greenmachine
League 1
- 5 November 2003
What are your thought on the new positions for the camera and camera swing within the default camera of Vertical Wide = Player or Ball.
While not perfect the default Vertical Wide camera in BAL PES2009 was on the whole good enough, but this new set up is flawed, the camera angles at corners make them unplayable. You get from , camera on player taking the corner to your player just outside the front of the 6 yard box and you can see nothing in behind. On the other the camera is either some 20 yards down the sideline from the player taking the corner looking into the box from the sideline into the box the other about 35 yards out in the middle of the park up high looking down into the box again both are rubbish angles for trying to judge where the ball is going and to control the run of your player in the box.
The one in 2009 was at the far end of the of the box , looking back to where the corner was coming in from and was compared to what they have now, near perfect.
On player, when running in on goal from about 40-50 yards out the camera comes in closer on your player on the ball and you can't see where your other players are unless they are Very close again compared to 2009 this does not work well and the amount of time Ive been caught with cpu players coming in from the side or behind , because you don't see them until the last moment. Forget radar , its hard enough trying to keep the ball off the cpu players without having to scan the dots on the radar to see where your team mates are , again this was much better in 2009.
For me this has spoiled BAL that joined with the lack of AI in your team mates , spoils the game for me.
PS ... the response times are really shown up in BAL compared to other modes in the game, the other modes have them but in BAL they stick by a mile.
While not perfect the default Vertical Wide camera in BAL PES2009 was on the whole good enough, but this new set up is flawed, the camera angles at corners make them unplayable. You get from , camera on player taking the corner to your player just outside the front of the 6 yard box and you can see nothing in behind. On the other the camera is either some 20 yards down the sideline from the player taking the corner looking into the box from the sideline into the box the other about 35 yards out in the middle of the park up high looking down into the box again both are rubbish angles for trying to judge where the ball is going and to control the run of your player in the box.
The one in 2009 was at the far end of the of the box , looking back to where the corner was coming in from and was compared to what they have now, near perfect.
On player, when running in on goal from about 40-50 yards out the camera comes in closer on your player on the ball and you can't see where your other players are unless they are Very close again compared to 2009 this does not work well and the amount of time Ive been caught with cpu players coming in from the side or behind , because you don't see them until the last moment. Forget radar , its hard enough trying to keep the ball off the cpu players without having to scan the dots on the radar to see where your team mates are , again this was much better in 2009.
For me this has spoiled BAL that joined with the lack of AI in your team mates , spoils the game for me.
PS ... the response times are really shown up in BAL compared to other modes in the game, the other modes have them but in BAL they stick by a mile.
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