lines, logical marking), pressing triggered by real cues (score, zone, final minutes) with natural fatigue to prevent endless “gegenpressing.” More readable buildup: holding play with the back to goal, one-twos, measured ball carrying, cautious through passes in midfield but incisive ones in the final third, and crosses chosen according to the number of players in the box. In defense, more contested duels, believable tackles (with possible fouls), and less “magnetic” marking. Tempo management includes human-like micro-pauses and sudden accelerations when the opportunity opens up. The result: calm build-ups, bursts of intensity, and believable human errors — all without lowering the difficulty.





Ball Physics — Heavier, More Lively

The ball now has more weight and inertia: it slows down more naturally, grips the grass better, and keeps its momentum realistically. Every touch and pass can be felt through the controller — you sense the compression at impact, the roll, and that little resistance before it moves again. The result: more realistic trajectories, consistent bounces, and a satisfying feeling in every short or long pass.



Shooting — In Line with the New Physics

With this heavier ball, shots become more natural and human: fewer full-speed rockets, more power coming from balance and timing. Laced strikes travel sharply, finesse shots keep their curve but require real openings, and floating balls exist without turning into “lasers.” Goalkeepers now parry more often in two stages, second balls stay alive, and when your footing is perfect, the strike truly rewards you — both visually and in feel.




And much more to discover — enjoy it!
I can’t wait to hear your feedback and impressions!



The mod was designed to be played with the AUTHENTIC ACTIVE GAMEPLAY MOD!!

DOWNLOAD

Settings

  • Assistance: Semi / Manual ?
  • Difficulty: Any
  • Authentic Gameplay: Enabled

I only played one game, and it was truly impressive. I'm looking for more! I'll play several and then share my experience. Applause!
 
Back
Top Bottom