Hatrickhero
Championship
- 8 March 2021
one question , is this game worth getting? or can i still continue playing fifa 23 offline career mode? is this game better in career mode ai and stuff?
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I think it's an upgrade from 23 primarily for the defensive line alone. They get past the halfway line in the attack, they come up to meet forwards in defense. The CPU's attack can vary so much as well. It's brilliant to see the teams play out from the back and have actual patience not by force, but actual tactical or scenario choice.one question , is this game worth getting? or can i still continue playing fifa 23 offline career mode? is this game better in career mode ai and stuff?
Hi @Matt10, big fan here of the community sliders since FIFA 14. Can you please tell me your preference now regarding game speed and difficulty?--------------------
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Changelog & Updates:
Timestamp: 11/10/2023 - This is where we have finished with Version 5. I've included a brief summary below. Enjoy!
The main focus here was to get the shape back. We started to see some ease of play through the midfield because of how the central midfielders would run into each other, or just seem very tight. Almost as if the animations were playing out like they were defending a corner, rather than looking like a bank of 4 that is okay letting runners past. From there, we wanted to conserve the resistance on the wings, but also allow numbers get behind the ball in the defensive thirds.
Rather than go through each difficulty set, I wanted to provide a general understanding of key slider values and why we came to the values we chose.
ā¼Default vs Slow pace: For Default pace, we know the animations are just slightly sped up, but not by massive amounts. We bumped Sprint slightly in the set from 5 to allow the CPU to catch up a bit more when needed. For slow, the same values were used as they were in previous sets.
ā¼Sprint Speed: Again, we just need to ensure there is less CB jockey and also when the CPU chooses to DAA, they can recover in time.
ā¼Acceleration: A discrepancy is necessary to bridge the initial acceleration in 1v1 positions vs the CPU, especially on slow game speed.
ā¼Shot Error: No real changes here as they are still resulting in variety of shots on and off target.
ā¼Pass Error: We noticed that the CPU became a bit too indecisive and also performed too many reverse passes that didn't make much sense. As a result, we reduced the pass error values in some sets to ensure we are not missing out on variety and challenge.
ā¼Shot Speed: Relative to the GK value at now 60, this works to allow deflections and the ball being caught. I think it was a bit of an eyesore at 51, so we're keeping it here.
ā¼Pass Speed: The ball has to be alive, and the only way to do that is raise pass speed. At 40, it was fine, and that is a lot of testers' personal preference, but at 39 - we get a lot of what was good with 38, but still get a bit of what is good at 40. Again, personal preferences, that's FIFA.
ā¼GK Ability: It had to be raised for the save animations alone. It's still not perfect, but it's better than on 50. The patch update addressed the near post issues, so it's in an even better spot than before. We also want to ensure we are raising GK to allow more punts near, or past, half-field - but can't afford to raise it so high every keeper becomes the next Buffon.
ā¼Marking: As much as we wanted to keep it at a higher level, it just introduces too many issues. There's enough pressure with other values, so marking being touched seems to cause over-marking, which we can't live with anymore, as can be viewed with the HLW changes.
ā¼Run Frequency: One of the last values we looked at to get the game in the "chef's kiss" stage of ensuring variety (even on Legendary) and unpredictability by the AI. We tested a lot of 1/1 RF, but eventually raised it to a comfortable spot.
ā¼HLW: The lines all go together. I'll start with length as a necessary value to raise to just spread the striker out from the midfielders, which also allows the defenders to meet the striker in transition more. Then we look at height, which had to be a point in which the upfield pressure could be felt, but not so much that the defensive line was introduced in a matter of 1-2 passes, resulting in multiple 1v4, 2v4 or even 4v4 positions. The most important value overall was the finding on width at 52. For the longest time we were set on 49, or 49/50 discrepancy, but never above 50. At some point, there needed to be something that took the fullbacks staying goal-side on defense, but able to get wide in their attacks (tactics allowing of course). It's been great to see overlaps and underlaps, while FB's having battles with the winger who is trying to beat them. This clip stood out to me:
ā¼FT Control: Just lowered it throughout to reduce handballs called. There are plenty of fouls, so we don't need handballs to be called all the time anymore.
Can't deny, the game plays fantastic at times with your sliders. Great work as always.
Only letdown for me (the same as with your last slider sets, v5 or v6 beta), the ai still doesn't cross. Plus (and I don't know if it's slider related or just poor programming) if the ai goalie does a kick off out of his hands, he kicks the ball hardly out off his own box.
Anyway, big thanks to you!
world class set?Ciao amici miei
Dopo il grande aggiornamento numero 5, ho testato un nuovo set di slider!
Qual era il focus? Sempre piĆ¹ cross e una fisica della palla migliore.
SƬ, ora abbiamo un contro favorevole! Prima ero sempre la CPU, ora ne abbiamo molti di piĆ¹ per noi.
Ć stato l'impatto della libertĆ della palla.
Prima, con la mia V2, facevamo tanti 0-1, 1-0, 1-1 ma pochi gol.
Con V3, se giochi bene, puoi distruggere la CPU ma se giochi male, puoi essere distrutto anche tu! Negli ultimi 15 minuti la CPU ha fatto scelte piĆ¹ offensive. Ero in vantaggio per 3-2 contro il Monaco. Kane ha segnato il 3-3 al minuto 82 e al supplementare, le onde di Monaco mi hanno preso a calci in culo e ho perso 6-3! Nella finale della Coppa di Germania!
Ci sono i cross, ci sono i tiri da lontano, ci sono anche i falli. Vedrai meno 0-0 perchĆ© tu e la CPU potete provare piĆ¹ cose.
La CPU deve essere a 50 per l'accelerazione per vedere il suo potenziale.
Il secondo cambiamento riguardava la velocitĆ di passaggio. 15/0 non ha funzionato bene con la patch. La CPU era incollata, quindi la velocitĆ di passaggio dei movimenti ĆØ stata aumentata a 15/5.
Per avere piĆ¹ libertĆ e piĆ¹ effetti sulla palla, ho aumentato il cattivo controllo a 75/91
Godere!!
Slider Saturatore V3
Leggenda
Offline: sƬ, non connesso ai server EA
VelocitĆ di gioco: lenta
Manuale completo
Difesa tattica
Nessuna accelerazione analogica
MetĆ : 8 minuti
Utente/IA
VelocitĆ di sprint: 2/2
Accelerazione: 49/50 o 47/50 con accelerazione tramite stick analogico
Errore di tiro: 55/85
Errore di passaggio: 55/78
VelocitĆ di tiro: 45/45
VelocitĆ di passaggio: 15/5 (0 per il rallentamento della CPU e puoi giocare anche di sera)
Frequenza degli infortuni: 65/65
GravitĆ degli infortuni: 30/30
AbilitĆ portiere: 75/75
Votazione: 52/52
Frequenza di esecuzione: 55/45
Altezza della linea: 50/50
Lunghezza linea (linea def): 50/50
Larghezza della linea: 48/48
Posizionamento FB: 50/50
Barra di potenza: 50/-
Primo errore di controllo touch: 75/91
Alcune partite complete a Legend, Slow speed, 8 minuti, FUMA in modalitĆ carriera ed Esibizione
* ModalitĆ carriera
_ Finale di Coppa tedesca: Monaco contro Bayer04 Leverkunsen
- Finale Europa League: Bayer04 contro Liverpool
EURO 2024 con il Portogallo in modalitĆ carriera
- Portogallo Vs Irlanda del Nord
- Ungheria vs Portogallo
- Portogallo contro Francia
- Italia contro Portogallo
Partite di esibizioni con bug notturno (aumenta la velocitĆ del gioco)
-Chelsea-Liverpool
-Argentina contro Francia
- Celtics contro Rangers
- Inter-Milan
Helloworld class set?
only change error passes and shots?
Really enjoying playing with these sliders again but I feel like the game is playing at different speeds again from game to game , anyone had this? Will have a nice decent slowish paced game then next game it's like ping pong
Everything seemed fast, pace passing everything, then next game or sometimes even next half it would go back to normal, really weirdHello
I have no problem with the speed. No ping ping even playing at night.
I play FUMA so it helps I think.
You play on PS5 /Series X or PC?Everything seemed fast, pace passing everything, then next game or sometimes even next half it would go back to normal, really weird
Pc , I'm not sire if it is something to do with e sim mod , as it alwhas seems fasted when the weather conditions are goodYou play on PS5 /Series X or PC?
Pc have more bugs than consoles.
I played on snow, rain, and sunny no problem. Are you disconnect from the EA server ?Pc , I'm not sire if it is something to do with e sim mod , as it alwhas seems fasted when the weather conditions are good
YesI played on snow, rain, and sunny no problem. Are you disconnect from the EA server ?
Might have to try. I tried to do Galatasaray v Man Utd UCL match, and was 3 goals down and a man sent off after 7 mins. I quit and did the same game on PES 2021. I lost that one 3-0 too, but the goals were spread out and it didn't feel 'unfair'Hello
I have made 3 games with the new patch.
No sliders update needed.
My midfield is better, i have more fault from CPU : 2 red cards and a penalty in 3 games!
More crosses and much variation in CPU actions in defence, middle and near my goal.š
The new patch is really great.Might have to try. I tried to do Galatasaray v Man Utd UCL match, and was 3 goals down and a man sent off after 7 mins. I quit and did the same game on PES 2021. I lost that one 3-0 too, but the goals were spread out and it didn't feel 'unfair'
Hello my friend, I hope you're fine.@saturator in the united v barcelona game at 5:10 there are literally 4 players stood around doing nothing whilst the opposition has the ball in the box - they are just stationary and looking at the player with the ball. . And even though you win the ball back ultimately it leaves a gaping hole in the defence that the number 2 then doesn't even try to cover as he is standing still as a different player has been selected.
Not a dig at your sliders as its the 1 on 1 defending that is causing it but i just cant un see it and it would make me furious if i was playing it and it just ruins the game