EA SPORTS FC 27

What a weird feeling I have after a first few hours with the game.

It started so well, the game has a new intro where you start after entering the Bernabeau, POV from what is revealed later is Mbappe. You walk through the entrance and all you can control is where you look. It's a nice touch with some interactive elements where you need to focus on certain players, manager etc. You walk onto the pitch and then run through some basic controls on the pitch, like a warm up pre-game. However then it takes you to the intro of the grounds, which reminds me of the FIFA 20 intro where it tried to get you to play Volta. I was out of there in a flash.

I played kick-off first, Man Utd v Liverpool, I tried competitive first, which felt horrible to be honest, so I quit out and played same match in authentic.

Now I'm going to be brief because I've started a career mode and want to play more matches before I really get into it, but first impressions are:

• Visually underwhelming, really poor LOD, but it's a beta so lets not dwell on that.

• Overall feel very similar to FC26, definitely going to need some slider magic as it stands. Game feels slow, uneventful etc. Lack of teammate support, only real way to break through teams is triggering runs for the wingers and playing a through pass because defense is pushed up, just trying to create a moment where you can trigger that situation - very predicatble and boring.

• You feel the physicality for sure, and it looks nice, but unfortunately it's having a very horrible impact on the game. What it creates is a very difficult game to hold possession, and in turn, very difficult to pass the ball around. They've tried to create that physical impact that tends to happen where you see players bump someone releasing the ball. What it creates though is many instances of you losing possessions just as you pass, as the AI know when the button is pressed and charge into you.

• AI is very agressive in general, which again I like the idea, but the implementation is poor. Right now, you'll see no fouls when the AI is pressuring, usually perfectly timed tackles and physical pushes. Where you will see fouls is when they decide to slide tackle you for no reason what so ever, and usually get a card. So no small fouls, just crazy ones.

• What annoys me is that I can see they've tried to add weight, but it's really made the game unresponsive. Releasing the ball quick is one thing that isn't great, you'll lose possession often when you want to release quickly, but also when you win a tackle, more often you'll lose possession quickly because you'll get tackled trying to get hold of the ball after a tackle. The FUT players call this 'bounce back', and it's very common here.

• Only positive I've found so far is when playing the next match which was Barcelona vs Real Madrid, as Madrid I felt the uniqueness in Bellingham and Vini Jr, whether it be quickness of dribbling or stability on the ball.

Apologies for negative start. Will now take some time to put the hours in career mode and report back. So far very concerning.
 
I dont want to really put too much out there since there is an NDA but fk it as everyone else seems to not care.

I'll say this.

I played as Ipswich vs Man City. I played on Legendary. Authentic, all default other stuff.

Goals 0 - 0
Shots 2 - 0

City didnt register a shot on goal all game. Ended a draw. They got 5 yellows for tackles that people used to complain to me about when including KILL_EVERYONE flag on the locale.ini. They almost saw red.

The AI just isn't smart enough to make attacks that I couldnt easily defend against AND even though they had Semenyo AND Doku, they somehow couldnt outpace my defenders (who are slow).

I found the game very similar to my earlier mods for FC 26, so its FC 26 with micro changes.

So many improvements but extreme problems elsewhere that havent been addressed.
 
Well, I think I'll finally save my money this year; from what I've seen, the game is practically unchanged.
You have to try the game yourself before judging it. Everyone is different, and each person has their own opinion and skill level, so it doesn’t make sense to base your decision solely on what other people think.


The game will be available on EA Play Trial for up to 10 hours, so it might be better to subscribe and try it yourself.
 
I’ve come to the conclusion that without a completely new engine, there’s nothing left to be done; there are certain things that require a totally new foundation. While mods help a bit, they can't bring the game up to a decent standard because the underlying base is what it is, and there's no way around it
 
I have played it and I loved it😅. I have read the different feeling and I have the opposite on the pitch.
Tips : used dynamic for CPU behaviour. Tactic is random.

I have found the pleasure I have with FIFA 14. This heaviness in your control, the freedom on the ball.
3 problems :
-CPU shoot sometimes to early when they have an open field.
-Pass speed is too high
-very high defense

But I love :
- fouls😍 with physicality
- freedom of the ball,
-many bad controls
- many new animations
- you have to build your game every time
- FUMA is really nice

I know I'm the only one with this feeling, but I didn't lie. I like what EA did in this beta.
Many little tweaks but a deeper gameplay, more realistic.
 
I dont want to really put too much out there since there is an NDA but fk it as everyone else seems to not care.

I'll say this.

I played as Ipswich vs Man City. I played on Legendary. Authentic, all default other stuff.

Goals 0 - 0
Shots 2 - 0

City didnt register a shot on goal all game. Ended a draw. They got 5 yellows for tackles that people used to complain to me about when including KILL_EVERYONE flag on the locale.ini. They almost saw red.

The AI just isn't smart enough to make attacks that I couldnt easily defend against AND even though they had Semenyo AND Doku, they somehow couldnt outpace my defenders (who are slow).

I found the game very similar to my earlier mods for FC 26, so its FC 26 with micro changes.

So many improvements but extreme problems elsewhere that havent been addressed.
Thanks for the super honest feedback mate. This is so disheartening. Atleast patch wise, it will be easier to port your mods into FC 27 since fundamentally, it's just FC 26 with a new career mode. I will wait for this game to get cheap before i buy it. In the meantime, i will look into modding FIFA 17 or FIFA 16.
 
That's sp weird actually .. the visual in the video below it's looks like FC26 even slightly better


Yes agree, and I think that’s the difference. In the beta it’s still last season kits, so clearly it’s a specific version of the game with the purpose only for testing certain features, not visuals.
 
I have played it and I loved it😅. I have read the different feeling and I have the opposite on the pitch.
Tips : used dynamic for CPU behaviour. Tactic is random.

I have found the pleasure I have with FIFA 14. This heaviness in your control, the freedom on the ball.
3 problems :
-CPU shoot sometimes to early when they have an open field.
-Pass speed is too high
-very high defense

But I love :
- fouls😍 with physicality
- freedom of the ball,
-many bad controls
- many new animations
- you have to build your game every time
- FUMA is really nice

I know I'm the only one with this feeling, but I didn't lie. I like what EA did in this beta.
Many little tweaks but a deeper gameplay, more realistic.
Maybe it’s good for FUMA players?

Noted on setting AI to dynamic, will try it next time.

I did have a better experience when playing pre-season, the teams were Sociedad, Stuttgart and Augsburg. I didn’t concede any goals (playing Legendary), but the crazy challenges weren’t there and I even got some fouls from general play. Bad thing was it was too easy in the end, and all the goals were break aways because of high defence.

Just a bit repetitive right now.
 
I have played it and I loved it😅. I have read the different feeling and I have the opposite on the pitch.
Tips : used dynamic for CPU behaviour. Tactic is random.

I have found the pleasure I have with FIFA 14. This heaviness in your control, the freedom on the ball.
3 problems :
-CPU shoot sometimes to early when they have an open field.
-Pass speed is too high
-very high defense

But I love :
- fouls😍 with physicality
- freedom of the ball,
-many bad controls
- many new animations
- you have to build your game every time
- FUMA is really nice

I know I'm the only one with this feeling, but I didn't lie. I like what EA did in this beta.
Many little tweaks but a deeper gameplay, more realistic.

CPU is better and more creative than in EA FC 26? What about CPU pressing? Better than last year?

Did you try to change sliders like ''Controlled sprint dribbling'' or ''Sprint dibbling'' , there is any impact on gameplay?
 
Sliders FC 27

PLAYER SPEED

  • Sprint speed USER : 35
  • Sprint spedd CPU : 35
  • Acceleration USER : 48
  • Acceleration CPU : 48


SHOOTING

  • All shooting error sliders : 50
  • All shooting speed / Height sliders : 50
  • Regular shot error USER : 52
  • Regular shot error CPU : 52
  • Regul shot speed USER : 48
  • Regular shot speed CPU : 48
  • Finess shot error USER : 55
  • Finess shot error CPU : 55
  • Finess shot speed USER : 48
  • Finess shot speed CPU : 48
  • Chip shot error USER : 60
  • Chip shot error CPU : 60
  • Chip shot height USER : 48
  • Chip shot height CPU : 48
  • Low Driven Shot error USER : 60
  • Low driven shot error CPU : 60
  • Low driven shot speed USER : 48
  • Low driven shot speed CPU : 48
  • Power shot error USER : 55
  • Power shot error CPU : 55
  • Power shot speed USER : 48
  • Power shot speed CPU : 48
  • Header shot error USER : 40
  • Header shot error CPU : 40

PASSING

  • All passing error sliders : 50
  • All passing speed/Height sliders : 50
  • Normal ground pass error USER : 55
  • Normal ground pass error CPU : 55
  • Normal ground pass speed USER : 45
  • Normal ground pass speed CPU : 45
  • Header pass error USER : 60
  • Header pass error CPU : 60
  • Through ground pass error USER : 55
  • Through ground pass error CPU : 55
-Through ground pass speed USER : 38

  • Through ground pass speed CPU : 38
  • Lobbed Through pass error USER : 55
  • Lobbed Through pass error CPU : 55
  • Lobbed Through pass height USER : 35
  • Lobbed Through pass height CPU : 35
  • Regular lob pass error USER : 55
  • Regular lob pass error CPU : 55
  • Regular lob pass height USER :35
  • Regular lob pass height CPU : 35
  • Cross Error USER : 60
  • Cross Error CPU : 60
  • Cross Height USER : 55
  • Cross Height CPU : 55
INJURIES

  • Injuriy frequency USER : 75
  • Injury frequency CPU : 75
  • Injuriy Severity USER : 30
  • Injury Severity CPU : 30
GOALKEEPING

  • Goalkeeper Ability USER : 50
  • Goalkeeper Ability CPU : 50
  • GK Deflection error USER : 99
  • GK Deflection error CPU : 99


TEAM POSITIONING

  • Marking USER : 65
  • Marking CPU : 65
  • Run Frequency USER : 45
  • Run Frequenccy CPU : 45
  • Line Height USER : 65
  • Line Height CPU : 65
  • Line Length USER : 35
  • Line Length CPU : 35
  • Line Width USER : 50
  • Line Width CPU : 50
  • Fullback positioning USER : 80
  • Fullback positioning CPU : 80

BALL CONTROL

  • Power bar USER : 50
  • First touch control error USER : 85
  • First touch control error CPU : 85
  • Intercept error USER : 90
  • Intercept error CPU : 90
  • Ball deflection error USER : 99
  • Ball deflection error CPU : 99
  • Jog dribbling USER : 50
  • Jog dribbling CPU : 50
  • Sprint dibbling USER : 50
  • Sprint dribbling CPU : 50
  • Controlled sprint dribbling USER : 50
  • Controlled sprint dribbling CPU : 50
DEFENDING

  • -Tackle assistance USER : 40
  • -Tackle assistance CPU: 40
  • - Physicality impact USER : 99
  • -Physicality impact CPU : 99
  • -Regular jockey speed USER : 50
  • -Regular jockey speed CPU : 50
  • -Sprint jockey speed USER : 50
  • - Sprint jockey speed CPU : 50



  • CPU SLIDERS

AI BEHAVIOUR


  • AI Behaviour : CUSTOM
  • Competitor mode CPU Opponent : ON-OFF
  • Competitor mode CPU Teammate : ON-OFF
  • Player based difficulty CPU Opponent: ON-OFF
  • Player based Difficulty CPU Teammate : ON-OFF


CPU OPPONENT

  • Defending aggression : 50
  • Stand tackle frequency : 50
  • Sliding tackle frequency : 50
  • Professionnal foul frequency : 50
  • Buildup speed : 50
  • Regular shot frequency : 50
  • Chip shot frequency : 50
  • Low driven shot frequency : 50
  • Finess shot frequency : 50
  • Long shot frequency : 50
  • Power shot frequency : 50
  • First touch pass frequency : 50
  • Regular cross frequency : 50
  • Early crossing frequency : 50
  • Dribble frequency : 50
  • Skill move frequency : 50


CPU TEAMMATE

  • Defending aggression : 50
  • Stand tackle frequency : 50
  • Sliding tackle frequency : 50
  • Professionnal foul frequency : 50
  • Buildup speed : 50
  • Regular shot frequency : 50
  • Chip shot frequency : 50
  • Low driven shot frequency : 50
  • Finess shot frequency : 50
  • Long shot frequency : 50
  • Power shot frequency : 50
  • First touch pass frequency : 50
  • Regular cross frequency : 50
  • Early crossing frequency : 50
  • Dribble frequency : 50
  • Skill move frequency : 50
Thanks for sharing!

Did you already found out how the dribbling sliders (jog, sprint) work?

Setting the dribbling stats to 20 and below is a key value to smooth out animations and get some sort of player weight. Would be great to hear if these sliders work like some sort of global edit for turning speed with the ball.
 
how is players weight guys?Does the player take extra steps to turn or do we still have the twitchy ice skatey movement? How are are ball physics? Do you feel the ball seperate and heavy?
 
In my opinion, in Fifa 14 next-gen, the feeling of the ball as being a separate entity, and the ball physics, in general, are unmatched.
My favorite football game. Still play it regularly.
That what i through when i buy that version 4 years ago. Well not litterally "football game" (just the best Fifa version, i've more PES feeling on that gen) was also the famous FIFA 14 PS4...
Until i discovered FIFA 16 PS3 under impact Engine.
That version remove all that i hated about the 16 (floating, skating etc.) and feels more authentic directly, one half time and you understand what i mean.

The second if i got to choose on PS4 because to be honest : i practically hated all versions would be the 17 which got big bug like the ball going from a part of the pitch to another like a missile, and some weird contact. But at the end with patch (to be honest i sold it before as i prefered PES 2017 at the time/Not now... Weirdly i found practically all games from that era very mediocre except the one i mentionned and starting from PES 19 to 21 > that's my taste no debate with me about it i won't answer)
I will check if FIFA 17 will be available on Steam because as Fifa have closed their servers so read carefully about what my advice if ever, one day, you decide to buy it on Console : you may get, from FIFA 16 to FIFA 19 IF you don't have an old save you didn't erased : plenty of missing boots / players with not feet so / and from the worsts case : no faces. But on PC, you may can found their "update 1.01 to 1.0X" with the package coming with it. Because that's the issue : you will get the 1.04 update, but not the player's changes updates coming with it :/

Weirdly, FIFA 14 PS4 and FIFA 16 PS3 are very very ressembling more than any versions, Fifa 16 gives the impression to have more freedom (and you got it/but it's not that easy to handle it neither).
 
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