Anth James
International
- 22 September 2017
Hi all,
I wanted to create a thread that shows exactly what EA's dreaded '1v1' actually is. I feel that while a lot of people on here do understand what it is, there's also a lot who don't know much about it or realise just how big of an impact it has had on FIFA's gameplay since FIFA 20 onwards. I want to bring it to the attention of everyone. My small hope is that someone from EA may stumble across this and help us offline players out at some point.
To begin, EA introduced this in FIFA 20 when (from my understanding) a lot of FUT players were complaining about the fact there was 'too much AI defending' happening. Obviously this sounds bad - and it is! Football is a team game that requires constant positional movement/adjustments from the other 10 players on the pitch. This shouldn't be understated - it's HUGE. I understand online players maybe wanting this for the ‘skill gap’, but for us offline players who are wanting to have realistic midfield battles and patterns vs the cpu, we just can’t get beyond this feature.
So what is it?
'1v1' in FIFA means that there's only 1 ACTIVE CPU defender who is engaged in defensive duties. The rest of the team aren't engaged - they stand in their formation, unaware of what is happening around them. It's ALL because of '1v1'.
The implementation of this has slightly changed across the different titles from 20-23, but at it's core that's what it means. When people talk about CM's or DM's or CB's not tracking back enough etc it comes back to this - every time, no doubt at all.
There's a tracking system that once you see, you can't un-see. The best way to test this is to run with a single player as far as you can across the pitch. You can literally see the moment the tracking changes from one particular defender to the other. When the DM is the '1' tracking a run for example and the ball carrier gets to a certain point, the '1' will change to the CB - and the result is.....you guessed it - the DM will just stop dead in his tracks. THIS is 1v1.
Sliders and even gameplay files don’t fix this core fundamental. Believe me - I've tried. I've spent hundreds of hours in those gameplay files and playing with sliders - there is no magical fix in there. When modders say they have 'midfielders tracking back' for example, that doesn't mean they're anymore aware of the context of the game than before - they're simply just being told to sit deeper. It's also not a matter of low marking or anything like that. The core problem is that outside of the '1' - the rest of the team is essentially switched to 'off'. In my gameplay mod I've implemented a few strategies that help to offset the issue of 1v1 - but let me be clear - it doesn't solve it! It's a fundamental issues of the game that dramatically impacts our offline experience.
It goes much further than this too -it's the reason players stand rigidly in their formation, 'stepping up' when required, but not closing down passing lanes, not being active to condense space etc. The result of 1v1 means we have very similar and predictable patterns of play. It's why the wings can be easy to exploit, it's a big reason games are so end-to-end - it comes back to 1v1.
////////
Here is an example of FIFA 23 Switch version (which uses the Ignite engine and DOESN'T have 1v1).
Note how the off-ball team is closing off the space around the ball carrier and limiting their options. This is happening CONTEXTUALLY based on where the ball is.
Now compare this to 23 NG. Look at the difference. The Real Madrid midfielders are not engaged AT ALL regarding the position of the ball. They are simply rigidly staying in formation.
And again, here is another example of the Switch version when the ball is in a different area on the pitch.....
See how everything looks much more natural when we have contextual positioning.
////////
Whilst I do believe that Hypermotion 11v11 capture has helped in some small ways, as teams shuffle across a little more etc - it DOESN'T FIX THE PROBLEM at it's core. The same philosophy is still behind this.
To further explain 1v1, here are some old tweets of mine. Some show FIFA 23, others FIFA 21 (where the issue was at it's worst). I've compared with FIFA 23 Switch and FIFA 16.
As you can all see, it's majorly impacting our offline experience. This is not a post designed to just hate on EA and say FIFA is terrible. I think 23 actually has a lot of good in it - and the potential is even bigger. However, this one aspect has such a huge negative impact on gameplay for offline players. All we want is for EA to give us the option of toggling this off so we can have a much more enjoyable offline experience. Call it 'assisted defending' if you need to EA, but give us the option!
To be clear as well - we want the game to be MORE DIFFICULT because of this, not easier. It's not about a lack of challenge, or 'learning how to defend', we want a proper challenge of breaking down defences and playing through difficult midfields.
I wanted to create a thread that shows exactly what EA's dreaded '1v1' actually is. I feel that while a lot of people on here do understand what it is, there's also a lot who don't know much about it or realise just how big of an impact it has had on FIFA's gameplay since FIFA 20 onwards. I want to bring it to the attention of everyone. My small hope is that someone from EA may stumble across this and help us offline players out at some point.
To begin, EA introduced this in FIFA 20 when (from my understanding) a lot of FUT players were complaining about the fact there was 'too much AI defending' happening. Obviously this sounds bad - and it is! Football is a team game that requires constant positional movement/adjustments from the other 10 players on the pitch. This shouldn't be understated - it's HUGE. I understand online players maybe wanting this for the ‘skill gap’, but for us offline players who are wanting to have realistic midfield battles and patterns vs the cpu, we just can’t get beyond this feature.
So what is it?
'1v1' in FIFA means that there's only 1 ACTIVE CPU defender who is engaged in defensive duties. The rest of the team aren't engaged - they stand in their formation, unaware of what is happening around them. It's ALL because of '1v1'.
The implementation of this has slightly changed across the different titles from 20-23, but at it's core that's what it means. When people talk about CM's or DM's or CB's not tracking back enough etc it comes back to this - every time, no doubt at all.
There's a tracking system that once you see, you can't un-see. The best way to test this is to run with a single player as far as you can across the pitch. You can literally see the moment the tracking changes from one particular defender to the other. When the DM is the '1' tracking a run for example and the ball carrier gets to a certain point, the '1' will change to the CB - and the result is.....you guessed it - the DM will just stop dead in his tracks. THIS is 1v1.
Sliders and even gameplay files don’t fix this core fundamental. Believe me - I've tried. I've spent hundreds of hours in those gameplay files and playing with sliders - there is no magical fix in there. When modders say they have 'midfielders tracking back' for example, that doesn't mean they're anymore aware of the context of the game than before - they're simply just being told to sit deeper. It's also not a matter of low marking or anything like that. The core problem is that outside of the '1' - the rest of the team is essentially switched to 'off'. In my gameplay mod I've implemented a few strategies that help to offset the issue of 1v1 - but let me be clear - it doesn't solve it! It's a fundamental issues of the game that dramatically impacts our offline experience.
It goes much further than this too -it's the reason players stand rigidly in their formation, 'stepping up' when required, but not closing down passing lanes, not being active to condense space etc. The result of 1v1 means we have very similar and predictable patterns of play. It's why the wings can be easy to exploit, it's a big reason games are so end-to-end - it comes back to 1v1.
////////
Here is an example of FIFA 23 Switch version (which uses the Ignite engine and DOESN'T have 1v1).
Note how the off-ball team is closing off the space around the ball carrier and limiting their options. This is happening CONTEXTUALLY based on where the ball is.
Now compare this to 23 NG. Look at the difference. The Real Madrid midfielders are not engaged AT ALL regarding the position of the ball. They are simply rigidly staying in formation.
And again, here is another example of the Switch version when the ball is in a different area on the pitch.....
See how everything looks much more natural when we have contextual positioning.
////////
Whilst I do believe that Hypermotion 11v11 capture has helped in some small ways, as teams shuffle across a little more etc - it DOESN'T FIX THE PROBLEM at it's core. The same philosophy is still behind this.
To further explain 1v1, here are some old tweets of mine. Some show FIFA 23, others FIFA 21 (where the issue was at it's worst). I've compared with FIFA 23 Switch and FIFA 16.
As you can all see, it's majorly impacting our offline experience. This is not a post designed to just hate on EA and say FIFA is terrible. I think 23 actually has a lot of good in it - and the potential is even bigger. However, this one aspect has such a huge negative impact on gameplay for offline players. All we want is for EA to give us the option of toggling this off so we can have a much more enjoyable offline experience. Call it 'assisted defending' if you need to EA, but give us the option!
To be clear as well - we want the game to be MORE DIFFICULT because of this, not easier. It's not about a lack of challenge, or 'learning how to defend', we want a proper challenge of breaking down defences and playing through difficult midfields.
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