I'm considering getting F1 2019 (for PS4, so modding not an option) and am wondering if anyone here has played it a lot and can comment on the AI, as I'd be offline racing only.
I've been playing the demo and whilst it's quite enjoyable, and I can see the AI apparently racing each other to some degree, with occasional overtakes, I'm concerned that they can race perfectly side-by-side for entire laps, without there ever being any real errors, spins, going off track or contact with other cars or walls. And the amount of overtaking was pretty minimal.
I also noticed that the only AI DNF was Perez having a mechanical failure but it recurs at the same section of the track, on the same lap, every time I've raced the demo track (Melbourne) - ie. it seems to be a scripted mechanical failure that will always recur at the same time, same place.
I haven't yet seen a single other AI DNF, error, crash or failure - it seems to be essentially a procession of near perfection with a few token overtakes. And looking at the respective laps times of AI drivers after a race, it seems to bear out that none of them make mistakes - just consistent lap times every lap, but with gradual slowdown caused by tyre wear, then picking up again after tyre change at pit stops.
So, in the full game, do the AI make any serious errors on a regular basis? By errors, I mean noticeable mistakes that result in them losing anything from a few seconds / damage requiring pit stops to repair / race-ending crashes, such as misjudging a corner and going off, spinning, crashing into walls or other AI cars. I'm not talking about contact with the human player's car, just how the AI interact with other AI cars and how they behave when the human's car is not involved.
I'm not expecting dozens of errors by half of the field every race but there needs to be at least a few serious mistakes thrown in often enough for it to feel like it's more than a bunch of robots that I'm racing against with a few predetermined/scripted mechanical failures to give a false impression of AI vulnerability.
Also, are the AI times in the wet realistic and balanced? I noticed from the patch notes that one of the patches is supposed to address this so it was obviously an issue on release. Has the patch resolved it satisfactorily?