Pagi84
Championship
Football games have been stagnate and dare I say regressing for many years now, obviously because gameplay means nothing anymore, it’s all about milking the consumer dry with Dream Team and FUT instead.
Here are my ideas to refresh football games and make the new EFootball games the most realistic ever and yet most fun too.
New Features:
Players visibly tire about the 60 minute mark, as a consequence of this player passing speed and accuracy is heavily nullified, so passing requires added skill and concentration. A pass that before took 20% power now takes 55% or will be short and slow. It’s often what is seen at end of games as players tire, tempo slows down, pressing way down and more mistakes.
Also, players can’t sprint off or on the ball past about 5 seconds late in games, also due to tiredness. Obviously the effect of these will differ depending on how much sprinting and pressing completed in first 65 minutes say. Then ye you can do subs to replace tired players but player attributes need to matter more, so ye take your tired Modric off but the replacements passes will be noticeably slower, less accurate and you’ll possess less control and agility etc. So stats and stamina need to be much more pronounced and skill based, this will all add depth, an extra layer where currently is none. Creating a more realistic tempo, as passes aren’t all hyper accurate and exactly at feet.
Another added dimension to gameplay should be any pass up to 10m is automated, at least the direction and any pass above 10m is semi at most and ideally manual. This would then reward skilled gamers and create a necessary skill gap and not allow players to just mash buttons and spam through balls requiring no thought or skill and completely ignoring the highly required skill of decision making that most separates good players from bad. Everything will have a precarious risk/reward element attached to it, as everything should have and not be catering to mindless button mashing.
Shooting should be set to semi if under 10-15yards and manual anything over 15 yards, so once again a skill gap is created and those skilled enough at risky long shots are rewarded handsomely with regular long distance goals. As the goalies should be unable to reach the corners of the goal if the shot is accurate enough.
Good tight close control should only be possible with good players and only activated if not sprinting and/or you remember to hold the control button (L2) before receiving the ball. That way those who are more thoughtful and measured gain that advantage that they should be given for advanced decision making abilities. All these changes reward skill and decision making, as opposed to automated button spamming, which is the only thing rewarded now.
Clean shots/volleys/headers etc only possible if timed near perfectly like Top Spin 4’s shot system, otherwise you get scuffed shots. With any shot the End result is realistic based upon how well you time the shot and if body position is realistic.
Players still have option of everything automated like before with an all auto filter available online, but the default standard should be what I have outlined here.
Team and player ID and AI is the next most important thing but is easy to fix, just have each player/team coded so they are replicating their real life selves and regular tendencies. Example= Spurs play counter and no press 75% of time and Son will attempt to dribble past nearby players 75% of the time and attempt many long shots and shots with power that hit the target 20% of the time when in 5m of space and within 30m of goal. Barca pass constantly and 70% possession, code them neatly never long pass from defence. Haaland’s movement away from defenders coded to be excessive, like 5-8 times per game he is in box in space away from defenders etc.
Dribbling system should be changed, so you can only dribble using the right stick and it's all about touch, feel and how much pressure you put on the right stick and at the right rhythm. So if you press right stick light then you will dribble a very short distance and you can dribble past many but have to time right stick presses very exact, otherwise you'll just lose the ball.
Chipped and regular through balls MANUAL ONLY, none of this spamming to Mbappe nonsense. You want a good pass, you've got to earn it! All about exact accurate passes at the right time, otherwise ball is off target or over/under hit.
For defending I hate canned tackle buttons, looks and feels unnatural so forget that, just run and take the ball or jockey and intercept. You can pressure and get a com player to press all you want, but as I said at like 60 minutes your players will be dead on their feet and unable to press at all really, leaving massive gaps in defence and affecting defensive positoning.
Thoughts on what I’ve suggested and any additions of your own on how to freshen up football games?
Here are my ideas to refresh football games and make the new EFootball games the most realistic ever and yet most fun too.
New Features:
Players visibly tire about the 60 minute mark, as a consequence of this player passing speed and accuracy is heavily nullified, so passing requires added skill and concentration. A pass that before took 20% power now takes 55% or will be short and slow. It’s often what is seen at end of games as players tire, tempo slows down, pressing way down and more mistakes.
Also, players can’t sprint off or on the ball past about 5 seconds late in games, also due to tiredness. Obviously the effect of these will differ depending on how much sprinting and pressing completed in first 65 minutes say. Then ye you can do subs to replace tired players but player attributes need to matter more, so ye take your tired Modric off but the replacements passes will be noticeably slower, less accurate and you’ll possess less control and agility etc. So stats and stamina need to be much more pronounced and skill based, this will all add depth, an extra layer where currently is none. Creating a more realistic tempo, as passes aren’t all hyper accurate and exactly at feet.
Another added dimension to gameplay should be any pass up to 10m is automated, at least the direction and any pass above 10m is semi at most and ideally manual. This would then reward skilled gamers and create a necessary skill gap and not allow players to just mash buttons and spam through balls requiring no thought or skill and completely ignoring the highly required skill of decision making that most separates good players from bad. Everything will have a precarious risk/reward element attached to it, as everything should have and not be catering to mindless button mashing.
Shooting should be set to semi if under 10-15yards and manual anything over 15 yards, so once again a skill gap is created and those skilled enough at risky long shots are rewarded handsomely with regular long distance goals. As the goalies should be unable to reach the corners of the goal if the shot is accurate enough.
Good tight close control should only be possible with good players and only activated if not sprinting and/or you remember to hold the control button (L2) before receiving the ball. That way those who are more thoughtful and measured gain that advantage that they should be given for advanced decision making abilities. All these changes reward skill and decision making, as opposed to automated button spamming, which is the only thing rewarded now.
Clean shots/volleys/headers etc only possible if timed near perfectly like Top Spin 4’s shot system, otherwise you get scuffed shots. With any shot the End result is realistic based upon how well you time the shot and if body position is realistic.
Players still have option of everything automated like before with an all auto filter available online, but the default standard should be what I have outlined here.
Team and player ID and AI is the next most important thing but is easy to fix, just have each player/team coded so they are replicating their real life selves and regular tendencies. Example= Spurs play counter and no press 75% of time and Son will attempt to dribble past nearby players 75% of the time and attempt many long shots and shots with power that hit the target 20% of the time when in 5m of space and within 30m of goal. Barca pass constantly and 70% possession, code them neatly never long pass from defence. Haaland’s movement away from defenders coded to be excessive, like 5-8 times per game he is in box in space away from defenders etc.
Dribbling system should be changed, so you can only dribble using the right stick and it's all about touch, feel and how much pressure you put on the right stick and at the right rhythm. So if you press right stick light then you will dribble a very short distance and you can dribble past many but have to time right stick presses very exact, otherwise you'll just lose the ball.
Chipped and regular through balls MANUAL ONLY, none of this spamming to Mbappe nonsense. You want a good pass, you've got to earn it! All about exact accurate passes at the right time, otherwise ball is off target or over/under hit.
For defending I hate canned tackle buttons, looks and feels unnatural so forget that, just run and take the ball or jockey and intercept. You can pressure and get a com player to press all you want, but as I said at like 60 minutes your players will be dead on their feet and unable to press at all really, leaving massive gaps in defence and affecting defensive positoning.
Thoughts on what I’ve suggested and any additions of your own on how to freshen up football games?
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