eFootball (All Platforms)

I believe he works with Konami as a whole now, so not focused on eFootball. CMIIW
I don't know where but i saw that konami had a dev page in facebook where fans can make feedbacks and suggestions and i ithink it worked at least with some animations and cutscenes so maybe if that page still works someone can contact them and give them the review
 
I don't know where but i saw that konami had a dev page in facebook where fans can make feedbacks and suggestions and i ithink it worked at least with some animations and cutscenes so maybe if that page still works someone can contact them and give them the review

I think it was shut down. It certainly went stagnant. They were on a hiding to nothing with that from the word go. I admire the effort, but you're never likely to get quality feedback from such a public forum. For every measured comment there are 50 geezers with their hair on fire about the colour of Neymar's laces.
 
It's the reason PES had a following, period. Otherwise, you'd move to the other side with all the teams, stadiums, licenses, TV broadcast stuff, premium menus etc.

PES's only claim was its more realistic gameplay. Also, don't forget that football is the most popular sport in the world. It's beloved. We love football. The closer the game is to replicating the emotions and feelings the real game evokes in you, the better for the game.

It's just a lot harder to do than to secure licenses and improve visuals.
"had", in the past. Nowadays it seems that the PES series is still alive because of its mobile community, and I don't think mobile players are looking for realism. We, the realism seekers, are dinosaurs. We belong to the past and are only a small portion of the market. Literally all sports games today focus on ultimate/dream teams (with micro-transaction) because it has way more demand and makes more money.
Our last hope is that the Master League DLC will sell so well that it will convince Konami to invest in offline modes and on the pitch gameplay.
 
"had", in the past. Nowadays it seems that the PES series is still alive because of its mobile community, and I don't think mobile players are looking for realism. We, the realism seekers, are dinosaurs. We belong to the past and are only a small portion of the market. Literally all sports games today focus on ultimate/dream teams (with micro-transaction) because it has way more demand and makes more money.
Our last hope is that the Master League DLC will sell so well that it will convince Konami to invest in offline modes and on the pitch gameplay.
But… but… if there is no good football video game coming… well, I can’t just go back to Sunday leagues for the real thing.
FF00105F-6DB8-479C-B536-6FA36F6C22C3.gif
 
But… but… if there is no good football video game coming… well, I can’t just go back to Sunday leagues for the real thing.
View attachment 172899
There is always Football Manager, and even they slowly killing the “Football Manager Touch” series to reduce costs because of the decline in sales. I guess it’s a matter of time before they too add horse neigh sound after goals.
 
I think it was shut down. It certainly went stagnant. They were on a hiding to nothing with that from the word go. I admire the effort, but you're never likely to get quality feedback from such a public forum. For every measured comment there are 50 geezers with their hair on fire about the colour of Neymar's laces.
maybe it is just like how they like pes 13 not because the whole gameplay but because the "zig zag" dribble aka mazing runner .
most of pes fans comments was about graphics and when it comes to gameplay there is rare reviews, the others they only compare it to previous versions.
imo graphics will improve year by year cause it have a solid base like the lighting system and there is some extras things need to be improved like turfs. about gameplay this year was a good step and it was a good decision you can't make the game full manual cause you will lost most of the pes community and you can't make it full robotic cause you will lost the good players and the ones who can give plus to the game by giving their good reviews.
 
Do Adam still work with efootball ?
Adam’s job is a nice gig to be fair to him. He basically sits in a big office eating his favourite crisps and once a week the Konami execs stick their head in and ask “eFootball is still the king, right? RIGHT?”

And Adam replies with an emphatic “Yes!”, the execs go back to count their shares and Adam returns to his FIFA career mode.
 
Adam’s job is a nice gig to be fair to him. He basically sits in a big office eating his favourite crisps and once a week the Konami execs stick their head in and ask “eFootball is still the king, right? RIGHT?”

And Adam replies with an emphatic “Yes!”, the execs go back to count their shares and Adam returns to his FIFA career mode.
maybe because he is not a dev or his job it was like that ? take care that every company needs to have a work method where all workers can do their job and there must be a synchronization . I think there was many problems inside the company but this year something new at least we had a roadmap for the game even if the game was bad at marketing maybe because the lack of licenses that's why they focused on graphics when they tease about efootball
 
Konami doesn't do proper communication with the community ever since that guy who teased us with his new shoes left.

They should get someone similar in to discuss realism with the community using hat pictures & metaphors.
 
Konami can't even properly say what's in their patch notes lol
Because of 2 things :
1- there is many things that they cannot explain to players cause players will only notice changes it if they play matches specially for gameplay things
2- there is some basics that every game needs to have it is kind of shame if they tell you that they will add something existed in older versions for example as a new feature for this version.
 
I hate so fucking much by now these "IDONOTHING" FC teams.
They just sit around the pitch with their 96 rated players doing fuck all, cant even string two passes together, just running and pushing you off from the ball without a foul, handheld by the AI to auto tackle, intercept, to save every shot and to in the end score a single bullshit rebound goal. And they celebrate like they achived something. If i had these teams i would be no1 in this game seriously because these Money FC players cant play at all.
 
Hey guys, after 4 months of playing the "full" release of the game, I'm ready to give my annual realism review of it, how it compares to PES, what was fixed compared to 0.9, and what needs to be worked upon.:



It's over an hour long, again, but I start with a "mini-review" of sorts, and leave the details for those who want to keep watching. I broke down the gameplay to the principle components. Some aspects of the 1.x game, like Tactical off-ball movement, actually pleasantly surprised me, and I was going in ready to rip into them. Same goes to ball physics, although shooting physics are still a big downgrade. Here's to hoping we get offline modes soon (Konami probably doesn't want to cannibalize its online player numbers by releasing it now), because I'm enjoying Legend AI in EF, as well as the game's pace, way more than I did in PES. Anyway, I hope you enjoy the watch!

Here are the timestamps (clickable):

00:00 Mini-review
4:44 Ball Physics
6:23 Shooting Physics
11:24 Crossing
18:16 Passing
21:09 Player Switching
25:00 Passing (cont.)
30:46 Defending
36:53 "Kick-off Glitch"
37:46 Dribbling
45:37 Keepers
49:03 Tactical Movement
55:10 Fast Restart
57:15 Referee
1:01:22 Free Kicks
1:02:19 Graphics
1:04:24 Dream Team
1:08:46 Legend AI
1:10:47 FUMA Online
1:12:49 Cheating Online
I haven't had time to watch the whole thing, but I watched the sections on defending and tactical movement. I think the "realism" in your title renders it something of a misnomer.

Re tactical movement – about 95% of this section is focused just on attacking AI, and so you barely analyse the defensive AI. That's a glaring omission if realism is your emphasis and interest. I’ve pointed this out so many times to so many people who blather on with sentiments like “PeS iS a SiM fIfA iS aRcAdE” – the defensive AI in PES has been woeful for years, and all talk about it being a decent simulation of football is tosh when you bring into view the way the midfield is utterly absent in the game, and how defensive team ID is practically no longer a thing. If you really want to brand yourself the realism guy, it would benefit you to actually look at this stuff and talk about it. And when you or anyone else does that, there’s no way this game (or any other recent PES) gets a glowing “yup, realistic tactics!!” star.

You can see it in the clips you're showing of the game, but you're just not highlighting it: this game is a terrible representation of the tactical side of football. Football is about more than offensive movement, but football gaming fans have been conditioned to appraise football games almost entirely based on how good they feel when they have the ball and are attacking. It's a crying shame, really.

Re match-up – first a terminological issue. You variously used the phrases "motion matching", "motion match-up", and "match-up". Just a note then: from my limited understanding, these are really not synonyms. "Match-up" is the buzzword Konami have chosen for their rejigged jockey system; "motion matching" is the name of a specific and economical animation technique, which (yes) Konami said they were using in promotional materials advertising the game, but to what extent or how well it's implemented is probably up in the air (as well as just where it's implemented – it's certainly not "when I press L2 (or whatever the command is), the animation technique changes to motion matching" lol). I appreciate that's probably a linguistic slip that has now formed into a habit for you, but, well, it's worth pointing out because it does make the command sound fancier than it actually is.

On the topic of that command, then, I think you mentioned a concern I have, but only as an occasional thing – for me, it’s really rather constant: i.e., with match-up engaged, players trigger animations all the time to intercept in ways that frequently stumble them instead of doing basic interceptions. That bears some emphasis, because it's laughable and incredibly unrealistic (oops) when it happens several times in quick succession. It's a poor implementation of an idea than in conception maybe isn't so bad; I've brought up this before too.

Lastly, you mentioned the auto-slides as a match-up problem, but that really understates the more general issue, which is that defending in this game is near fully automated. Not just match-up, but in fact all the defending options, or even just being near the ball carrier, initiate auto-tackles that you cannot switch off. It's shocking, and in my view it dumbs down the task of defending significantly.

(Haven't caught up on the thread yet btw, so I apologise if I'm repeating anything somebody else pointed out already.)
 
I haven't had time to watch the whole thing, but I watched the sections on defending and tactical movement. I think the "realism" in your title renders it something of a misnomer.

Re tactical movement – about 95% of this section is focused just on attacking AI, and so you barely analyse the defensive AI. That's a glaring omission if realism is your emphasis and interest. I’ve pointed this out so many times to so many people who blather on with sentiments like “PeS iS a SiM fIfA iS aRcAdE” – the defensive AI in PES has been woeful for years, and all talk about it being a decent simulation of football is tosh when you bring into view the way the midfield is utterly absent in the game, and how defensive team ID is practically no longer a thing. If you really want to brand yourself the realism guy, it would benefit you to actually look at this stuff and talk about it. And when you or anyone else does that, there’s no way this game (or any other recent PES) gets a glowing “yup, realistic tactics!!” star.

You can see it in the clips you're showing of the game, but you're just not highlighting it: this game is a terrible representation of the tactical side of football. Football is about more than offensive movement, but football gaming fans have been conditioned to appraise football games almost entirely based on how good they feel when they have the ball and are attacking. It's a crying shame, really.

Re match-up – first a terminological issue. You variously used the phrases "motion matching", "motion match-up", and "match-up". Just a note then: from my limited understanding, these are really not synonyms. "Match-up" is the buzzword Konami have chosen for their rejigged jockey system; "motion matching" is the name of a specific and economical animation technique, which (yes) Konami said they were using in promotional materials advertising the game, but to what extent or how well it's implemented is probably up in the air (as well as just where it's implemented – it's certainly not "when I press L2 (or whatever the command is), the animation technique changes to motion matching" lol). I appreciate that's probably a linguistic slip that has now formed into a habit for you, but, well, it's worth pointing out because it does make the command sound fancier than it actually is.

On the topic of that command, then, I think you mentioned a concern I have, but only as an occasional thing – for me, it’s really rather constant: i.e., with match-up engaged, players trigger animations all the time to intercept in ways that frequently stumble them instead of doing basic interceptions. That bears some emphasis, because it's laughable and incredibly unrealistic (oops) when it happens several times in quick succession. It's a poor implementation of an idea than in conception maybe isn't so bad; I've brought up this before too.

Lastly, you mentioned the auto-slides as a match-up problem, but that really understates the more general issue, which is that defending in this game is near fully automated. Not just match-up, but in fact all the defending options, or even just being near the ball carrier, initiate auto-tackles that you cannot switch off. It's shocking, and in my view it dumbs down the task of defending significantly.

(Haven't caught up on the thread yet btw, so I apologise if I'm repeating anything somebody else pointed out already.)


Thanks for the write-up, janguv!

I think you need to turn the subtitles on, so that you can see what I'm saying and not just hear it. The "Off-ball tactical movement is surprisingly **better** than anything else Konami put out in years". The keyword here is "better". I'm talking about it in relative, not absolute terms.

Is it amazing, the end all, be all? No. It's better. Players run where I think they should run, without me telling them to run, or even worse, unlike in past PES titles (see, relative) where they won't run and sometimes will run into the wrong space. As for defensive movements, I've shown examples of how defensive instructions lead to players covering others when they leave their mark, and I've shown examples of midfielders falling back to cover fullbacks when they move forward to try to go for the ball, leaving space behind them. The video is over an hour long, I can show more examples but I think I made the point I was trying to demonstrate: Player move in a smarter way, sometimes without even having instructions or roles that tell them to go cover these spaces.

It's Year 1 of match up (apologies for using the terms interchangeably, I think everyone got the point so it's semantics but I'll stick to match up in the future). Of course it won't be perfect. I don't like how shot fakes are so effective at provoking a reaction that can lead to easily dribbling past a player. I think the reaction should be dependent on how convincing the fake was, and how eager the opponent player was to block it etc. Again, it's year 1 of a new system, so it won't be perfect but it's a step in the right direction compared to what we had. See, relative terms.

I already spoke about how I dislike the automated sliding that even causes penalties, so not sure where the disagreement is?

Again, this is a simulation in relative terms compared to what the competition has been putting out. At the end of the day, this is a game, made for mass appeal. We're lucky to have a game exploring that direction and not just the instant gratification direction on the opposite side of the spectrum.

But please do watch the rest and let me know what you think!
 
Dont bother playing this in Divisions for about 2-3 weeks. The Phase has been reset, so all the top cheaters from DIV1 are scatterd and spread accross the lower divisions like fresh warm shit on a public toilette seat.
Good. Now they have to actually play instead did double click an exe. The 3-0 cheat no longer works but the void cheat works
 
I haven't played this in a while, mostly because it's still quite unfinished in terms of content and a lot of features I loved from PES are still missing, but after a few matches I must say that they're really going in the right direction when it comes to how it plays, it doesn't feel as broken as it did before, there's actual polish from what I've experienced, and it feels closer to FOX Engine PES, sometimes even surpassing it in a few specific aspects. I'm trying to find some fun in Dream Team, even though the offline content for it is quite lacking, but just trying to build squads with all of the GP I'm being given for free can be a good distraction at least, and speaking of GP... it's something I have to give Konami credit for, I've barely played this and yet I still have a lot of GP, also I don't have to worry about expensive contracts like I did in PES... while this new direction for the franchise was clearly taken with the online crowd in mind, to make a profit through micro transactions, I don't feel as if it's needed to get the most out of what it has to offer, unlike most things that follow a F2P model like this one, so I appreciate Konami in this regard at least.

I just wish we had more to do here, something like all teams unlocked for offline matches, a Master League, a League/Cup and, most of all for me, an editor with depth. One more thing that bothers me is related to my local club, I'm glad it's in here, but they were quite lazy in a few things, mostly the kits, the stripes on our away kit don't seem to follow their proper proportions, and the shorts/socks are identical to the home kit, instead of actually being different colors like in real life, I suppose they couldn't be bothered to make them... or be bothered to update the kits at all for that matter, we've had new kits for a few months now and they're not in here, I suppose they'll wait for the eFootball 2023 update and change kits yearly as usual... but one of the main advantages this sort of model has over the classic PES model is being able to change things on the fly instead of waiting a whole year, so why not do it? I wouldn't be so bothered by that if we actually had an editor like before where I could make anything I wanted... I apologize, this might sound like nothing but rambling, but I'm really into kits and the editor, so it really does bother me.
 
I haven't played this in a while, mostly because it's still quite unfinished in terms of content and a lot of features I loved from PES are still missing, but after a few matches I must say that they're really going in the right direction when it comes to how it plays, it doesn't feel as broken as it did before, there's actual polish from what I've experienced, and it feels closer to FOX Engine PES, sometimes even surpassing it in a few specific aspects. I'm trying to find some fun in Dream Team, even though the offline content for it is quite lacking, but just trying to build squads with all of the GP I'm being given for free can be a good distraction at least, and speaking of GP... it's something I have to give Konami credit for, I've barely played this and yet I still have a lot of GP, also I don't have to worry about expensive contracts like I did in PES... while this new direction for the franchise was clearly taken with the online crowd in mind, to make a profit through micro transactions, I don't feel as if it's needed to get the most out of what it has to offer, unlike most things that follow a F2P model like this one, so I appreciate Konami in this regard at least.

I just wish we had more to do here, something like all teams unlocked for offline matches, a Master League, a League/Cup and, most of all for me, an editor with depth. One more thing that bothers me is related to my local club, I'm glad it's in here, but they were quite lazy in a few things, mostly the kits, the stripes on our away kit don't seem to follow their proper proportions, and the shorts/socks are identical to the home kit, instead of actually being different colors like in real life, I suppose they couldn't be bothered to make them... or be bothered to update the kits at all for that matter, we've had new kits for a few months now and they're not in here, I suppose they'll wait for the eFootball 2023 update and change kits yearly as usual... but one of the main advantages this sort of model has over the classic PES model is being able to change things on the fly instead of waiting a whole year, so why not do it? I wouldn't be so bothered by that if we actually had an editor like before where I could make anything I wanted... I apologize, this might sound like nothing but rambling, but I'm really into kits and the editor, so it really does bother me.
100% agreed. Trying to not buy fifa 23 but I need more to do on efootball as a strictly off line player. Been playing since the ps1 days but I need a full football game to play... Otherwise back to Pes 2021
 
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The #efootball2023 will not have a significant change in terms of modes. We will have name change and license updates. The game will continue on the same course.👎

If the data does not fail me next week we will have a patch fixing some defensive issues. https://t.co/BqHebIHEkb

😐

They already talked about modes they will be paid DLC like Master League and non paid ones maybe like Team Lobby Match
 
I don't know why we continue to have these conversations about realism as it pertains to manual vs assisted controls when that's more of a play style for certain players than anything else. IMO, it doesn't make the game any more or less real. The only thing manual has over assisted is you have full control of where you pass and shoot the ball. It makes the game more challenging. That's it, and I say as some who enjoys playing with manual controls on occasion.

Today, I decided to reinstall efootball. After months of disappointment since April's V1.0 release, I decided to try it out and see if there are any significant improvements with the game. Where we at with this version? V1.15 V1.16? I lost count.

After playing some offline and online matches, I have to say it's gotten better in some areas, and worse in others, but overall, it's still not good enough, not even close. I have seen the noticeable improvements with player movement, ball movement, dribbling, responsiveness, and attacking play. There is more freedom of movement when you're moving around. It's too bad they still don't have the option for us to send a teammate on a run, like how it was done in the past. That's an integral part of football and they can't even be bother to include that. So much for realism.

There is difference between how it plays offline vs online. Offline doesn't have that delayed input that still plagues online matches. It also doesn't feel as janky as it does when you play online.

In game cutscenes are still inconsistent. Sometimes it's 50FPS, 30FPS during corners. Not good at all.

They've updated the roster so that's good. Kits are still outdated.

As far as animations are concerned, they need to ditch that stupid stumbling animation whenever the dribbler is intercepted. In real life, players don't stumble around like that when they lose possession. They should also ditch auto tackles. Who the fuck thought this was a good gameplay mechanic? Why can't they give the option for your team to either be aggressive and make risky tackles or stay on their feet?

When it comes to the AI, this is were I have my gripes. It's one of my pet peeves with football games. How smart are my teammates? Can they mimic the tactical awareness and the defensive capabilities that real footballers posses during their matches? Or are they just as dumb and derelict as in FIFA? Sad to say, they behave like the latter. Whether I play offline or online, AI teammates don't do a good job defending against the attack. There isn't much man marking going on. They leave gaps in the midfield. There's not much positional awareness on the pitch from your midfielders. I'm always forced to select my CBs to do the all the work because my midfielders would leave arches of space open for the opposition to exploit. This is where janguv's point about the midfield being absent rings true. I feel as though it's a step down from PES. PES didn't always have the best AI when it came to defending, but they were somewhat capable, even on harder difficulties.

Is it a design flaw or intentional? I mean, Coinami do love to go on and on about it's stupid 1v1 gimmick, but that's not how real football is played. If you can tolerate FIFA, then this is right up your alley.

If Efootball is the most realistic football game on the planet, then so is Fifa lol.
 
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I don't know why we continue to have these conversations about realism as it pertains to manual vs assisted controls when that's more of a play style for certain players than anything else. IMO, it doesn't make the game any more or less real. The only thing manual has over assisted is you have full control of where you pass and shoot the ball. It makes the game more challenging. That's it, and I say as some who enjoys playing with manual controls on occasion.

Today, I decided to reinstall efootball. After months of disappointment since April's V1.0 release, I decided to try it out and see if there are any significant improvements with the game. Where we at with this version? V1.15 V1.16? I lost count.

After playing some offline and online matches, I have to say it's gotten better in some areas, and worse in others, but overall, it's still not good enough, not even close. I have seen the noticeable improvements with player movement, ball movement, dribbling, responsiveness, and attacking play. There is more freedom of movement when you're moving around. It's too bad they still don't have the option for us to send a teammate on a run, like how it was done in the past. That's an integral part of football and they can't even be bother to include that. So much for realism.

There is difference between how it plays offline vs online. Offline doesn't have that delayed input that still plagues online matches. It also doesn't feel as janky as it does when you play online.

In game cutscenes are still inconsistent. Sometimes it's 50FPS, 30FPS during corners. Not good at all.

They've updated the roster so that's good. Kits are still outdated.

As far as animations are concerned, they need to ditch that stupid stumbling animation whenever the dribbler is intercepted. In real life, players don't stumble around like that when they lose possession. They should also ditch auto tackles. Who the fuck thought this was a good gameplay mechanic? Why can't they give the option for your team to either be aggressive and make risky tackles or stay on their feet?

When it comes to the AI, this is were I have my gripes. It's one of my pet peeves with football games. How smart are my teammates? Can they mimic the tactical awareness and the defensive capabilities that real footballers posses during their matches? Or are they just as dumb and derelict as in FIFA? Sad to say, they behave like the latter. Whether I play offline or online, AI teammates don't do a good job defending against the attack. There isn't much man marking going on. They leave gaps in the midfield. There's not much positional awareness on the pitch from your midfielders. I'm always forced to select my CBs to do the all the work because my midfielders would leave arches of space open for the opposition to exploit. This is where janguv's point about the midfield being absent rings true. I feel as though it's a step down from PES. PES didn't always have the best AI when it came to defending, but they were somewhat capable, even on harder difficulties.

Is it a design flaw or intentional? I mean, Coinami do love to go on and on about it's stupid 1v1 gimmick, but that's not how real football is played. If you can tolerate FIFA, then this is right up your alley.

If Efootball is the most realistic football game on the planet, then so is Fifa lol.
Fuma does not „only“ offer a more challenging gameplay… it changes the gameplay massively. Fuma gives you the chance for passes and shots you can’t do on assisted settings. Those manual inputs create runs and spaces… it’s just different.
 
The #efootball2023 will not have a significant change in terms of modes. We will have name change and license updates. The game will continue on the same course.👎

If the data does not fail me next week we will have a patch fixing some defensive issues. https://t.co/BqHebIHEkb

😐

Again still no significant change in modes? And I bet we still can only play with 9 teams offline without unlocking the rest via modding?
What a disaster in all its aspects except for the gameplay which has potential
 
Official

In preparation for the new season, we will be updating eFootball™ 2022 to eFootball™ 2023 in late August.

eFootball™ 2023 will include additional domestic leagues, as well as data updates to reflect promotions/relegations and player transfers.

■ In-Game Asset and Other Data Carryover

The following in-game assets will be carried over.

・ eFootball™ Coins

・ GP

・ eFootball™ Points

・ Player Data

・ Manager Data

・ Objectives

・ Login Bonus

・ In-game Items

・ Settings

However, please note that these following in-game assets may undergo changes.

・ Player and Manager Affiliations

・ Player Card Designs

■ Large-scale maintenance for License Update

We are planning to implement a large-scale maintenance in November for the process of in-game asset carryover.

Following the large-scale maintenance, the majority of "Standard" players signed in eFootball™ 2022 will have their affiliations and photos updated.

In addition, players that are no longer available will be replaced with in-game items of equivalent value.

Please note that the aforementioned information is tentative, and we will be releasing more details as soon as possible.

Link: https://www.konami.com/efootball/en-us/topic/news/490
 
Official

In preparation for the new season, we will be updating eFootball™ 2022 to eFootball™ 2023 in late August.

eFootball™ 2023 will include additional domestic leagues, as well as data updates to reflect promotions/relegations and player transfers.

■ In-Game Asset and Other Data Carryover

The following in-game assets will be carried over.

・ eFootball™ Coins

・ GP

・ eFootball™ Points

・ Player Data

・ Manager Data

・ Objectives

・ Login Bonus

・ In-game Items

・ Settings

However, please note that these following in-game assets may undergo changes.

・ Player and Manager Affiliations

・ Player Card Designs

■ Large-scale maintenance for License Update

We are planning to implement a large-scale maintenance in November for the process of in-game asset carryover.

Following the large-scale maintenance, the majority of "Standard" players signed in eFootball™ 2022 will have their affiliations and photos updated.

In addition, players that are no longer available will be replaced with in-game items of equivalent value.

Please note that the aforementioned information is tentative, and we will be releasing more details as soon as possible.

Link: https://www.konami.com/efootball/en-us/topic/news/490
What is this bullsiit, basically for us offline players. Transfers will be done for the 9 teams lol. As an offline player that's all I'm getting from this announcement.
 
Again still no significant change in modes? And I bet we still can only play with 9 teams offline without unlocking the rest via modding?
What a disaster in all its aspects except for the gameplay which has potential
I want to look to this thing from another view : if they don't put all teams in files no one can unlock them ?
 
I want to look to this thing from another view : if they don't put all teams in files no one can unlock them ?
That’s the point, the teams are there, even edit mode is already built but we don’t have access to them
Why do they keep holding this back, it is not that offline modes will take profit from online game modes
 
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