Hi everyone
I have been working on a football management game called ClubChairman LIVE, and this seemed like a good place to share it and get some feedback from people who already enjoy football management games.
The main idea is that you are not the manager, you are the chairman/owner of the club.
Instead of choosing formations and tactics, you are responsible for the bigger decisions around the club: finances, transfers, contracts, staff, facilities, stadium development, scouting and building the squad over time.
The game takes place in a live online football world, so you compete against other real players in real time, rather than playing through an isolated singleplayer save.
Some of the main features currently are:
The investment systems are just part of the club economy and use the same fictional club money as transfers, wages, stadium upgrades etc.
The main thing I wanted to do differently from most football games was create the feeling of running the whole club rather than controlling what happens on the pitch.
Its still a relatively new game and I am actively improving it, so feedback would genuinely be useful. If something feels confusing, unbalanced or you think an important feature is missing, I would like to hear it.
One tip if you try it: protect your best players with good contracts. Minimum release clauses are linked to salary, so keeping a valuable player on a very low wage can make him cheap for another club to buy. I have not yet informed well enough about this in the game.
Its free on Android and iPhone:
Android:
https://play.google.com/store/apps/details?id=com.clubchairman.app
iPhone/iPad:
https://apps.apple.com/app/clubchairman-live/id6802232363
Thanks I wouldd be interested to hear what you think.
I have been working on a football management game called ClubChairman LIVE, and this seemed like a good place to share it and get some feedback from people who already enjoy football management games.
The main idea is that you are not the manager, you are the chairman/owner of the club.
Instead of choosing formations and tactics, you are responsible for the bigger decisions around the club: finances, transfers, contracts, staff, facilities, stadium development, scouting and building the squad over time.
The game takes place in a live online football world, so you compete against other real players in real time, rather than playing through an isolated singleplayer save.
Some of the main features currently are:
- Buy and sell players on the transfer market
- Scout players and develop youngsters
- Hire managers, coaches, scouts, physios and other staff
- Upgrade your stadium and club facilities
- Manage wages, contracts and club finances
- Invest club money in buildings, bonds and virtual crypto investments that follow real-world market movements
- Compete in leagues with promotion and relegation
- Play national cups and qualify for an international cup through the top division
- Play friendlies while waiting for league allocation
- Follow matches live
- Build the same club over multiple seasons
The investment systems are just part of the club economy and use the same fictional club money as transfers, wages, stadium upgrades etc.
The main thing I wanted to do differently from most football games was create the feeling of running the whole club rather than controlling what happens on the pitch.
Its still a relatively new game and I am actively improving it, so feedback would genuinely be useful. If something feels confusing, unbalanced or you think an important feature is missing, I would like to hear it.
One tip if you try it: protect your best players with good contracts. Minimum release clauses are linked to salary, so keeping a valuable player on a very low wage can make him cheap for another club to buy. I have not yet informed well enough about this in the game.
Its free on Android and iPhone:
Android:
https://play.google.com/store/apps/details?id=com.clubchairman.app
iPhone/iPad:
https://apps.apple.com/app/clubchairman-live/id6802232363
Thanks I wouldd be interested to hear what you think.