Onur Kazancı
Non-League
- 6 October 2018
This is the most sloppy game of Konami. Even boots are not up to date. We are acustommed to have non licenced teams, not updated squads etc... But this time, it sucsk.
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Very well said.Spot on, couldn't agree more and thanks for typing it out. Same goes to others that took the effort. As much as i tried, in the end I just couldn't be arsed to pin point every little thing that is different and how it affects overall gameplay. Not after all the abuse from Konami this year with their surprise patches.
Yes, the game is definitely better and smoother and all that. But i agree in the end this season update doesnt deserve a whole lot of praise when you consider the game is now pretty much in a state it should of been a year ago when it was released as an unfinished product that they eventually fixed by dumbing it down untill nothing more was left then a shadow of its potential.
Thankfully some of that has been restored now. The anything can happen feeling has largely returned and the game feels less scripted, more fair and under your own control. Despite this, i still have this sour taste in my mouth when playing it. Not because of bugs but mainly because it shows again so clearly where the focus lies: attack, attack, attack. All those little improvements made it smoother and snappier but where is the calmness to counterbalance this?
Most definitely i am guilty of romanticising the past when i say that on a meta level playing PES nowadays feels more and more detached from the real thing due to a lack of small strategic choices. What i mean by that is in real life, every match starts by feeling each other out, slowly building up play. Looking for that little space, that unattentive moment to exploit, getting in those little pokes to provoke a too eager move, etc. PES used to represent this so much better.. i am looking at you 2017, PES5, et al.
Where is the art and skill of maintaining possession under increasing pressure and perfectly timing that pass, dribble or tackle. Knowing when to make your move. That is how i learned to play PES and how i still play now. But the other game now encapsulates this aspect much better. Every pass should count and should have consequences; good or bad.
Yet, in reality everything is wide open until the box. I can go left, i can go right, i can go wherever i want. There is always a player i can pass to, there is always a way out (on top player). "Hey, there goes my fullback again for the 20th time this match and no one seems to care.". In PES 20 and 21, building up play requires me to fool myself to believe it actually serves a purpose. As if i am enacting a football match on a (huge) football pitch while under the hood a baseball game engine is running. But there is no subtle risk assessment going on in the back of my head whatsoever. No spotting the right moment. No real taking into account if i am controlling Jantje or Pietje. Let alone taking into account which opponent i am facing. Be it attack or defense; nothing forces me to really act differently depending on the players involved in the situation. Its very much on me to imagine that bit as to provide myself with a more interesting experience. Sure, there is individuality, especially for star players, but i dont have to rely on their traits as much as i would like.
Meanwhile, i will continue to enjoy the good but its such a shame its stuck in a distractingly cheap frame. It could of been so much better if they didn't try to please their whole user base without implementing some gameplay sliders. Hopefully they created a modern core for 22 that can handle sliders and/or uses more advanced methods of increasing the difficulty (tighter marking, sprinting more impact on stamina, etc) instead of just using handicaps.
Sorry guys, I just miss midfield battles, not having a shot on goal for a whole match, longing for that one good chance. I want to feel a creative challenge, not just test my skills and reflexes. I want to see stories evolve. Sure there are the occasionally stories but they lack depth. Offline fans are left with moments of real beauty that are missing a solid beginning and middle and get boring all too quickly, like a song with only a chorus.
Possibly cause last year they played in Europa League. Since the game is in most parts copy-paste, I exclude gameplay, and they copy-paste even the bugs and the last season European spots.GUYS, has anyone tried playing a Man Utd ML for this season????? I DID AND THEYRE IN THE EUROPA LEAGUE????? WHY KONAMI WHY???? literally stopping me from starting it cas that just SUCKS.
Why is Napolis kit out of date??? I have last years!
Possibly cause last year they played in Europa League. Since the game is in most parts copy-paste, I exclude gameplay, and they copy-paste even the bugs and the last season European spots.
What about celebrating like mad when you score a consolation goal to make it 1 - 5?I think they added a new "quickly grab the ball from the net after scoring" animation when you're a goal or two down. I thought it looked pretty neat.
Also, dribbling past players has been optimised. Meaning there's 50/50 chance you can pull it off. While in PES 2020 it felt like a 20/80 chance.
Hello again everyone
I truly hate regens, they're so bloody unrealistic, I hope the finally implement something better for next year, I'm sure it is not that hard
You might not have noticed it, but your opponent, if they were playing on PA1, was objectively at a disadvantage. PA3 (and PA2) bums can get in the bin.switched from pass assist 1 (played on 1 since always) to pass assist 3 on online and didnt even noticed any difference
the game its as scripted as 2020. even with the minor gameplay improvements (a bit towards the demo gameplay lets say) still no skill gap and the same "meta"
Agree but his point about Konami artificially closing any skill gap online is rightYou might not have noticed it, but your opponent, if they were playing on PA1, was objectively at a disadvantage. PA3 (and PA2) bums can get in the bin.
I'm FUMA all the way these days, but still reserve a special place in hell for anyone using PA2+ online.
I played ML and right in the second season (2020/2021) I have Tom Heaton regen (31 year old GK)!
i do like the new tackling mechanics in defence. well, not new but refined. that "leg in" move '(i favered in 2020 vanilla) and jousting (not sure), that grinding on each other... i like that. sliding tackles seems to be a bit different as well (positive).
The art of defending..Notice how I don’t allow my defence to be sucked out wide and how with my cursor I keep cuadrado central..I then see the hole or potential danger and cover it..
This game..I’m now slowing the game right down and having those lovely slow probing matches..Not bum rushing the ball carrier and by filling the channels more and cutting the cpu play off..I’m really able to dictate(it’s really being the best out in the cpu AI..Fuma,superstar.
i do like the new tackling mechanics in defence. well, not new but refined. that "leg in" move '(i favered in 2020 vanilla) and jousting (not sure), that grinding on each other... i like that. sliding tackles seems to be a bit different as well (positive).
and yes, i take even more time on the ball now, trying to watch where my mates are running, look out for open lanes, passing options...
i even try that manual 2nd player control here and there... because when you aint sprinting all the time, you do have time to control a second player. i'm not very good at it but when it works its so rewarding for me!
same in defense. i really try not to rush the ball carrier but instead i use a combo of things: teammate press, team press, holding R2 to cover space, pressing X to get a leg in, holding X to follow, moving with SC, double pressing x for a leg in or harder tackle (not intentional foul!)
for offence and defence: when you play this game on FUMA AND let it flow/run a bit by itself (not chasing the ball like a 6 year old)... its a different game (at least to what i mostly see on youtube or in the "pro leagues")! i could go deeper... but when you use all the control stuff in the game, you can partly celebrate football! dont forget: you are not alone on the pitch, its a teams effort!!! so try to think as a whole team only you can control max 2 players at the time.
btw: sprint is one of my lesser used buttons when playing. only use it for counter attacks when there is plenty of space (and its not like that all the time )and when i want to go past the opponent (for 1-3 meters). because when you keep holding sprint to long the AI will always get the ball from you. like in real life! think about it. makes sense to me.
edit: oh, that game!
You also get beaten by momentum and inertia both in the player and ball..Blinsided or caught just plain flat footed(clever stuff).
Create the holes for the cpu and they will tare you a new one especially on the harder difficulties.The CPU will only play through you if you allow it..It’s about pressuring the ball at the right moments..and using tactics(not advanced)..To adjust these variable each match..
This is very complex game..The thought and execution..
Online is more enjoyable this year becasue of more responsive gameplay and defenders having more momentum and get beaten by movement. But Konami needs to reduce teammate pressure for next-gen version with the new engine. Constant pressure is annoying online.
this!! i had matches where the AI was in my pen area only 2 or 3 times. sometimes i can hold them off in midfield for a long time or pressure them into their own third.
i forgot to mention the manual offside trap (double pressing digi pad), the running out of own third (holding digi pad) and changing attack/defense level! usefull tools as well.
and yes, i try to watch out for blind sides of the opponent or how and when he moves.
simple challenge for everone: play a match, 20 min. fuma professional, and try to react mainly to what the AI does. now put in some sparse active moves from your side. ussually users are active all the time in PES. try the other way around. just give it a try! hold your horses, play football!
Edit: In defense, when the AI delivers a ball to the front man, try not to take control of you defender behind him but of another player and work it together. Your own AI can do good stuff, not only bad! And i know the bad stuff is in!
i bet there is even more tipps from the community "hidden" in this forum. personally: maybe i need to make a comment in german...Thanks for the heads up on your own findings.(great tips)..😉
I wasn’t aware of these unorthodox formations. But the reason how this came about, is because I just had a sense of rage at how scripted and cheaty PES 2020 (soon to be PES2021) felt. So, I was like... FUCK YOU Konami, I’ll win this damn game whether you want me too or not. That was how this formation came about, and it turned out be a wonderful spectacle.
I just have been feeling that in order to play online and have some sort of fun in my club thats the way to goYou might not have noticed it, but your opponent, if they were playing on PA1, was objectively at a disadvantage. PA3 (and PA2) bums can get in the bin.
I'm FUMA all the way these days, but still reserve a special place in hell for anyone using PA2+ online.