costa-lab
Non-League
- 24 October 2026
Hi everyone,
Old football games had a certain feel: the weight of a pass, the timing of a tackle. I'm trying to bring that feel back in a new game, and I need people who know it to tell me if I'm close.
Here is a 50-second look at the game:




What you can do in it so far
The game is developed with AI, based on the source code of Gameplay Football by Bastiaan Konings Schuiling (public domain).
What I'd like to hear from you
Old football games had a certain feel: the weight of a pass, the timing of a tackle. I'm trying to bring that feel back in a new game, and I need people who know it to tell me if I'm close.
Here is a 50-second look at the game:




What you can do in it so far
- Play 11 v 11 with classic default buttons (you can change them), on a DualSense or a keyboard, alone or with a friend on the same machine.
- Fouls, offside, cards, extra time and penalty shoot-outs.
- Close dribbling, skill moves, headers, a tackle assist, a power gauge for shots, and penalty aiming.
- AI levels, training, a league mode, a team editor, and goal replays from several cameras.
The game is developed with AI, based on the source code of Gameplay Football by Bastiaan Konings Schuiling (public domain).
What I'd like to hear from you
- Which part of a match should feel right first: passing, shooting or defending?
- What did the classic football games do that new ones do not?