AO Net Mod - FC25 (PC) - TU9.1

Thank you for your work. I played with the moving base frame up to V2.1 but there is no change. Also is it possible to add the moving base frame back into V1.2?
 
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I have re-added the moving baseframe to V2.1.

Hey mate great work but I see a lot of people asking for the baseframe to be reverted to the moving one. I can't speak for everyone but I liked the fact that the baseframe doesn't move at all (I really hate this feature in the default physcis)

Can I ask you one more thing though, I only recently downloaded your mod but I've noticed every setting of the physics seems to be the same but just different goal depths? Like if I set it to loose it's not actually a loose net? Is it possible to get the default net physics without the baseframe moving?

Thanks once again really appreciate it.
 
Hey guys sorry for spamming but do you know why the goal nets react differently in all the Anth James gameplay videos I've seen? When I use the V3 I get the shallow, normal & deep look but they have barely any movement or physics like the videos?
 
Hey guys sorry for spamming but do you know why the goal nets react differently in all the Anth James gameplay videos I've seen? When I use the V3 I get the shallow, normal & deep look but they have barely any movement or physics like the videos?
Hello. Are you using the special version of the goal net in combination with Anth's Gameplay mod? It is important to remember that there are two versions of the net: for the regular game and for Anth's Gameplay mod. Which version of the goal net do you use in combination with other mods when you encounter strange physics of the net itself?
 
Hello. Are you using the special version of the goal net in combination with Anth's Gameplay mod? It is important to remember that there are two versions of the net: for the regular game and for Anth's Gameplay mod. Which version of the goal net do you use in combination with other mods when you encounter strange physics of the net itself?
Hey thanks for the reply!

I'm not using Anth James Gameplay I'm only using net mods. I've tried all of the AO net mods and I think V1 has good physics but for example V1 loose the ball goes bouncing out further from the goal than it does for tight net.

I don't know if you can post links but if you search this;

PSG VS JUVENTUS | FC25 REALISTIC GAMEPLAY | PLAYER CAREER MODE | UCL ROUND OF 16 LEG 1​

By a user called "C1N011" you will see the net physics in that video are really nice, the main thing I look for is the baseframe not moving and how reactive the net is.

I never had strange physics or any bug type stuff as I only use net mods right now, I just found some of the AO net mods to be really stiff and not very reactive almost reminded me of the 360 era nets, especially the V3 mod the net barely moves or reacts nicely.
 
Hey thanks for the reply!

I'm not using Anth James Gameplay I'm only using net mods. I've tried all of the AO net mods and I think V1 has good physics but for example V1 loose the ball goes bouncing out further from the goal than it does for tight net.

I don't know if you can post links but if you search this;

PSG VS JUVENTUS | FC25 REALISTIC GAMEPLAY | PLAYER CAREER MODE | UCL ROUND OF 16 LEG 1​

By a user called "C1N011" you will see the net physics in that video are really nice, the main thing I look for is the baseframe not moving and how reactive the net is.

I never had strange physics or any bug type stuff as I only use net mods right now, I just found some of the AO net mods to be really stiff and not very reactive almost reminded me of the 360 era nets, especially the V3 mod the net barely moves or reacts nicely.
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I came to this conclusion after watching a youtube video:
1. The author of the video is using the gameplay mod - Anth's James' FC25 Gameplay Mod V5.5 Slow
2. The author of the video is using the addon - Tight Goal Nets (Anth Gameplay Compatibility Version).

Now about why we see the physics of the nets as in the video:
The author of the video has incorrectly positioned the goal nets he has chosen. Here's the thing: in order to apply a certain goal net mod with Anth's gameplay mod, you need to place the selected goal net mod when installing in fifa mod manager before Anth's gameplay mod. Only then will the goal net mod work correctly with the gameplay mod. THIS IS VERY IMPORTANT TO FOLLOW. And the author did the following, he installed the selected goal net mod over the gameplay mod. And it turned out that on the goal net, which already comes with the gameplay mod from Anth's (yes, in case you did not know, in the mod itself Anth's changes the shape and physics of nets for his mod), the author has added a separate mod for the net. But, it doesn't work the way it should. Tight Goal Nets (Anth Gameplay Compatibility Version) - fixes taut goal nets in the game. The nets will be square and taut, allowing the ball to bounce sharply off the net and fly out of the goal. But, I see in the video that it is hanging, meaning it has a “loose net” format. And when the ball flies into the goal, the physics of the net is a bit strange and “inflated”. This is all because of the wrong location of the mod for the goal net, as I wrote earlier.
 
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