Madmac79
International
- 11 September 2006
I'd feel much more simpathy for them if that was always the tone of their answers.
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Someone here had said they want some answer like this from KONAMI, just posted to say that they got it.I'd feel much more simpathy for them if that was always the tone of their answers.
I bet that sweet pachinko money disagrees...Everyone knows we cannot outspend EA
Slightly off-topic but EA lost £660m off their company value yesterday. It'll likely recover and it barely makes a dent in their value but that just shows the impact that announcement has had.
http://www.sportbible.com/news/gami...5y0kc3ejOkoGzHu6w1nKnBEF5sLjXk?source=twitter
I havent seen more shot error than in 2019. Only the volleys has great variety but once you face on goal its still on target 8/10 or goes wide, over with that magic 1-2 meters. So its the same as 19.
As for dribbling? Are u kidding? Its the same as 19. I only saw 2 dribbles in all vods and thats the same as 19.
People want to see what they want. But if u hit up or watch any 13 vids i posted theres the last time u can see shot error and dribbling. Thats the stuff.
Poor animations? In comparison to? to Fifa? to a CGI?
It's too easy use ragdoll system like fifa does. But you like its weird animations?
It's too easy take all stuff from motion capture and make a CGI, or a animation system like PES 2014, without any differences between players, with a rigid control and freedomless.
I'm agree about the engine. About devs, I think the point is Konami hasn't enought resources to do everything we want. And Konami puts huge focus on aesthetics, bzc if the game has a big visual impact, it will generate more sales.
Fifa has 3x more fluid animations than Pes. Pes devs has still problem make fluid 360* degree. FIFA 10 on PS3 had full 360* degree. It was 9 years ago! Shame Konami.
Seriously? FIFA animations on Forsbite looks better, are more fluid and transition between them are much better than Pes animations. Pshysics between players are better in FIFA too. Only ball physics is better in Pes. Keepers animations in FIFA i mean quality are better than Pes. What are you talking about? Its reality... I love Pes too but i will not lie.
I do laugh when Adam goes on about "club values", as though any of these clubs make a decision to be in PES or FIFA on the basis of anything other than revenue.
Adam's tweet is the attitude I'd expect of a company that wants respect (and should be respected for their achievements). Not the Trumpesque style of the Lygaard guy. Be a troll on your own time, not company time.Someone here had said they want some answer like this from KONAMI, just posted to say that they got it.
This isn't the thread for comparisons involving the other game - but in this instance, for the purpose of demonstrating what I personally would mean when complaining about PES's animation system, I would be talking about things like this:Animations...
They might be more fluid in some cases and transitions might be better in FIFA, but I always take PES animations (with all the flaws) over that cartoonish puppetish movement in FIFA.
I do like these ideas! Not sure about implementation – I would probably avoid having a "move head to look" command.Watching that Juve vs Juve vid something irritates me which i think could be solved by implementing something of an advanced passing functionality, lets call this precision passing.
Here's how i think it could work: by default a normal or 'quick pass' would get a much much higher margin of error then is the case now. How high exactly depends on the players skill but also - and especially - if the area you are passing towards is currently within or outside the line of sight of the controlled player.
To balance out this increased risk of misplaced passes, you can now choose to send a precision pass which takes just a fraction more time because it will require your player to first have a quick look towards the area your pass is send to. The results is a more intentional and tighter pass with a much lower margin of error.
IMHO, if there would be something implemented along these lines, it would not only add much needed depth to the passing game but also go a long way in reducing ping-pong situations. When you see players blindly backheeling while time and time again the ball magically find its target.. it just does not make sense on multiple levels.
Then again, it should of course be totally possible to perform a backheel. We are talking professional footballers here. But if you do it with a lesser skilled player it should require more focus and effort. You cant just casually backheel with the likes of Viera and Busquets and expect a perfect outcome. There should be a risk assessment in play here, just a quick "Should i do it? This might end up bad!" followed by "Ill use a precision pass to reduce the risk".
Instead of just a two button combination you could go a step further and make it possible to move the head of the player independent of his body by flicking the right analog stick (plus a button so it does not interfere with tricks). By doing so you can control the player's line of sight before sending a pass - or even before you receive the ball - and by doing so significantly reduce the margin of error.
Imagine looking over your shoulder just before receiving the ball and then doing a backheel. Your skill to manage this would be rewarded by a better and less risky pass. Ultimately players will still have the same control but it just requires a bit more skill in certain situations. The option is so if you are willingly taking a risk because that's just the easier and quicker option, and this results in a misskick or slightly off pass, i guess its easier to accept the negative outcome then.
In the end passing is such a big part of the game and i dont think the complexity of it can be captured with the timing of a single button press alone. Because it is not only about timing, body position, aim and power but also about awareness of your suroundings. One the first thing you learn when you start to play football is to keep your head up.
Wachting these video's i am starting to think this layer of awareness should be represented more in the game and it should be a human controlled element. Not in the least because it counters unskilled ping-pong passing but at the same time it should not restrict the possibilities.
As others have pointed out before there is a lack of punishment for certain actions that make everything feel and look like something that is not football. Dont get me wrong, i am far from a simulation fetishist; for me the game should be like an impressionist painting, repesenting reality, slightly exaggerated but still aware of the real thing. This means basic physics and predictional models should still apply, mostly. Yes, with a lot of luck, you should be able to pull of 3 succesful backheels in a row. As long as on average it stays something of a rarity.
Perhaps its the act of moving players around the pitch from a perspective as if you where in the stadium, this top-down god-like perspective, which creates this blind spot for the actual players vision. But how are we supposed to identify with these players if we are not forced to look at the world from their perspective? I just wonder what it would bring to the game if player vision was something you could temporarily take over in a way that is intuitive and subtle, whilst still leaving a large part of it in the hands of the abilities of the footballer in question.
Adam's tweet is the attitude I'd expect of a company that wants respect (and should be respected for their achievements). Not the Trumpesque style of the Lygaard guy. Be a troll on your own time, not company time.
Maybe you're right. But this "it's my personal account" stuff is nonsense - because if it's your personal account, you don't talk business on there. It's childish - but it's more than childish, it's taking delight in your competitor losing millions. That's jobs, that's people's lives. It's more than just a childish "ner-ner".Trumpesque? That's taking it a bit far mate! He's clearly a jokey character, it's his own account, and he's just having a bit of fun. I really don't know why people take it so seriously.
Maybe you're right. But this "it's my personal account" stuff is nonsense - because if it's your personal account, you don't talk business on there. It's childish - but it's more than childish, it's taking delight in your competitor losing millions. That's jobs, that's people's lives. It's more than just a childish "ner-ner".
It leaves a sour taste, and it brings out the worst in people (i.e. the fans), encourages even more mud-slinging.
These modes, if they don’t directly pay for the games we enjoy, at least justify the workforces and development costs that make them worth playing. That oily MTX money — hard as it is to defend, even in the abstract — helps those women and men deliver something that meets the unrelenting it’s-in-the-game standard we’ve taken for granted for a couple of decades.
This isn't the thread for comparisons involving the other game - but in this instance, for the purpose of demonstrating what I personally would mean when complaining about PES's animation system, I would be talking about things like this:
Comparing it to this:
We're not talking about graphics, we're talking about how the game handles the animation in certain contexts and how that completely breaks gameplay as a result.
Once you see the stuff in the first clip, I don't know how you could think anything other than the game (defensively) has major issues that destroy the recreation of the sport.
I agree, But it's more of a symptom of Konami insisting on giving faces to their social media, I don't really understand it.Maybe you're right. But this "it's my personal account" stuff is nonsense - because if it's your personal account, you don't talk business on there. It's childish - but it's more than childish, it's taking delight in your competitor losing millions. That's jobs, that's people's lives. It's more than just a childish "ner-ner".
It leaves a sour taste, and it brings out the worst in people (i.e. the fans), encourages even more shit-slinging. Build bridges, rather than ... being a d!ck. (Not great at metaphors.)
C'mon..tell the truth..
You would just want to see him celebrate with his shirt off and showing his abs wouldn't you..
Adam's tweet is the attitude I'd expect of a company that wants respect (and should be respected for their achievements). Not the Trumpesque style of the Lygaard guy. Be a troll on your own time, not company time.
This isn't the thread for comparisons involving the other game - but in this instance, for the purpose of demonstrating what I personally would mean when complaining about PES's animation system, I would be talking about things like this:
Comparing it to this:
We're not talking about graphics, we're talking about how the game handles the animation in certain contexts and how that completely breaks gameplay as a result.
Once you see the stuff in the first clip, I don't know how you could think anything other than the game (defensively) has major issues that destroy the recreation of the sport.
The way I see it, EA over the last few years have been focused on only two things, Licences and profit from FUT. Gameplay has taken a back seat for many years and it seems that PES is making the same mistakes. Gameplay should take presidence first and foremost because fighting over licences seems pointless if the game doesn't provide an enjoyable experience.
And thats exactly the reason why I was so disappointed and pissed off by his attitude.At the end of the day, exclusive licensing is an awful business practice, even more awful when used by the most powerful game publisher to buy success away from a competitor. If EA temporarily get hurt by being given a taste of its own medicine, it at least shines a light on the crap they cause with their own business practices.
But in the last Fifa they added two new characters to the Journey mode, the new timed shot feature and a shitload of new friendly types? I didn't like Fifa 19 but I can't agree that EA ever neglect the offline mode, unlike konami
It has been confirmed that adjusting the starting transfer budget has been added. Additionally I do think that transfers and salaries this year will have a substantial improvement on last year's so I think that your issue will be solved. I still think that PC is always the way to go though.One small feature will decide whether i'll play on PC or PS4: Adjust Budget in ML
It can't be that hard to implement since Baris already made a tool on PC for it...
I started a new ML on PS4 in the 2nd division and i am stuck with 19mill transfer budget and 100k salary budget, can't buy anyone...this is stupid...
It has been confirmed that adjusting the starting transfer budget has been added. Additionally I do think that transfers and salaries this year will have a substantial improvement on last year's so I think that your issue will be solved. I still think that PC is always the way to go though.
It has been confirmed that adjusting the starting transfer budget has been added. Additionally I do think that transfers and salaries this year will have a substantial improvement on last year's so I think that your issue will be solved. I still think that PC is always the way to go though.
They need to fix those 3 stupid things.