EA Sports FC 25 Gameplay Modding Tutorial Series

Paul-v

Championship
2 October 2013
UK
Swansea City
Hi guys,

For those who aren't subscribed to my YouTube channel. I would like to announce here that I am working on a Gameplay Modding Tutorial series of videos.

I will try and list all of the videos in this thread and first post (subject to forum rules). If anybody has any ideas for subjects you'd like me to cover. Let me know here or via a comment on a YouTube video (which is good for YouTube algorithms so please do so!).

Introduction and Easy Movement changes

Error system (Shooting & Passing)
TBD - Due by 8th/9th November

Advanced Movement
TBD


Other Tutorials:

How to install FC 25 mods using FMT​


How to delete and block official Gameplay Live Tuning Update​


Off Topic: For all those who passed on their get well wishes. Just an update. Even though I was diagnosed with ME, I am being tested for a lot of other illnesses. It's a long process ahead. Many thanks in any case.
 
What a wonderful Project @Paul-v
I am pretty sure there are many Guys interested in as well as myself. To find a starting point was always a Problem for me when I thought about doing some little adjustments by myself on top of some GP mods. So thanks for this. I detected more movement on your YT Channel the last days. :))
 
Thank you your videos have helped a lot since I recently got into FC 25 and modding it.

Two things I’m trying to understand are related to adding mods and title updates. For each title update, previous mods don’t work right? We have to wait until the mod is adjusted for the most recent TU?

Also, is there a way to remove an applied mod? So that the game doesn’t crash with a new TU. I just reverified the files in Steam and that worked, but was wondering if there was a different way. I removed mods in fifa mod manager and ran the game but that didn’t work, only reverifying files. Anyway, thanks again 🙏
 
Thank you your videos have helped a lot since I recently got into FC 25 and modding it.
You are very welcome :)

Two things I’m trying to understand are related to adding mods and title updates. For each title update, previous mods don’t work right? We have to wait until the mod is adjusted for the most recent TU?
It depends on what has been modded and what has been officially updated. So with gameplay mods, if EA do a big update to gameplay which adjusts the available settings (i.e. adds one or removes one variable). Then it needs rebuilding.

With FIFA Mod Manager, all Legacy mods break after a title update, even if there are no changes by EA.
With FMT, all Legacy mods will continue to work until there a change to original file, simular to point 1.

Also, is there a way to remove an applied mod? So that the game doesn’t crash with a new TU. I just reverified the files in Steam and that worked, but was wondering if there was a different way. I removed mods in fifa mod manager and ran the game but that didn’t work, only reverifying files. Anyway, thanks again 🙏
Post FC25, I understand FIFER developed a very similar system in FMM to me (FMT) although both do things differently. This is very new and very likely to break after an update. Just the way it is right now. I have had the system in place since FC24 and its worked fine for me. Just lots of people prefer FMM for various other reasons. Hope that helps.

What a wonderful Project @Paul-v
I am pretty sure there are many Guys interested in as well as myself. To find a starting point was always a Problem for me when I thought about doing some little adjustments by myself on top of some GP mods. So thanks for this. I detected more movement on your YT Channel the last days. :))
Sure. Even if it helps 1 person, I feel it will be good to do :) and yeah I am trying something with YT to see if I can gain some knowledge in an area I dont know much about. Video capture, Streaming, Recording and sharing in a different way. As well understanding how difficult it is to gain any kind of following on there. On top of all that my daughter has taken an interest, so I thought it best to teach her by showing her.
 
You are very welcome :)


It depends on what has been modded and what has been officially updated. So with gameplay mods, if EA do a big update to gameplay which adjusts the available settings (i.e. adds one or removes one variable). Then it needs rebuilding.

With FIFA Mod Manager, all Legacy mods break after a title update, even if there are no changes by EA.
With FMT, all Legacy mods will continue to work until there a change to original file, simular to point 1.


Post FC25, I understand FIFER developed a very similar system in FMM to me (FMT) although both do things differently. This is very new and very likely to break after an update. Just the way it is right now. I have had the system in place since FC24 and its worked fine for me. Just lots of people prefer FMM for various other reasons. Hope that helps.


Sure. Even if it helps 1 person, I feel it will be good to do :) and yeah I am trying something with YT to see if I can gain some knowledge in an area I dont know much about. Video capture, Streaming, Recording and sharing in a different way. As well understanding how difficult it is to gain any kind of following on there. On top of all that my daughter has taken an interest, so I thought it best to teach her by showing her.
Thank you for the clarification and info. So if I use FMT, I can apply the serie a license mod for example, and new TU’s won’t break that mod? If I’m understanding correctly
 
Thanks so much for these vids! Your work has been excellent at keeping the game challenging!
I was reading your comment above: "With FMT, all Legacy mods will continue to work until there a change to original file, simular to point 1." --

Does this mean we can continue using the last update of FMT (from last week or so)? And there's no need for me to mess around with the SDK generator console?
I remember you adding that in back for FC24 but never used the feature... The current iteration of FMT just keeps chugging along?

thanks much
 
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