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Motorcycles In 'Burnout Paradise'
At an Electronic Arts event in New York yesterday I got my first chance to ride a motorcycle in “Burnout Paradise.” What I sampled is the hit racing game’s second major free update, formerly called Davis, but now called Burnout Bikes. It’s slated for release in the next couple of months.
But how in the world do motorcycles work in the T-rated crash-heavy realm of “Burnout”?
First of all, don’t expect motorcycles to be smashed to bits.
Motorcycles In 'Burnout Paradise'Cars in “Burnout: Paradise” crumple and crack in magnificent detail. A crash with a motorcycle will be less dynamic. What I saw were crashed bikes that stayed fully intact. No loose wheels. No bent handlebars. And the rider? He or she — gender is also arriving in the next “Paradise” expansion — will disappear as your crashed bike skids on asphalts and smacks concrete.
The point of bikes in “Burnout” isn’t crashing. It’s speed.
The point of bikes in “Burnout” isn’t crashing. It’s speed. I played one of the expansion’s four bikes, swiftly rocketing to some of the fastest speeds I’ve experienced in the already blazingly fast game. Triggering an optional first-person view further increased the sense of speed. Tilting back the analog stick sent my rider’s bike into a wheelie, which is measured for duration in real-time just like drifting is for the game’s cars. I’m sure someone will be sure to perform a wheelie all around Paradise City.
The Burnout Bikes expansion doesn’t add terrain to the city. That will come in a later addition. This expansion brings the bikes, new signs for the bikes to break through, and a motorcycle-license career path that can run parallel to the car-license progression. An EA spokesperson told me that the new content should add about 15 hours of playtime to the game. In addition to single-player challenges, up to eight players will be able to face off online in competitive motorcycle events (motorcycle vs. car won’t be available in this expansion but is planned for the future). The motorcycles won’t be able to be used in Showtime, the “Paradise” version of the popular “Burnout” Crash Mode, but they will be able to set separate day and night Road Rules speed records for any road on the game’s map. As always, Road Rules records are visible by any fellow players on your friends list and the game tracks which friend currently rules each road.
The “Burnout Bikes” expansion will also introduce a day-night cycle and weather to the game. I didn’t see the weather effects but was told they will introduce visibility-hampering fog as well as cosmetic cloud effects.
The game’s previous expansion, Cagney, has only been delivered to PS3 “Burnout Paradise” owners. It’s been delayed for the Xbox 360 but is still coming, with Bikes to follow. From what I heard it sounds like PS3 owners should be more confident in getting Bikes in EA’s hoped-for timeframe during the next couple of months.
And what about the rumor of “Burnout” adding planes next? That’s something EA reps wouldn’t tell me anything about. They hope we’ll be happy with free motorcycles, weather and the introduction of women into the Paradise population for now.
Much like how the cars are fast and immediately responsive, the bikes are a dream to drive. You can't accidentally drop them by taking a turn too sharp, and you won't have to worry about speed wobbles or keeping a light finger on the brakes to prevent a spill. You're given nearly perfect control over how they handle, and they simply feel fantastic.
Obviously, this wouldn't be a Burnout game without a heavy dose of speed, and the bikes deliver. They're fast, and I only got to check out the two opening rides as I was playing on a relatively new save. I'm told that the last bike you unlock is faster than any car in the game, which is fairly mind-blowing given how quick the opening two bikes are. Because they're already so fast, the bikes don't have access to any sort of boost, but you won't need it. If you actually had boost, you'd probably go back in time after punching it.
While bikes are the big addition here, that's not all we're going to see in the update. No longer stuck in a permanent mid-day frozen block of time, full day/night cycles will hit the game. The time of day will now appear beneath the map to let you know whether or not McDonald's is still serving breakfast, or whether you'll have access to certain races. The level of traffic changes depending on what time of day it is, so some events only take place during the night to give you plenty of open road.
Luckily, you won't have to sit around and wait for the minutes to tick by as you have full control over what time it is, online or off. You can set the speed of the day/night cycle, all the way from a real time clock down to a 24 minute sequence. You can also instantly change to whatever time you want and even lock-in said time, so if you only ever want to race at night, you can keep it permanently set to midnight. The host in online matches retains the same level of control which will affect all players in the game, which is awesome.
The bikes are live and there are fucking awesome!
Downloaded the bikes today - very cool. I tried beating tobi and scorios scores and i dont think i managed to beat any of them