Anth's FC25 Gameplay Mod - FREE VERSION RELEASED (#TU9.1)!

V6 is starting to take shape! There's some quite big changes in the works in many areas, especially regarding the AI.. It's nice to be able to focus on these kind of things now that the 'gameplay' refresh debacle is behind us!

The CPU is going to be so much sharper ;)



the most frustrating thing in this game is the completely absent defensive phase... it would be fantastic if it could be improved as much as possible. thank you for your commitment
 
the most frustrating thing in this game is the completely absent defensive phase... it would be fantastic if it could be improved as much as possible. thank you for your commitment
There's been a HUGE focus on the defensive side of the game in my mod. It's important to understand 1v1 properly though to know what you're looking at in particular phases.
 
There's been a HUGE focus on the defensive side of the game in my mod. It's important to understand 1v1 properly though to know what you're looking at in particular phases.
…and it seems to suit my style of play.
I’m a player who’s enjoying going back slowly and see what the opponent is up to.
Times are over, when I have pressed the ball carrier like crazy, chasing them.
I try to cover passing lanes and recipients, anticipate the opponents next move, stay in team shape. I’m also a fan of the manual RS player switching in certain situations and manual team plus team mate pressure.
With those 3 aspects alone, I can clearly see the benefits of the mod, when I am able to hold up the opponent not only on front of my own pen area but also in their own half.
And those areas of “upholding” also do organically shift up and down the pitch during a match.
Just my 2 cents.
 
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…and it seems to suit my style of play.
I’m a player who’s enjoying going back slowly and see what the opponent is up to.
Times are over, when I have pressed the ball carrier like crazy, chasing them.
I try to cover passing lanes and recipients, anticipate the opponents next move, stay in team shape. I’m also a fan of the manual RS player switching in certain situations and manual team plus team mate pressure.
With those 3 aspects alone, I can clearly see the benefits of the mod, when I am able to hold up the opponent not only on front of my own pen area but also in their own half.
And those areas of “upholding” also do organically shift up and down the pitch during a match.
Just my 2 cents.
Hey mate . Give me a screenshot of your mod manager mod list . I cant understand how to compile these mods together for a slow , simulation type . I m working all day , and i dont have the time to test everything by my self .
 
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