- 11 September 2006
Hey.
I've been working on the "ugly" side of things so don't have much to show in terms of new gameplay:
By ugly, I mean:
- I am converting a lot of visual coding (blueprints) to C++. I have had to do this for multiple reasons, blueprints are quicker to make but can only get you so far and they get messy, dont support modding very well and lots of things i cant do (cleanly) within them
- I am building the AI Layer in C++ with lots of modifiers depending on situations and tactics, its taking a lot of my time
- I have built a fake player generation system in C++
- I have built a career/tournament fixture generation and simulation system in C++ with working simulated league tables
- I have been building up the menu system
- Learnt a lot about modules within Unreal Engine so I can release "demos" without including big features like Career or Modding
What I am deeply concerned about is my ability to make animations or at least good ones. However, I get this comes with time and counts as polish. So jank is expected!
Love to see how you are focusing on these surely boring things, that probably won't steal the eye on words, but are indeed the very heart of every football game!
Keep on with your vision! Always waiting patiently, but eagerly for your updates
