Dennis_87
Physics n' Animations Fan
- 27 September 2017
Good points and i agree.Easy ways to make the game more realistic:
A) a lot more error in weird angle passes
B) a lot more error and less power in one touch passes
C) a lot more error and slower backheels
D) Greater randomness in ball spin and curve when passing or shooting (Pes 2020 still looks too linear)
E) Timing based one touch passing. Good one touch pass requires perferct timing when pressing X, or a misskick will happen
F) Stats having more impact on field
G) More body inertia with "microsteps" in order to change direction
More "hadcore" additions for realistic gameplay
A) Timing based dribbling ball touch. Correct timing at R1 pressing will make the player to kick the ball forward when running with more precision and better control.
B) Timing based shots and headers, not automatic
Most of the above listed, are simple parameters that already exist in game. It only requires setting the correct values, somewhere in the code.
But i think that for most players these changes wouldn't be so welcomed in these short time matches.
There are matches in Weekend League that are 5 min for fuck sake!Ridiculous!
We're talking about ''a lot more error'' when the majority probably plays on PA3..being given the nice example from all them ''pros''..If Konami don't remove PA2 and PA3 from online it will always be like this.But why they would remove it when Fifa also looks like PA5 online..
About stats having a bigger impact though,it would make sense for them to implement it like someone said in a previous post,cause that would make people to chase to get very good players even more if the differences between medium,good and very good players were even more noticable.They would milk the coins even more this way.
About more error in weird angle passes,it seems like it may be better and more realistic this time like we saw from some Palmeiras vs Flamengo videos.Also things like first time shots being nerfed and having more error also seems good.We'll see in the demo.