DJ Doc45
Banned
- 14 April 2005
SO you can actually make your own Quiz Questions for this?I am up for an Evo-web quiz I have it pre-ordered too!
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SO you can actually make your own Quiz Questions for this?I am up for an Evo-web quiz I have it pre-ordered too!
SO you can actually make your own Quiz Questions for this?
Paul I think you should make the quiz.... that way only you will know the answers
Ill go for ALL OF THEM Churchill!! "OHHHHH YESSSSSS" :greenscarf:Which console am I a Fanboy of?
A) PS3
B) PS3
C) PS3
D) PS3
?
Thats because you have all the wrong answers in there
Sony has launched a new website for PS3 game Buzz! Quiz TV, and you can find it over at This place.
It's not just a load of rubbishy old screens and flash movies - the point is, you can create your very own quizzes and play them online. You can also try out ones other people have created. (We correctly answered six out of eight questions in the Mario Kart quiz, though we'd argue the answer to one of those questions is subjective and there's no way Princess Peach is fatter than Donkey Kong.)
Then, when Buzz! Quiz TV launches on July 4th, you'll be able to download quizzes and play them on your PS3.
Sony was not available to comment on how long it's likely to be before it all goes a bit Spore and the website is full of nothing but penis quizzes.
The quizzes on that site are tottaly shite.
In Summer 2007 I was running my own art production company, Helium Graphics. Providing various services to the games and TV industries including art asset creation and art direction and management consultancy.
Relentless Software's creative director, David Amor is a friend of mine and he was looking for someone to help develop the idea of Buzz! the quiz game for PS3 Home under request from SCEE. You can learn more about Buzz! here
He was looking for someone who could take ownership of this project and not only create the final 3D space running on PS3 but also help to conceptualise and design the space and to liaise with SCEE on technical aspacts of the new home developer SDK.
My initial brief was very simple. I was just given the two images below that were created by Relentless software's art director, Ben Lee and the rest was in my hands for the most part. The idea being to create an online game of Buzz where players Avatars could meet and play Buzz collectively in rounds. Any players remaining at the end of each round would be winners and would either go onto another round of questions. The highest scorer in each territory would get a place on the leader board.
The above concepts were my initial designs exploring everything from a traditional TV studio layout right through to a festival/rock concert theme. In the end the strongest idea was "The Buzz" road show" this would be a cross between a TV studio and a music venue where Avatars could meet and chat or watch the games while others could participate and when knocked out, join the others back in the audience.
We estimated that we would need to support anything up to 64 avatars in a game at any one time. Multiple games would run in parallel.
Once the concept was approved it was time to get my hands dirty and start using the Home SDK and PS3 Dev kit.
The screen shots below show the final Home space running on PS3. It took around 5 weeks to build including a fair bit of R&D and trouble shooting time with he help of Sony (I think i was the first person to use the SDK outside of SCEE)
The lighting is pre-baked using HDR light maps and the shader system was unfortunately un editable and so there was a limited surface library to chose from (phong, metal, glass etc)
The Avatars are part of the Home system and so not customisable for their surroundings. I think stylistically the characters for Home could have done with a bit more exaggeration and style. There were several technical limitations with he tools at that time in that we couldn't have animated objects, no characters other than the Home avatars or lights and so movement could only be provided with shader based UV scrolling.
Despite the limitations of the system the end result of this work was very successful and Sony were happy as were Relentless. This work has since been furthered by Relentless's internal team and should be online soon.
I was ranked 9th best in world at 8am this morning, PBoreham you are out of the top 25 mate!!
I have got it! Was 696 in the World on Single player last time I looked!! lolAnyone still got this? Just picked it up