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One of the biggest issues was defender 'shading', where the player you just switched to had momentum going in one direction (ALWAYs the wrong direction) and it took a second before you could reverse course, making it impossible to play contain defense. This is no longer in the game.

The thing is, the game is coded so that the CPU is using the same controller setup as us. When the CPU passes, it is pressing the pass button. When it dribbles, it is pressing directions. The problem is that the CPU we play against knows the game inside out, rather than simulating someone like us who is familiar with the game but is still unsure of what is going to happen.- Even if you play a small team, the CPU will sometimes enter GOD mode. I played 1 match with Spain vs Turkey that was an absolute joke of cpu cheats.
Particularly around the 40th and 85th minutes, when the CPU's calculations of probability are ramped up several notches.the game enters this GOD mode
Can you elaborate on examples that I can try and pass on? EA are absolutely adamant that there is no artificial balancing going on. I believe them, but I also believe there are things that the game does that makes it feel like there is some sort of scripting in place (such as the defender stuttering, which makes it feel like the game made sure the attacker gets a clean run on goal, when in fact it's an error that is present throughout the game to some extent but is made more apparent when it leads to your defender not tracking his runner properly).- You can clearly notice in human vs human when the CPU is balancing things in favour of one team. That's not good, FAIRNESS should be a priority in the game.
- I don't know what they have done to free kicks, but seem impossible to put in. I haven't seen any goal by free kick in 50 matches, seems broken.
Worse than FIFA 10 imo. I been playing quite a few FIFA10 ranked matches and it's seriously been a pleasure to play. I hadn't played any FIFA for about 5 months, then I played World Cup and initially it was alright, then the cracks came out and ruined it. So I went back to FIFA 10 and it's absolutely brilliant, defending is miles better, the players are much more responsive in defense to my commands as to what they do. Also attacking is great too, with everything manual except semi passing, I've scored such a variety of goals in the 15 or so matches I've played since returning (check the FIFA10 video thread for a couple).Sorry bro but this IS STILL in the game definitely, and as bad as in Fifa 10.
I'd be interested to get an idea of how people approach defending.
For years and years, any football game I've played in the past I've always switched to the nearest player to the ball and defended against the ball-possessor myself. This was how I approached FIFA 09, too.
To get any sort of playability out of FIFA 10+, I'm finding I have to completely change the way I defend. Rather than facing up against the ball-possessor, most of the time I use the right thumbstick to switch control to one of my centre-backs, mark the opposing forwards off-the-ball myself, and dab the secondary pressure button to instruct one of my teammates to harrass the ball-possessor.
Putting auto-switch down to zero helps with this approach... although that brings its own complications elsewhere.
This is the only way I can enjoy FIFA 10 or the WC demo without copious defensive AI flaws ruining things. How do you eat yours?
EA are absolutely adamant that there is no artificial balancing going on. I believe them...
- Human vs human, the game tends to favour drama. The team that is loosing tends to subtly have more "luck" in deflections and win more challenges
I'd be interested to get an idea of how people approach defending.
For years and years, any football game I've played in the past I've always switched to the nearest player to the ball and defended against the ball-possessor myself. This was how I approached FIFA 09, too.
To get any sort of playability out of FIFA 10+, I'm finding I have to completely change the way I defend. Rather than facing up against the ball-possessor, most of the time I use the right thumbstick to switch control to one of my centre-backs, mark the opposing forwards off-the-ball myself, and dab the secondary pressure button to instruct one of my teammates to harrass the ball-possessor.
Putting auto-switch down to zero helps with this approach... although that brings its own complications elsewhere.
This is the only way I can enjoy FIFA 10 or the WC demo without copious defensive AI flaws ruining things. How do you eat yours?
Worse than FIFA 10 imo. I been playing quite a few FIFA10 ranked matches and it's seriously been a pleasure to play. I hadn't played any FIFA for about 5 months, then I played World Cup and initially it was alright, then the cracks came out and ruined it. So I went back to FIFA 10 and it's absolutely brilliant, defending is miles better, the players are much more responsive in defense to my commands as to what they do. Also attacking is great too, with everything manual except semi passing, I've scored such a variety of goals in the 15 or so matches I've played since returning (check the FIFA10 video thread for a couple).
I really hope that WC2010 isn't a preview of FIFA 11...
This World Cup edition is less of an appetiser for the delicacies we may find in FIFA 11, but more of a warning that the developers may have gone back to their old ways; slick presentation, lazy execution.
It's not scripted. It really isn't. It's a series of other design errors that sum up to make the game feel scripted. If you just go to EA with 'this game is scripted, please make it unscripted' then there is nothing they can do with that. You have to work put exactly what is making the game feel scripted (which is not a script) and report that. It's not as easy to do, but it's the only way you can get the game to feel unscripted because EA aren't interested in match rigging arguments. Taking scripting out is what got Gary Paterson his job.I absolutely do NOT believe them. If they have said that, they are lying and insulting.
Absolutely. It's bad enough that cpu matches have periods where there is such obvious bias in favour of (usually) the cpu team, but when they bring this same horrible concept into human v human matches, it is desparately disappointing. When I see it happening against me, I just quit. I couldn't give a flying duck if I end up with a DNF stat of 90%, I have no interest in playing a game where gameplay is replaced with scripted artificial bias.
It feels properly unfair because you're trying your best to play the game as if this part of it isn't broken - not passing to your striker unless he's in space, knocking the ball around instead and trying to work an opening - and then the guy you're playing against (who you are dicking all over in terms of possession and standard of play) just presses forwards and pass to a forward who, by rights, should never, ever be getting the ball ahead of the three defenders marking him. But they just move aside or stutter on the spot and watch yet another 1 on 1 against their keeper. I lost 3 games yesterday where the other guy was blatantly nowhere near as good as me (me being on semi controls, them on assisted) but because I'm pretending their defensive AI is better than it is I'm not churning out the same unstoppable chances every single time.


Perhaps they could use L2+Shoot to distinguish between headers and volleys.I think it would be too hard to check a bar while trying to shoot, I think the shooting needs tweaking a lot though, I'm still convinced it would be better to have a volley or head button too...
I can't tell you how many times my player has headed when a volley would be great and then attempted a volley when a diving header would be better...
And chesting down in your own box instead of heading the feckin ball...![]()