EA SPORTS FC 27

Some career gameplay at 21 minutes. The ball is free and the CPU on legend is better than in the beta. Some fouls and physicality too.


Sorry Saturator, you're a respected member of the community and you make great efforts but there's being positive and then there's just being dilusional. It becomes hard to take what you say seriously anymore as it's like you're seeing totally different things to everyone else, or just ignoring it.
 
I mean it looks slightly better than FC 26 which was a bit better than FC 25. But FC 25 dropped the level so much from FC 24 that the base game is still catching up. I can't help but notice the perfect defensive line that @Chris Davies mentioned. Tactically, all players are like elites regardless who you play against. They position themselves perfectly and it really makes the game static for me.
 
Sorry Saturator, you're a respected member of the community and you make great efforts but there's being positive and then there's just being dilusional. It becomes hard to take what you say seriously anymore as it's like you're seeing totally different things to everyone else, or just ignoring it.
Don't be sorry mate, every opinion is important.
I have played the beta so i can said what is different in the retail game.
That's all.

Legendary is harder, the ball has more freedom. For me, it's two good points. Now i want to play it with my settings.

I said too that I didn't like the gamespeed and the rocket passes with vanilla Authentic sliders, too quick for my taste. I'm not a Creative network guy so I have to wait the real release of the game.
Tomorrow I will post in the right section some gameplay, with maybe some tweaks in Authentic sliders. With my point of view because I know the settings of the videos

I'm here to show in videos to the community what is ok and what is not. No lies.
If the game is bad I will tell everybody to not buy it.
But if the game is maybe good, why i shouldn't talk about what is good or better than the previous games?

Everybody knows here about the sliding, the collision bugs, the bad footplanting.
But having some physicality and fouls in the game, it's good for us. It's a step in the good direction.
But of course we need even more !
 
What has always got me is that the ball never leaves the foot in a correct manner, especially when making tight angle passes. It is because of EA's system of handling errors. If it is not an error, it moves at the "normal" straight and true rate to the exact pre-determined position. If it does error, you get physics based movement to a new pre-determined off from the desired position. This is why the game looks so odd with the system competing with itself.

I've always thought it was strange and now I know why.
 
I agree and in no way am I about to defend it, but the first thing I noticed is how exaggerated all of that is because of how that person is playing the game. He never even stops to take a touch with his players, he just hits X and ping pongs his way through the team (another game flaw admittedly).

Each to their own but I could never enjoy ANY football game playing like that.
It's me 🤣

I didn't think I was like that, but on the recording it was ridiculous.
 
It's me 🤣

I didn't think I was like that, but on the recording it was ridiculous.

Ah sorry mate! It’s nothing personal, genuinely. I was just trying to make the point that the flaws and mechanics of the game look so much more obvious when you play at speed.
 
I agree and in no way am I about to defend it, but the first thing I noticed is how exaggerated all of that is because of how that person is playing the game. He never even stops to take a touch with his players, he just hits X and ping pongs his way through the team (another game flaw admittedly).

Each to their own but I could never enjoy ANY football game playing like that.
May be they also need to do rebrending and call it something like "ePingPong Sports 27" :COOL:.
 
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