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FC 26 - ULTRA REALISTIC GAMEPLAY Alpha Test Out Now

This is definitely not my gameplay.
Watch the gameplay video above and compare it with the ones on the first page.


I honestly think this kind of video is just an attempt to give bad publicity to my free gameplay mod.


Just wait a few more hours — once FIFA Mod Manager is released and I share my mod, you’ll see for yourselves.
I am watching as this mod is the defining factor weather I buy it or
not
 
This is definitely not my gameplay.
Watch the gameplay video above and compare it with the ones on the first page.


I honestly think this kind of video is just an attempt to give bad publicity to my free gameplay mod.


Just wait a few more hours — once FIFA Mod Manager is released and I share my mod, you’ll see for yourselves.
My apologies as I just load your last gameplay with FMT. I did not add in other mods and really appreciate your work. Perhaps I did not load it correctly. No bad intentions or trying to get any publicity as I am just a causal player playing both FIFA and PES.
 
This is definitely not my gameplay.
Watch the gameplay video above and compare it with the ones on the first page.


I honestly think this kind of video is just an attempt to give bad publicity to my free gameplay mod.


Just wait a few more hours — once FIFA Mod Manager is released and I share my mod, you’ll see for yourselves.
First of all I appreciate that you try your best, to mod the gameplay. And for free at that. But your ego is as fragile as the vanilla CPU. Nobody here is trying to make you look bad. We are here on evo-web. You are not that important to people on here. Sorry to be that direct to you, but you are the only person, who makes you look bad, with how you reacted on the last pages.

With that said: Again, I appreciate your work. Your gameplay mod looks great so far.
 
First of all I appreciate that you try your best, to mod the gameplay. And for free at that. But your ego is as fragile as the vanilla CPU. Nobody here is trying to make you look bad. We are here on evo-web. You are not that important to people on here. Sorry to be that direct to you, but you are the only person, who makes you look bad, with how you reacted on the last pages.

With that said: Again, I appreciate your work. Your gameplay mod looks great so far.
I know you weren't speaking to me, but saying someone is as fragile as the vanilla CPU in a FC game, I mean, damn. Albeit uncalled for that's a bit of a haymaker if you ask me. Not trying to stir the pot. Just sayin'.
 
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I know you weren't speaking to me, but saying someone is as fragile as the vanilla CPU in a FC game, I mean, damn. Albeit uncalled for that's a bit of a haymaker if you ask me. Not trying to stir the pot. Just sayin'.
Let's be real here: If any user on this website thinks that there is an agenda against him/her, that is even more uncalled for. Especially if the "criticism" was mostly out of help. Calling other users "modding mafia", or saying there is an attempt to make this mod look bad, is just ridiculous. Also as you can see I am a member of this Forum for 16 years (and reading this forum for almost 20 years) and as far as I can remember modders always helped each other and had no bad intentions toward each other. That's why I said that OP is the only one who makes him look bad.

But enough off topic.
 
Let's be real here: If any user on this website thinks that there is an agenda against him/her, that is even more uncalled for. Especially if the "criticism" was mostly out of help. Calling other users "modding mafia", or saying there is an attempt to make this mod look bad, is just ridiculous. Also as you can see I am a member of this Forum for 16 years (and reading this forum for almost 20 years) and as far as I can remember modders always helped each other and had no bad intentions toward each other. That's why I said that OP is the only one who makes him look bad.

But enough off topic.
Being real. Not that there's a "modding mafia" at all, or an agenda against anyone, but I've seen certain competitiveness and lack of appreciation for other's work by other modders. Ya know, the marketing thing of "my mod is the best, the others not", even when they might not completely solved the game's problems. And this happens specially with mods locked behind paywalls (yet not only), and to be honest, it's quite a pity.

In general, community is quite competitive in the sense of mods, and I can see why someone new might feel attacked (not saying he's right, though) when criticism knocks on the door, specially if they are criticising a gameplay that is not theirs.

Anyways, bad to the topic, mod looks nice in terms of movement. It's true that if nitpicking some small sliding can be seen, but is not excesive, and I think I can cope with it. Also, I'd need to se how it feels on the pad. Sadly I don't own FC26, and don't intend to own it for a while so... Besides that, would also need to see the mod from different camera angles, and see long plays, not only 1 min. As I say, movement and controls look quite amazing, but without an appropiate AI and positioning both by the CPU and the user team, it will only look good, but won't feel good, at least not on the big picture.

Again, micro is the first step, then a lot more things need to be worked upon. Positioning is probably the most important of it, since it's the weakest point of newer FC entries. Since FIFA 20, positioning, marking, and in general defensive awareness has been a chore. Not that it was THAT GOOD before, but the introduction of 1v1 defending quite destroyed the game. Now, once he works on that, that it seems he will do, we could have a very interesting gameplay.

Anyways, as a seasoned modder here, @iljuventino , allow me an advice. You ain't gonna make a full football sim from night to next morning. Neither in a month. You're not the first one trying, and you'll only have flaws in the gameplay that must be polished. I'd wish I was wrong, but it is what it is. Fixing vanilla FC TAKES TIME, and trust me, there will be plenty of errors to correct. I tell you this, cause you come here promising a lot, and while I think you've made a great start, and probably eventually, you'll be able to get, if not there, very close to what you want if you persevere, it won't happen in your first version release. There are a ton of modders out there that promise a lot, and haven't been able to solve game flaws in a lot of time, being honest, I don't think you can either, or at least not so soon. So don't overpromise, specially with words, just go ahead and work on the game. Upload full matches so we can analyze as much as we can and guide you, and eventually, when criticism comes, accept it (yet be aware that maybe not everyone is able to cope with a full simulation gameplay) since most of cases it's only with the intention of helping you polish the game.

But really. Don't be anxious if you don't get what you want, don't be anxious if at the end someone finds flaws in your gameplay, cause eventually it'll happen. Just keep on working. You've made a great start, or so it seems. When I can buy FC 26, I might give a try to your mod, and tell you my experience, yet it won't happen, at least, till a couple of months.

Oh, and also... Be ready to Title Updates. They'll probably destroy a lot of the balance you might have achieved. It's normal, it'll happen. Just persevere. Your commitment to make a sim is really appreciated, at least on my side. Really wishing to see a whole match of your mod, and with a different camera angle, so I can see better what's happening in the pitch and I can guide you a bit better even if I don't have the game yet.

Keep on working, we've got your back! Love what you're trying!
 
I think it looks fantastic. You got a good base to work with there.
Let's be real here: If any user on this website thinks that there is an agenda against him/her, that is even more uncalled for. Especially if the "criticism" was mostly out of help. Calling other users "modding mafia", or saying there is an attempt to make this mod look bad, is just ridiculous. Also as you can see I am a member of this Forum for 16 years (and reading this forum for almost 20 years) and as far as I can remember modders always helped each other and had no bad intentions toward each other. That's why I said that OP is the only one who makes him look bad.

But enough off topic.
I was alluding that same thing a few pages back. Where criticism being given was taken as an attack on his/her mod. My opinion was it seemed like they were just trying to lead in the right direction. I do agree there does need to be more of a cohesion between modders. Though a little healthy competition is never a bad thing because it tends to bring the best out of people.

Anyway with that being said I'm very much looking forward to trying the mod. It looks great I can't wait to see what the game feels like in the old thumbs.
 
According to my observation, his mod delivers noticeably smoother movement animations and passing animations compared to the vanilla. Though it could also be attributed to changes from official updates.
Definitely not an FC 26 update happening in the middle of my back and forth tests.

The groups clearly need to be used correctly if the game looks MAINLY at the certain group depending on the game mode......however the fact is, that even though Iljuventino used the wrong group, it changed the Authentic animation/locomotion with his mod enabled, in fact it did for all his versions up to and including v5 Beta 4. It also caused, when switching to Competitive mode with the mod enabled, all the CPU players to stand more or less still.

So it affected BOTH gameplays and clearly the Competitive mode much more to the extent the game died on its feet in that mode, but it is as simple as that, BOTH modes were/are affected by his mods where he had changed parameters in the wrong group.

I can upload a video as proof, even to the extent I film it showing me loading up the mod manager, choosing to enable the mod, then the gameplay after, all in a non-interrupted video.....
 
I know we're supposed to keep it about the mod and leave this behind but since you brought it up I would like to ask:
The groups clearly need to be used correctly if the game looks MAINLY at the certain group depending on the game mode......
How can you affirm that is "mainly" and not "only"? Because I tested messing with a couple game breaking values on each folder yesterday just to confirm what others were saying and got the same results: each gameplay reads from a different folder. I would love to see proof that authentic gameplay reads anything from competitive folder, could you upload footage of any obvious change (like making the ball huge) being made on one of the folders and impacting the other game mode?

Saying this because I wanted to find an exception for the rule but there are SO MANY parameters and values that I just gave up lol, so maybe u found something
 
Definitely not an FC 26 update happening in the middle of my back and forth tests.

The groups clearly need to be used correctly if the game looks MAINLY at the certain group depending on the game mode......however the fact is, that even though Iljuventino used the wrong group, it changed the Authentic animation/locomotion with his mod enabled, in fact it did for all his versions up to and including v5 Beta 4. It also caused, when switching to Competitive mode with the mod enabled, all the CPU players to stand more or less still.

So it affected BOTH gameplays and clearly the Competitive mode much more to the extent the game died on its feet in that mode, but it is as simple as that, BOTH modes were/are affected by his mods where he had changed parameters in the wrong group.

I can upload a video as proof, even to the extent I film it showing me loading up the mod manager, choosing to enable the mod, then the gameplay after, all in a non-interrupted video.....
Would be good to see video evidence yeah
 
It’s already Thursday, and there’s still no news from FMM. They originally said it would be released on Monday.
 
It’s already Thursday, and there’s still no news from FMM. They originally said it would be released on Monday.
Sorry to say but this FIFA 26 has strong protections it will be difficult for it to be released now, I say in general you can create many mods, even the best in the world, but without a decent FMT, or decent Fifa Mod Manager it will be difficult to start these mods. The other day using FMT Ultimo for a while my PC was completely blocked so if a real program doesn't come out that can start these mods I'll go back to the original FIFA!!!
 
Maybe I have overseen it or did not memorize. So, sorry if it has already been answered, but why isn't it possible to use the FMT we already have for the next version of the mod? Why do we have to wait for FMM?
 
I know we're supposed to keep it about the mod and leave this behind but since you brought it up I would like to ask:

How can you affirm that is "mainly" and not "only"? Because I tested messing with a couple game breaking values on each folder yesterday just to confirm what others were saying and got the same results: each gameplay reads from a different folder. I would love to see proof that authentic gameplay reads anything from competitive folder, could you upload footage of any obvious change (like making the ball huge) being made on one of the folders and impacting the other game mode?

Saying this because I wanted to find an exception for the rule but there are SO MANY parameters and values that I just gave up lol, so maybe u found something
I am saying "mainly" due to the others insistence that IlJuventino's mods up until v5 Beta 4, using the wrong group, would be making ZERO changes to locomotion, animation, and indeed gameplay for the Authentic mode.

The sheer fact huge differences were being witnessed when I was in Authentic mode, and the CPU players were standing still when switching to Competitive mode, all whilst his mod was still enabled, surely proves both modes were taking parameters from the wrong ("wrong" for Authentic mode) folder, messing up Competitive completely but making Authentic mode be what he was detailing his mod was doing to the game in his release "what the mod is doing" notes.

Anyway, lets leave it at that, and now that he is using for his NG release are using what is deemed to be the correct folder, then as i also said previously, maybe now ALL his parameter changes will make a difference, even though differences were most certainjly being seen in my CPU vs CPU games in Authentic mode back then.

For the record I have always loved all the mods Paul, Anth and now IlJuventino have created over the years, and im still a Patreon for Anths, i am VERY excited for his modular interchangeable mods for FC 26, because last years had so many options to choose from it was immense and brilliant.
 
Current progress

I tried to port my ongoing work from FET to FMT. Unfortunately, some files just won’t import—I’m not sure why—otherwise I’d already have released a test build.

No worries: you’ll get a far more refined version, and it will be worth the wait. Right now the gameplay is extremely smooth, offers total freedom of movement and dribbling, and features ball physics well beyond what I’d hoped for—all at a realistic football pace. I’m fine-tuning every last detail, and it’s improving day by day.

I expected to deliver a polished version much earlier, but it’s far more complex than I thought: every new discovery I integrate can introduce bugs elsewhere. Progress is steady—I expect the V1 gameplay to be finished in 2–5 days, after which we’ll only be waiting on the FMM release.

I’m sorry about FMT, but let’s be honest: I have huge respect for Paul V and everything he does for the community; however, most of the companion mods for my gameplay (like FIFER’s eSim, etc.) are being built on FMM. Porting my values to FMT would just be duplicate work and a time sink—especially since I’m currently spending over 10 hours a day on this gameplay.
 
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I forgot to mention that over the past few days my main focus was to completely remove pass magnetism—that auto-correction of trajectory that kills the satisfaction of passing. That’s now fixed: in semi-assisted mode you have total freedom, worthy of the best PES titles. The ball moves from one player to another freely and truly goes where you aim your stick.
This improvement is clearly visible in my latest video (a few messages above), and it looks even better today.
 
Maybe I have overseen it or did not memorize. So, sorry if it has already been answered, but why isn't it possible to use the FMT we already have for the next version of the mod? Why do we have to wait for FMM?
where does it get released? Is it this site or is there a link you can share so i can constantly refresh it :)
 
I am saying "mainly" due to the others insistence that IlJuventino's mods up until v5 Beta 4, using the wrong group, would be making ZERO changes to locomotion, animation, and indeed gameplay for the Authentic mode.

The sheer fact huge differences were being witnessed when I was in Authentic mode, and the CPU players were standing still when switching to Competitive mode, all whilst his mod was still enabled, surely proves both modes were taking parameters from the wrong ("wrong" for Authentic mode) folder, messing up Competitive completely but making Authentic mode be what he was detailing his mod was doing to the game in his release "what the mod is doing" notes.

Anyway, lets leave it at that, and now that he is using for his NG release are using what is deemed to be the correct folder, then as i also said previously, maybe now ALL his parameter changes will make a difference, even though differences were most certainjly being seen in my CPU vs CPU games in Authentic mode back then.

For the record I have always loved all the mods Paul, Anth and now IlJuventino have created over the years, and im still a Patreon for Anths, i am VERY excited for his modular interchangeable mods for FC 26, because last years had so many options to choose from it was immense and brilliant.

I personally saw differences too while using his gameplays, but I also strongly believe in the scientific method. Our feelings and impressions alone, at least in my opinion, don't actually prove anything. We'd need concrete evidence (that’s why I gave the example of making the ball huge). Anyone able to bring solid proof of any values shared by both game modes would be making a really important discovery for the modding community this year. But we don't have that evidence yet. Anyway, I really appreciate the effort and can’t wait for the new gameplay mod, especially after reading this:
my main focus was to completely remove pass magnetism
 
Current progress

I tried to port my ongoing work from FET to FMT. Unfortunately, some files just won’t import—I’m not sure why—otherwise I’d already have released a test build.

No worries: you’ll get a far more refined version, and it will be worth the wait. Right now the gameplay is extremely smooth, offers total freedom of movement and dribbling, and features ball physics well beyond what I’d hoped for—all at a realistic football pace. I’m fine-tuning every last detail, and it’s improving day by day.

I expected to deliver a polished version much earlier, but it’s far more complex than I thought: every new discovery I integrate can introduce bugs elsewhere. Progress is steady—I expect the V1 gameplay to be finished in 2–5 days, after which we’ll only be waiting on the FMM release.

I’m sorry about FMT, but let’s be honest: I have huge respect for Paul V and everything he does for the community; however, most of the companion mods for my gameplay (like FIFER’s eSim, etc.) are being built on FMM. Porting my values to FMT would just be duplicate work and a time sink—especially since I’m currently spending over 10 hours a day on this gameplay.
10h a day? OMG. A lot of effort to bring joy to people!

One thing I don't like in the gameplay is the steal by approximation. If you have the time to work on this... :EMB:
 
10h a day? OMG. A lot of effort to bring joy to people!

One thing I don't like in the gameplay is the steal by approximation. If you have the time to work on this... :EMB:
Yes, more than 10 hours… hard to believe, but it’s the truth!

When something is done with passion, you don’t count the hours.

Sorry, what do you mean by tackle by approximation?
 
Yes, more than 10 hours… hard to believe, but it’s the truth!

When something is done with passion, you don’t count the hours.

Sorry, what do you mean by tackle by approximation?

I mean when I make contact to the opponent and my player steal the ball without me pressing the tackle button.
 
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