• Major upgrades completed! Please report any issues you spot in here

FC 26 - ULTRA REALISTIC GAMEPLAY MAJOR UPDATE 1.7 !!! Out Now

What do you call authentic gameplay? That means playing with realistic gameplay? Is that all realistic?
 

IMPORTANT NOTICE – FIFA MOD MANAGER & CLARIFICATION

It’s simple:
to avoid any misunderstanding — even though the gameplay was already excellent (some considered it to be close to the vanilla version) — starting today, I’m officially moving my work to the /simulation folder of the game.

END OF THE ISSUE that has caused so much pointless debate.


The release of FIFA Mod Manager is scheduled for tomorrow (Monday).
Once it’s available for everyone, you’ll get during the day the first version of the “ULTRA REALISTIC GAMEPLAY MOD” fully compatible with FIFA Mod Manager.
Yes, you read that right — a NEW VERSION, even though we’re already at V5.
I’ve completely started over from a blank and clean base, but with much more knowledge and experience than before.


I’m currently in the testing phase, and I can assure you the result is already impressive: the ball no longer sticks to the player’s feet, and the simulation feels truly realistic.
It’s also possible that in the previous folder where I was editing values, some parameters were not always applied correctly.
So just imagine now — with this new setup where every single value is fully taken into account — what the final result will be!


My other mods:
  • Real Broadcasting TV
  • Extra LOD Graphics
will also be available for FIFA Mod Manager as soon as it’s released.

My main goal remains the same: to create the most realistic football simulation possible.
And I truly believe that with this new version coming tomorrow, you’ll be pleasantly surprised. Trust me on this.

I also want to take a moment to express my full respect to @Anth James and @Paul-v
They’ve done an incredible amount for FIFA modding over the years.
Despite our differences on some points (which is only human), I have never disrespected them — quite the opposite.

We are all here for the same reason: our shared passion for football games.

Let’s keep pushing forward together to build what big companies no longer seem able to deliver: a true football simulation.
Appreciate your work, hope you achieve your goal. anyone who doing it for free and putting in the effort, RESPECT. If i find anything revolutionary in the parameters il let you know also.
 

IMPORTANT NOTICE – FIFA MOD MANAGER & CLARIFICATION

It’s simple:
to avoid any misunderstanding — even though the gameplay was already excellent (some considered it to be close to the vanilla version) — starting today, I’m officially moving my work to the /simulation folder of the game.

END OF THE ISSUE that has caused so much pointless debate.


The release of FIFA Mod Manager is scheduled for tomorrow (Monday).
Once it’s available for everyone, you’ll get during the day the first version of the “ULTRA REALISTIC GAMEPLAY MOD” fully compatible with FIFA Mod Manager.
Yes, you read that right — a NEW VERSION, even though we’re already at V5.
I’ve completely started over from a blank and clean base, but with much more knowledge and experience than before.


I’m currently in the testing phase, and I can assure you the result is already impressive: the ball no longer sticks to the player’s feet, and the simulation feels truly realistic.
It’s also possible that in the previous folder where I was editing values, some parameters were not always applied correctly.
So just imagine now — with this new setup where every single value is fully taken into account — what the final result will be!


My other mods:
  • Real Broadcasting TV
  • Extra LOD Graphics
will also be available for FIFA Mod Manager as soon as it’s released.

My main goal remains the same: to create the most realistic football simulation possible.
And I truly believe that with this new version coming tomorrow, you’ll be pleasantly surprised. Trust me on this.

I also want to take a moment to express my full respect to @Anth James and @Paul-v
They’ve done an incredible amount for FIFA modding over the years.
Despite our differences on some points (which is only human), I have never disrespected them — quite the opposite.

We are all here for the same reason: our shared passion for football games.

Let’s keep pushing forward together to build what big companies no longer seem able to deliver: a true football simulation.
Great to hear man. I can't wait.

I appreciate your work whatever the results.
Before editing to EA (12 years already) I worked with players data collection to W11 patches and I know what means put so much effort to community for free. I'll be always thankful.
 
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IMPORTANT NOTICE – FIFA MOD MANAGER & CLARIFICATION

It’s simple:
to avoid any misunderstanding — even though the gameplay was already excellent (some considered it to be close to the vanilla version) — starting today, I’m officially moving my work to the /simulation folder of the game.

END OF THE ISSUE that has caused so much pointless debate.


The release of FIFA Mod Manager is scheduled for tomorrow (Monday).
Once it’s available for everyone, you’ll get during the day the first version of the “ULTRA REALISTIC GAMEPLAY MOD” fully compatible with FIFA Mod Manager.
Yes, you read that right — a NEW VERSION, even though we’re already at V5.
I’ve completely started over from a blank and clean base, but with much more knowledge and experience than before.


I’m currently in the testing phase, and I can assure you the result is already impressive: the ball no longer sticks to the player’s feet, and the simulation feels truly realistic.
It’s also possible that in the previous folder where I was editing values, some parameters were not always applied correctly.
So just imagine now — with this new setup where every single value is fully taken into account — what the final result will be!


My other mods:
  • Real Broadcasting TV
  • Extra LOD Graphics
will also be available for FIFA Mod Manager as soon as it’s released.

My main goal remains the same: to create the most realistic football simulation possible.
And I truly believe that with this new version coming tomorrow, you’ll be pleasantly surprised. Trust me on this.

I also want to take a moment to express my full respect to @Anth James and @Paul-v
They’ve done an incredible amount for FIFA modding over the years.
Despite our differences on some points (which is only human), I have never disrespected them — quite the opposite.

We are all here for the same reason: our shared passion for football games.

Let’s keep pushing forward together to build what big companies no longer seem able to deliver: a true football simulation.
Great man, thanks for doing this mod for free, I wish the best for you and your proyect
 

IMPORTANT NOTICE – FIFA MOD MANAGER & CLARIFICATION

It’s simple:
to avoid any misunderstanding — even though the gameplay was already excellent (some considered it to be close to the vanilla version) — starting today, I’m officially moving my work to the /simulation folder of the game.

END OF THE ISSUE that has caused so much pointless debate.


The release of FIFA Mod Manager is scheduled for tomorrow (Monday).
Once it’s available for everyone, you’ll get during the day the first version of the “ULTRA REALISTIC GAMEPLAY MOD” fully compatible with FIFA Mod Manager.
Yes, you read that right — a NEW VERSION, even though we’re already at V5.
I’ve completely started over from a blank and clean base, but with much more knowledge and experience than before.


I’m currently in the testing phase, and I can assure you the result is already impressive: the ball no longer sticks to the player’s feet, and the simulation feels truly realistic.
It’s also possible that in the previous folder where I was editing values, some parameters were not always applied correctly.
So just imagine now — with this new setup where every single value is fully taken into account — what the final result will be!


My other mods:
  • Real Broadcasting TV
  • Extra LOD Graphics
will also be available for FIFA Mod Manager as soon as it’s released.

My main goal remains the same: to create the most realistic football simulation possible.
And I truly believe that with this new version coming tomorrow, you’ll be pleasantly surprised. Trust me on this.

I also want to take a moment to express my full respect to @Anth James and @Paul-v
They’ve done an incredible amount for FIFA modding over the years.
Despite our differences on some points (which is only human), I have never disrespected them — quite the opposite.

We are all here for the same reason: our shared passion for football games.

Let’s keep pushing forward together to build what big companies no longer seem able to deliver: a true football simulation.
Keep up the good work mate! We all have to start somewhere. If you need help or hints feel free to message me on Discord :)) :BYE:
 
Thank you for your message, it really means a lot to me. It seems like most people here are just trying to tear down my work. Many of you do see a huge difference, but apparently, there’s some kind of “mafia” among the gameplay modders, and it seems to bother them that my mod is free.


The moderators talk about “aggression” when I respond, yet people have been attacking my work here for days.
Well sometimes people dont want to see :SHHH:

🎮 FC 26 - ULTRA REALISTIC GAMEPLAY MOD

Released : October 4, 2025


A complete gameplay overhaul for a truly authentic football experience​


This new version marks a major update, with deep improvements across almost every aspect of the game. My goal remains the same: to replicate as closely as possible the feeling of watching a real football match on TV, with realistic pacing, natural animations, and a perfect balance between fun and authenticity.



🧤 Goalkeepers

  • Fully reworked goalkeeper behavior.
  • Improved management of save difficulty and CPU reflexes.
  • New logic for line of sight, positioning, and reactions.
  • Added realistic mistakesdepending on the type of shot:
    • Finesse, chip, trivela, knuckleball, lace, low driven, powershot.
  • Better handling of deflections and parries.
  • Balanced between efficiency and humanity: goalkeepers are no longer robots but can make believable errors.


Shooting system

  • In-depth rework of all shot types:
    • Power, finesse, chip, lace, trivela, powershot.
  • Realism in power, trajectory, and speed.
  • Semi-assisted versions fine-tuned for more control and precision.
  • Shots feel heavy yet natural, with clear differences depending on style.


🎯 Passing and crossing

  • short and long passes to avoid overly perfect trajectories.
  • Crosses rebalanced for more variety and less abuse.
  • Refined animation choices so each pass fits the context better.
  • Passes feel heavier, more realistic, and less “automated.”


🏃 Animations & locomotion

  • More realistic running styles closer to real football.
  • Improved fluidity in player movements and actions.
  • Better management of animation thresholds (dribbles, passes, shots).
  • Balanced inertia and pace to avoid unrealistic movement.


🔥 Physics & collisions

  • ball physics (trajectory, bounce, inertia).
  • Improved pitch and environment rendering for credibility.
  • contact and duel system:
    • More realistic player collisions.
    • More natural ragdoll reactions during impacts.
  • Stronger organic feeling of tackles, clashes, and physical battles.



🧠 Comportement IA / 📋 Tactique​

Smarter collective positioning (compact lines, logical marking), pressing triggered by real cues (score, zone, final minutes) with natural fatigue to prevent endless “gegenpressing.” More readable buildup: holding play with the back to goal, one-twos, measured ball carrying, cautious through passes in midfield but incisive ones in the final third, and crosses chosen according to the number of players in the box. In defense, more contested duels, believable tackles (with possible fouls), and less “magnetic” marking. Tempo management includes human-like micro-pauses and sudden accelerations when the opportunity opens up. The result: calm build-ups, bursts of intensity, and believable human errors — all without lowering the difficulty.





The mod was designed to be played with the AUTHENTIC ACTIVE GAMEPLAY MOD!!

DOWNLOAD




🚨 Update – October 4, 2025 🚨

FC 26 - ULTRA REALISTIC GAMEPLAY MOD


The main new features

AI — Complete Overhaul (Realistic, Without Making the Game Easier)

Smarter collective positioning (compact lines, logical marking), pressing triggered by real cues (score, zone, final minutes) with natural fatigue to prevent endless “gegenpressing.” More readable buildup: holding play with the back to goal, one-twos, measured ball carrying, cautious through passes in midfield but incisive ones in the final third, and crosses chosen according to the number of players in the box. In defense, more contested duels, believable tackles (with possible fouls), and less “magnetic” marking. Tempo management includes human-like micro-pauses and sudden accelerations when the opportunity opens up. The result: calm build-ups, bursts of intensity, and believable human errors — all without lowering the difficulty.





Ball Physics — Heavier, More Lively

The ball now has more weight and inertia: it slows down more naturally, grips the grass better, and keeps its momentum realistically. Every touch and pass can be felt through the controller — you sense the compression at impact, the roll, and that little resistance before it moves again. The result: more realistic trajectories, consistent bounces, and a satisfying feeling in every short or long pass.



Shooting — In Line with the New Physics

With this heavier ball, shots become more natural and human: fewer full-speed rockets, more power coming from balance and timing. Laced strikes travel sharply, finesse shots keep their curve but require real openings, and floating balls exist without turning into “lasers.” Goalkeepers now parry more often in two stages, second balls stay alive, and when your footing is perfect, the strike truly rewards you — both visually and in feel.




And much more to discover — enjoy it!
I can’t wait to hear your feedback and impressions!



The mod was designed to be played with the AUTHENTIC ACTIVE GAMEPLAY MOD!!


🎮 FC 26 - ULTRA REALISTIC GAMEPLAY MOD V5 - BETA 3

🚨 Update – October 3, 2025 🚨


Here is ULTRA REALISTIC GAMEPLAY MOD V5 - BETA 3.
This update focuses on overall refinements: improved fluidity, every player can now make a difference according to their abilities—whether in speed or physical presence—and many other improvements that I’ll let you discover for yourselves…

For the first time, I’ve decided to release two versions:
  • one with a slower, more composed gameplay style
  • and one where player movements are slightly faster.

Please!!!
I really need as much feedback as possible from you, especially regarding:
  • Goalkeepers
  • Ball physics
  • Player movements
  • Passing
  • Shooting
  • Match rhythm and speed
⚠️ Please specify which version you tested (V5 Beta 3 Normal or V5 Beta 3 Speed).

Tip:
EA announced a new update today—make sure to back up your game so you can continue using this gameplay mod, as I don’t know yet if it will still work after the update.

FC26 - ULTRA REALISTIC GAMEPLAY MOD – V5 Beta Test 2

OCTOBER 3, 2025

🚨 OCTOBER 3, 2025 - Major Update: Goalkeepers & Shooting 🚨



📌 Description / Improvements & Fixes​


🎯 Shooting​

  • Softer ball release: reduced instant speed at foot → no more “rocket shots”, strikes now start with a real wind-up.
  • Heavy and lively trajectories: the ball rolls more naturally, gradually loses speed, and aerial shots now show true variation (dip, slight wobble, realistic deviations).
  • Realistic elevation: fewer floaty “beach ball” shots → strikes are driven and credible.
  • Recalibrated spin/Magnus: curled shots remain visually beautiful but without arcade exaggeration.
  • Adjusted errors: more small variations on powerful shots → some balls go slightly too high or wide, just like in a real match.
  • More expressive animations: shooting gestures include longer wind-up and follow-through, clearly visible on screen.


🥅 Goalkeepers​

  • More human reactions: slightly increased reading time when line of sight is blocked → keepers no longer react like robots.
  • Dives with inertia: less “instant jump”, more momentum and realistic landing → dives look natural and credible.
  • Deflections (parries/tips): higher chance to push away instead of catching powerful shots → more believable goalkeeping against heavy strikes.
  • Variety in saves: on extreme shots (power, spin, difficult trajectory), keepers may only get a fingertip or deflect, instead of absorbing everything.
  • Better differentiated playstyles: sweeper-keepers are quicker off their line but less “superhuman”; classic keepers stay more positional and composed.
  • Synchronization with shots: recalibrated trajectories (finesse, lace, chip, powershot, trivela, low-driven) now match keeper animations and reactions.



✅ Expected Result​

  • Shots that feel heavy and impactful on screen.
  • Keepers that react in a credible, human-like way.
  • A much more fluid, expressive, and realisticTV broadcast style.




✅ Settings​

  • Assistance: Semi
  • Difficulty: Any
  • Authentic Gameplay: Enabled (Set yourself to CUSTOM with Authentic enabled and all Authentic sliders applied)
  • Weather Effects: Disabled


Link :

SOON​




GAMEPLAY VIDEO :

V5 Beta 3 with a stunning GOAL from Haaland!













HOW TO INSTALL :
  1. FMT By @Paul-v - download
  2. Open FMT.exe
  3. Load Game: Lets Play With Mods
  4. Import Mod Gameplay
  5. Lunch Game



MY OTHER FC26 MODS
 

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Thank you for your message, it really means a lot to me. It seems like most people here are just trying to tear down my work. Many of you do see a huge difference, but apparently, there’s some kind of “mafia” among the gameplay modders, and it seems to bother them that my mod is free.


The moderators talk about “aggression” when I respond, yet people have been attacking my work here for days.
Sad to read that you take it personal while people was only trying to alert you to get your work and effort back on the right tracks.
 
Just finished 7 games . Gameplay is good , but I think first touch and turning are so perfect that making the game too fast , especially in the transition. Shooting needs to be less accurate, very easy to score in precision setting. No fouls from the CPU , still ZERO freekicks for me .
 
It’s simple:
to avoid any misunderstanding — even though the gameplay was already excellent (some considered it to be close to the vanilla version) — starting today, I’m officially moving my work to the /simulation folder of the game.

It’s also possible that in the previous folder where I was editing values, some parameters were not always applied correctly.
Hey man. It's good that you're moving to the correct directory to do your work. This will HELP you.

There has never been any reason for any of this drama at all.

It is a SIMPLE FACT that modding in that group was impacting the Competitive Gameplay and NOT the Authentic. There were never any shades of grey or controversy around it. It's got nothing to do with some parameters not being applied correctly.

It is a verifiable fact that can be established extremely quickly - as I'm sure you have now verified for yourself, hence you moving over to this group and starting over.

It is something very quickly established and I'm sure you will agree that people knowing the correct place to mod is important for EVERYONE, not just the condition or perception of one mod.

Onwards and upwards from here.
 
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@iljuventino I don't know the history of folder / groups, or the correct or incorrect mod parameters, but as a fan of the look and feel of the dribbling, turns, and movements of the player I control, I can say that the sensation and flow is incredible in V5Beta4, super pleasant, and the transitions are visually good. Applause!
 
@iljuventino I don't know the history of folder / groups, or the correct or incorrect mod parameters, but as a fan of the look and feel of the dribbling, turns, and movements of the player I control, I can say that the sensation and flow is incredible in V5Beta4, super pleasant, and the transitions are visually good. Applause!
I really don't want to be that guy, but this is just mind blowing to me at this point haha. I can’t believe there is any debate at all about where the actual files are even located! It’s been established.

There's no confusion here - it's a very basic, simple thing.

Let’s use this TOAST ANALOGY: You want toast for breakfast. So you turn the toaster on at the wall and you put the fresh bread in the toaster and let it toast right?

Well what's been happening is, the wrong power point has been on. Let’s imagine you turned the power point for the kettle on by mistake and not the toaster.

The power point for the toaster has been off, but you've been eating fresh bread, thinking it's toast.

All I've done is simply explained where the correct power point is to turn on the toaster.

Importantly - there's no half power points, confused power points, no little bit of power getting to the toaster - the toaster has been entirely off, 10000% established!!

Many simply haven't identified that the fresh bread is NOT toast! Please do not let some notion of apparent ambiguity confuse you, there isn't any!!!

How did I establish this? I have tested this by turning on the kettle.

Result: I got boiling hot water. I tried to toast the bread. Result? I got fresh bread only.

I then switched them around. Result? I got tap water and ACTUAL proper toast. This is how I reached my conclusion, there’s no ambiguity to it at all:LMAO:.
 
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Please forgive my ignorance, I didn't find the download link of the mod, is there something I did wrong?
😥
 
I really don't want to be that guy, but this is just mind blowing to me at this point haha. I can’t believe there is any debate at all about where the actual files are even located! It’s been established.

There's no confusion here - it's a very basic, simple thing.

Let’s use this TOAST ANALOGY: You want toast for breakfast. So you turn the toaster on at the wall and you put the fresh bread in the toaster and let it toast right?

Well what's been happening is, the wrong power point has been on. Let’s imagine you turned the power point for the kettle on by mistake and not the toaster.

The power point for the toaster has been off, but you've been eating fresh bread, thinking it's toast.

All I've done is simply explained where the correct power point is to turn on the toaster.

Importantly - there's no half power points, confused power points, no little bit of power getting to the toaster - the toaster has been entirely off, 10000% established!!

Many simply haven't identified that the fresh bread is NOT toast! Please do not let some notion of apparent ambiguity confuse you, there isn't any!!!

How did I establish this? I have tested this by turning on the kettle.

Result: I got boiling hot water. I tried to toast the bread. Result? I got fresh bread only.

I then switched them around. Result? I got tap water and ACTUAL proper toast. This is how I reached my conclusion, there’s no ambiguity to it at all:LMAO:.
@Anth James

Please don’t make me say things I never said!

I stand by my position — the gameplay was completely different from the vanilla version, and many people here are certain that there were clear improvements on every level.

It’s possible that some files simply weren’t fully taken into account, but there’s no denying that the changes were significant.

That said, it’s no longer the point. To avoid any further controversy, I’ve decided to make the modifications in the /simulation folder, which to me is essentially the same.

From now on, please, let’s close this topic and all work together in the same direction to deliver the best gameplay possible.
 
@Anth James

Please don’t make me say things I never said!

I stand by my position — the gameplay was completely different from the vanilla version, and many people here are certain that there were clear improvements on every level.

It’s possible that some files simply weren’t fully taken into account, but there’s no denying that the changes were significant.

That said, it’s no longer the point. To avoid any further controversy, I’ve decided to make the modifications in the /simulation folder, which to me is essentially the same.

From now on, please, let’s close this topic and all work together in the same direction to deliver the best gameplay possible.
I saw a gameplay that wasn't the original one, that's for sure, come on brother, it's slowly getting better and better, I'm sure of it, and thank you for making it free, thank you, it's really not for everyone 🙏 🙏 🙏 🙏 🙏 🙇‍♂️
 
I also tried the gameplay and it wasn't the same. I am not a modder but I am a PES/FIFA player since PES4. I never played online and I never played unmooded games since mods started coming out. I donated hundreds to modders to appreciate their amazing work. Your gameplay was different than the vanilla one. Don't let people discourage you because you're doing awesome job. YOU ARE DOING IT FOR FREE (good old days).


I appreciate what you do for the community. Keep up the awesome work.
 
I currently pay for a gameplay mod atm and since i moved to FC26 did a few hours on vanilla, then used this GP mod to see a difference. knowing that I use another GP mod for every update and pay my monthly this is by far the best GP mod to date in my opinion. V5Beta4 is awesome an it is not a plaebo.. Give the modder props he's kicking ass rightt now.
 
HI there. as a feedback as I played couple of times your latest GP: I still think the pace of the game is basketball and I think you need to make it more relaxed. the AUTHENTIC VANILLA AND YOUR GP difference in terms of the pace are close to each other. thanks for your efforts.
 
HI there. as a feedback as I played couple of times your latest GP: I still think the pace of the game is basketball and I think you need to make it more relaxed. the AUTHENTIC VANILLA AND YOUR GP difference in terms of the pace are close to each other. thanks for your efforts.
Hello! Thanks for your feedback…
Be patient — what I’m cooking up right now and getting ready to release is going to be impressive. Get ready.
 
I stick by what i said after my 20 or so tests switching back and forth between Authentic vanilla, and Iljuventinos mods when he had apparently used the wrong "Competitive" group and not the correct section for modding Authentic gameplay parameters.

As I only ever watch AI vs AI I can safely say that even if he had used the wrong group, the animation of players like Yamal and Vini Jr for AI players every time I switched to v5 Beta 4, was like night and day to the pathetic default EA Sports frantic jiggy jaggy animations that ALL modders especially Anth in recent years, has managed to change to lifelike smooth locomotion, and careful movements of the legs, transforming the game to a watcher like me.

So it is a bit crazy to maybe hear, that even having used the "wrong group", it most certainly was changing the animation/locomotions and was always reverting back to horrid movements every time i went back to Authentic vanilla. At no stage was I "testing Competitive" because i know what Iljuventinos mod does to that mode, it makes all AI players stand still more or less.

So.................BOTH modes are clearly being affected in truth by his mod.

Lets see now then how great his mods will be using the "correct group" because they certainly made things change, albeit if not ALL his parameters were taking effect....................via the "wrong" group.

I love your work greatly Anth as well, Im a Patreon of yours, but u need to realise your Toaster analogy was and is way off the mark, because as Iljuventino stated above,, clearly a few, some, maybe 50%, of his parameter changes ARE and WERE taking effect even from his using the wrong folder, I will create some vids as proof if needs be.

The game clearly uses some parameters from both groups when set to either game mode, and maybe the biggest question of all of this is why, when you and Paul, and Ijuventino, are making animations/locomotion so lifelike, do EA Sports ALWAYS make the game by default look so horrid in its default "tuned" animations, when they have their own parameters at their own disposal to do this for us themselves.....

Its as if..................EA Sports are VERY confused themselves and leave both "groups" being used at the same time to a certain extent..............lets just blame EA Sports!!!!

;)
 
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I stick by what i said after my 20 or so tests switching back and forth between Authentic vanilla, and Iljuventinos mods when he had apparently used the wrong "Competitive" group and not the correct section for modding Authentic gameplay parameters.

As I only ever watch AI vs AI I can safely say that even if he had used the wrong group, the animation of players like Yamal and Vini Jr for AI players every time I switched to v5 Beta 4, was like night and day to the pathetic default EA Sports frantic jiggy jaggy animations that ALL modders especially Anth in recent years, has managed to change to lifelike smooth locomotion, and careful movements of the legs, transforming the game to a watcher like me.

So it is a bit crazy to maybe hear, that even having used the "wrong group", it most certainly was changing the animation/locomotions and was always reverting back to horrid movements every time i went back to Authentic vanilla. At no stage was I "testing Competitive" because i know what Iljuventinos mod does to that mode, it makes all AI players stand still more or less.

So.................BOTH modes are clearly being affected in truth by his mod.

Lets see now then how great his mods will be using the "correct group" because they certainly made things change, albeit if not ALL his parameters were taking effect....................via the "wrong" group.

I love your work greatly Anth as well, Im a Patreon of yours, but u need to realise your Toaster analogy was and is way off the mark, because as Iljuventino stated above,, clearly a few, some, maybe 50%, of his parameter changes ARE and WERE taking effect even from his using the wrong folder, I will create some vids as proof if needs be.

The game clearly uses some parameters from both groups when set to either game mode, and maybe the biggest question of all of this is why, when you and Paul, and Ijuventino, are making animations/locomotion so lifelike, do EA Sports ALWAYS make the game by default look so horrid in its default "tuned" animations, when they have their own parameters at their own disposal to do this for us themselves.....

Its as if..................EA Sports are VERY confused themselves and leave both "groups" being used at the same time to a certain extent..............lets just blame EA Sports!!!!

;)
Look, it's very simple to prove that this mod did anything to users' experience. There is no need for eye tests with potentially subtle changes that are susceptible to logical fallacies.
It would literally take like few minutes to prove that the mod works: All creator had to do is go to files, in that wrong group they used for mod creation, and "break the game" by adding crazy values, launch the game and showcase the effect.

Add crazy values for movement - the movement would stop totally or go supersonic.
Change ball physics to insane values - the ball in the game would become a stone or have moon-like gravity.
Change computer logic for positioning - players during the match would start only going forward/backwards or do some other weird ass stuff.
Change shooting logic drastically - shots would start acting weirdly.
Stuff like that. You get the point.

If mod worked, I think creator would spend those few minutes to do that rather than switching and starting from scratches, no?
I am not a modder myself and I was able to test it, its not complicated.

Interesting thing is that if you'd actually look at values from this mod, you would know immediately that those values in the mod ARE actually game breaking already. I bet creator of mod went banana with values cuz they were not seeing results - I know cuz I did exactly the same at first too lol
And the only reason the game continued to work at all in "custom with Authentic feature on" is that those values were not affecting these settings at all.

Anyway, it's quite fascinating thread!
Either people who change numbers and test them are delusional about test results. Or end users who play the mod see things that are not there at all and are victims of placebo effect.
Either way, mind is a strange place lol
 
I stick by what i said after my 20 or so tests switching back and forth between Authentic vanilla, and Iljuventinos mods when he had apparently used the wrong "Competitive" group and not the correct section for modding Authentic gameplay parameters.

As I only ever watch AI vs AI I can safely say that even if he had used the wrong group, the animation of players like Yamal and Vini Jr for AI players every time I switched to v5 Beta 4, was like night and day to the pathetic default EA Sports frantic jiggy jaggy animations that ALL modders especially Anth in recent years, has managed to change to lifelike smooth locomotion, and careful movements of the legs, transforming the game to a watcher like me.

So it is a bit crazy to maybe hear, that even having used the "wrong group", it most certainly was changing the animation/locomotions and was always reverting back to horrid movements every time i went back to Authentic vanilla. At no stage was I "testing Competitive" because i know what Iljuventinos mod does to that mode, it makes all AI players stand still more or less.

So.................BOTH modes are clearly being affected in truth by his mod.

Lets see now then how great his mods will be using the "correct group" because they certainly made things change, albeit if not ALL his parameters were taking effect....................via the "wrong" group.

I love your work greatly Anth as well, Im a Patreon of yours, but u need to realise your Toaster analogy was and is way off the mark, because as Iljuventino stated above,, clearly a few, some, maybe 50%, of his parameter changes ARE and WERE taking effect even from his using the wrong folder, I will create some vids as proof if needs be.

The game clearly uses some parameters from both groups when set to either game mode, and maybe the biggest question of all of this is why, when you and Paul, and Ijuventino, are making animations/locomotion so lifelike, do EA Sports ALWAYS make the game by default look so horrid in its default "tuned" animations, when they have their own parameters at their own disposal to do this for us themselves.....

Its as if..................EA Sports are VERY confused themselves and leave both "groups" being used at the same time to a certain extent..............lets just blame EA Sports!!!!

;)
As @Chris Davies said, we need to move on. I’ve explained my reasoning and showed my working out, you guys are free to believe whatever you like.
 
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