papinho81
Champions League
Welcome to the Evoweb Gameplay Lab thread!
Gameplay work released by the lab members:
https://evo-web.co.uk/threads/evoweb-gameplay-lab-fifa-20-frostbite-fifas.82886/post-3532073
Cheat Engine table to test variables on the fly:
https://evo-web.co.uk/threads/evoweb-gameplay-lab-fifa-20-frostbite-fifas.82886/post-3532074
Why this thread:
The goal of this thread is to encourage PC FIFA players to share their knowledge and discoveries about FIFA20 gameplay modding.
(Others Frostbite FIFAs knowledge might be also relevant?)
If you have ever used Frosty Editor to have a look at possibly relevant gameplay files you might have been, like me, amazed and at the same time overwhelmed about the number of those files and the quantity of variables each file contains.
There are files that control the physics (ball, air, net, pitch, ect...), the actors movements (even facial ones), the referee strictness, the CPU AI difficulty, the error/success of all types of actions (pass, dribble, tackle, shot, ect..), players positioning (marking, covering, ect...), ect... It is just crazy!
There is surely in there the ingredients that can help making this game leaning toward a more simulation gameplay. But a one man life (ok...year) is not enough to explore all this. So let's join our forces in this exploration process. Let's take the opposite direction of the current FIFA modding trend and let's happily share knowledge between each others, without any other goal than helping each others and trying to make this game to better fit each one taste.
The idea is not to make a new gameplay patch but really to share explorations and their outcomes, so anyone can come here and use the information to build his own gameplay mod. If you want a finished product ready to put in your game, well this thread is not really for you.
Bellow you can find a suggestion for the format of the exploration feedback to try keeping things organised and easing the use of the search function.
I might try to list the most impact full findings at some point if the thread goes somewhere.
I hope we will be many to join the gameplay LAB and to share our discoveries! Let's make this FIFA good if not great!
Format of the feedback:
- File Name (ie: gp_physics_physics_runtime)
- Variable 1 Name (ie: BallDensity), Default value=n (ie: 1), Tried value(s)=n1,n2,... (ie: 0.001, 100)
- Observations: some text describing what changed. (ie: With low value (0.001) the ball flight into the sky after the kick off pass and never landed back)
-Variable 2 Name, Default value=n, Tried value(s)=n1,n2,...
- Observations: blablabla...
- File Name (ie: locale.ini)
- Variable 1 Name, Default value=n Tried value(s)=n1,n2,...
- Observations: some text describing what changed.
-Variable 2 Name, Default value=n, Tried value(s)=n1,n2,...
- Observations: blablabla...
PS: Sliders... I think sliders won't affect the direction of an outcome (ie: increase or decrease error), if anything it might only affect the strength of the outcome (ie: a lot of error or a bit of error). So just use your favourite sliders during the exploration process.
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