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10AM Gameplay Overhaul Powered by AI – Realistic, Tactical, Immersive - NEW RELEASE "LIVEWARE EVOLUTION" IS OUT!!!

@amartingil
It’s simply incredible what you managed to do. I never would have believed I’d get to play a football game of this quality again—at least not for a very long time, maybe never.
Thank you a thousand times!


The only issue is that you said you’ll stay on FC25. I sincerely hope you’ll change your mind and bring this amazing gameplay to FC26 once modding becomes available, because we really need you now!


I have a question about applying the mod: I only saw the order of the different options in your mod, but with mods like “esim,” “fifer,” etc., where should I place it?
At the very top or at the very bottom?
The problem is that some player faces and kits stopped working since I installed your mod. Where should I place the “Realistic Career Mod”? Because the Fifer mod also makes changes to career mode.


Can you tell me how to do it?
Thanks in advance!!
 
@amartingil
It’s simply incredible what you managed to do. I never would have believed I’d get to play a football game of this quality again—at least not for a very long time, maybe never.
Thank you a thousand times!


The only issue is that you said you’ll stay on FC25. I sincerely hope you’ll change your mind and bring this amazing gameplay to FC26 once modding becomes available, because we really need you now!


I have a question about applying the mod: I only saw the order of the different options in your mod, but with mods like “esim,” “fifer,” etc., where should I place it?
At the very top or at the very bottom?
The problem is that some player faces and kits stopped working since I installed your mod. Where should I place the “Realistic Career Mod”? Because the Fifer mod also makes changes to career mode.


Can you tell me how to do it?
Thanks in advance!!
Not sure about faces, but you can definitely run into conflicts when using kit mods alongside the “disable undershorts” module, since both inject changes into the same file (I experienced this myself with Viper’s kit mod). The workaround is to place the face/kit mod below everything else in your load order. However, keep in mind that this will stop the undershorts module from working.
 
thank you for the wonderful mod, i really love it when i watch from the gp, one question tho, i have downloaded it and apply it on my game, i have already run a manage career play before downloading your mods, do i need to play a new manage career for the mods to work or i can use my existing manage career?
 
Not sure about faces, but you can definitely run into conflicts when using kit mods alongside the “disable undershorts” module, since both inject changes into the same file (I experienced this myself with Viper’s kit mod). The workaround is to place the face/kit mod below everything else in your load order. However, keep in mind that this will stop the undershorts module from working.
Thanks for your reply. One last question please: can I remove the following two mods:


  • Performance Enhancer (TU21)
  • Realistic Career Mode (TU21)

without it affecting the gameplay?


Because if I understood correctly, these two mods only change the crowd graphics, and the Realistic Career Mode is only for career mode events? For the latter, I already use the FIFER mod for that, and I’m afraid it might not be compatible.


Thanks for your help! And once again, thank you for this incredible gameplay mod!
 
It’s just a cosmetic change. It removes the undershorts so you can see more of the players’ thighs. Personally, I like it better in the gameplay camera because it makes the legs stand out more, whereas undershorts tend to make them look like just an extension of the shorts from a distance.

Gameplay speed has been significantly toned down compared to vanilla, with more momentum, reduced top speed, heavier dribbling and first touches, and slower passing across all types. The goal of the mod is to bring back that PES5/6 vibe, rather than creating a hyper-realistic, hardcore experience.
Even with the overall slower tempo, the CPU reacts quicker and teammates are much more involved, both with off-the-ball movement and defensively, which naturally raises the pace of play. For my taste, it feels spot on. Pushing it any further could easily throw off the balance.


Happy to read comments like this. Glad you are enjoying it that much 😁
Its Weather On, Wind Low.
Just one more question bro, from the beginning when I enter the game can I go online or do I have to go offline with the game..
 
Thanks for your reply. One last question please: can I remove the following two mods:


  • Performance Enhancer (TU21)
  • Realistic Career Mode (TU21)

without it affecting the gameplay?


Because if I understood correctly, these two mods only change the crowd graphics, and the Realistic Career Mode is only for career mode events? For the latter, I already use the FIFER mod for that, and I’m afraid it might not be compatible.


Thanks for your help! And once again, thank you for this incredible gameplay mod!
These 2 files shouldn't affect gameplay - like you already stated, they only touch the graphics and some things within in the career...so gameplay should be the same.
 
Gameplay Mod feeling really not so sloppy like default or other mods. The ball is really best comparision to FC 26 just not a part of the AI foots! I hate this the most especially in fc games that the ball touch and movement is like it is same as the Players movement just on rails without having the guts to roll just a little bit to left or to the right. This clinical behaviour is very good managed now with the mod. I wished but that´s more a wish than a request the ball would just a bit more "free". Anyway, from all your releases this last one have upped the mod for me about 30%. Now it´s playable the game without beeing too boring that you have the feeling every game is the same progress like the game before. No one will FIFA 16 freedom of Players and ball creating, but for this beefy game engine you haved tamed the Game into somewhat playable.
I am honest: I didn´t used the resized mod for 2 games recently. It´s really not easy to view my little buddies on the pitch. I still enjoyed the mod, but I felt why the resizing may matters. Fidel gameplay used to use the exact opponent in previous FIFA´s like 18, 19, 20. He increased the height of the Players through his Squads modding and edits. He also explained at that time it affects the games in a positive way related to the Player movement and physics as well. So new gameplay new game here and things having changed for a reason. I am gentle now and apply the resized mod back as it´s required for the whole modules of the mod and the output on the pitch. :))

I have read it with joy that you stay with the game and improving further things other than grabbing FC 26 in it´s current state. When the possibilities in sight I would like to have even more ball and Player freedom if that´s possible. I saw in your mod it is, though. Keep the good job. Really cool Mod!
 
in the past few days I tried the mod, but at this point I'm not sure if I installed it correctly.. the game seemed too based on basketball-type area actions... I'm not a great player, but I found the game too simple, I even always scored with precision shots from outside the area. Did I make a mistake installing the mod?
 
I just had the craziest semifinal ever using this gameplay mod, playing Flamengo vs Real Madrid in the FIFA Club World Cup. The mod definitely feels a bit arcadey, but it's insanely fun. The gameplay can be too fast-paced at times, but maybe it wouldn’t get that intense otherwise. I've won 5-4, World Class difficulty, the AI can be really smart depending on the team

 
thank you for the wonderful mod, i really love it when i watch from the gp, one question tho, i have downloaded it and apply it on my game, i have already run a manage career play before downloading your mods, do i need to play a new manage career for the mods to work or i can use my existing manage career?
Thanks for your appreacition. Everytime you a apply a career mode mod (mine or others), you must start new career because the changes are loaded when you fresh start. You can use other mods, my career mode module does not contain any gameplay tweaks. However to be sure you don carry over any gameplay stuff that could be inside third parties files, set mine below them.
Thanks for your reply. One last question please: can I remove the following two mods:


  • Performance Enhancer (TU21)
  • Realistic Career Mode (TU21)

without it affecting the gameplay?


Because if I understood correctly, these two mods only change the crowd graphics, and the Realistic Career Mode is only for career mode events? For the latter, I already use the FIFER mod for that, and I’m afraid it might not be compatible.


Thanks for your help! And once again, thank you for this incredible gameplay mod!
You are right, they do not affect gameplay at all, so your are free to avoid them. Thanks for your compliments again.
Just one more question bro, from the beginning when I enter the game can I go online or do I have to go offline with the game..
You can be online as far as I know, but be sure live tuning updates are not applied, as they affect gameplay.
in the past few days I tried the mod, but at this point I'm not sure if I installed it correctly.. the game seemed too based on basketball-type area actions... I'm not a great player, but I found the game too simple, I even always scored with precision shots from outside the area. Did I make a mistake installing the mod?
Can you share a capture of your Fifa Mod Manager setup, please.
An average game commonlny should look like this one:

 
This mod is very very good. Thank you for sharing your work with us. Only thing that's kind of weird is the CPU flying in with unnecessary sliding tackles (I've just played 1 game so don't know if it always happens), other than that, gameplay so far is great. Hoping you move to EAFC26 soon
 
Your "liveware evolution" is a very interesting gameplay indeed. It feels better than your "final evolution" one (which was already very enjoyable) so congrats!
One thing that I noticed (and that I didn't seem to notice in "final evolution" is that when calling a foul the referee waits for like 5 seconds (in which the game is already stopped but the players can still move with and witout the ball).
Nothing major (at the end the foul gets called correctly), but I thought it was a strange thing that would be worth reporting.
 
The latest mod is phenomenal! The ball physics are spot on, defending is such a pleasure (before it was a pain in the butt). This mod creates so many new situation on the pitch! Great!

But:
Indeed, it is way too fast!
I use it with LiveEditor and set the speedhack module to 0.98 - now i can hardly feel any difference between PES21 and FC25, which doesn't come too easy over my lips as i am a die-hard fan of PES since the old SNES days (hail to ISS Deluxe!)

If there is ANY possibility to get this feeling over to FC26, i would kiss your.... :)
Like you said, the speed hack made the game more fun. For me, the pace is just right, and this mod turned out perfectly fun!
 
Anth’s full-package mod also had its own appeal with a slower pace, offering the fun of building things up realistically. But this one has a different kind of charm. I felt that it shows a more dynamic kind of fun—the kind of fun only a game can offer—in an ideal way.
 
Hi, could you fix headers accuary? i mean headers on your final evolution versión are better than liveware evolution
 
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Hi, could you fix headers accuary? i mean headers on your final evolution versión are better than liveware evolution
This is my road map, a part of accuracy, I plan to balance better the ratio of success for attackers because at the moment, 99% the times the defender wins the ball.
Waiting for ea fc 26 genius !
I’ve been playing and tweaking FC26 and I have to say I’m very disappointed. I can’t deny that there are some improvements: the CPU shows very nice attacking routines, demonstrates patience in possession, and defensively there’s a real sense of coordinated team defending. Their mindset and overall behaviours often feel realistic and natural.

However, the major issues overshadow these positives. The animations and ball physics—especially during dribbling, don’t feel organic at all. Everything comes across as pre-baked animations rather than the fluid, natural blending that FC25 offered. The ball feels tied to these animations, with very few natural deviations in its path. Even after applying the same player movement values I used successfully in FC25, the experience barely improved.

On top of that, FC26 seems to have lost a lot of the physicality that made the previous version so enjoyable. The final nail in the coffin was that, after few frustrating days with FC26, I went back to FC25 and immediately enjoyed it from the very first minute.
 
This is my road map, a part of accuracy, I plan to balance better the ratio of success for attackers because at the moment, 99% the times the defender wins the ball.

I’ve been playing and tweaking FC26 and I have to say I’m very disappointed. I can’t deny that there are some improvements: the CPU shows very nice attacking routines, demonstrates patience in possession, and defensively there’s a real sense of coordinated team defending. Their mindset and overall behaviours often feel realistic and natural.

However, the major issues overshadow these positives. The animations and ball physics—especially during dribbling, don’t feel organic at all. Everything comes across as pre-baked animations rather than the fluid, natural blending that FC25 offered. The ball feels tied to these animations, with very few natural deviations in its path. Even after applying the same player movement values I used successfully in FC25, the experience barely improved.

On top of that, FC26 seems to have lost a lot of the physicality that made the previous version so enjoyable. The final nail in the coffin was that, after few frustrating days with FC26, I went back to FC25 and immediately enjoyed it from the very first minute.
By the way, is it normal for the ball to curve when making changes of front?I mean, when the ball crossed from one side of the court to the other, it took a very sharp curve forward.
 
By the way, is it normal for the ball to curve when making changes of front?I mean, when the ball crossed from one side of the court to the other, it took a very sharp curve forward.
I think it is a "standard" behaviour of the game (I've seen it in both FC 24 and FC 25), but I also noticed it:
One thing that I noticed is that maybe the "curl" on the long pass across the field from Clarke to Headley could have been a little less (but it's something that also happens in vanilla FC 24/FC 25 so not a problem with this gameplay specifically). apart from that, I really liked this play. I'm a fan of goals scored from outside so I enjoyed this even more.
Despite this, I think that the positives of this gameplay highly outnumber (and outweigh) the little annoyances that are still left from the default gameplay, and the ones that have been introduced (like the referee taking some seconds more than expected before calling for a foul).
 
I think it is a "standard" behaviour of the game (I've seen it in both FC 24 and FC 25), but I also noticed it:

Despite this, I think that the positives of this gameplay highly outnumber (and outweigh) the little annoyances that are still left from the default gameplay, and the ones that have been introduced (like the referee taking some seconds more than expected before calling for a foul).
No, it isn't standard behaviour from vanilla game, at least not in a that way.
In this gameplay you basically can't make front changes
 
No, it isn't standard behaviour from vanilla game, at least not in a that way.
In this gameplay you basically can't make front changes
I'm sure I've seen this behaviour both in FC 24 and in FC 25 while playing Clubs. Curl on high passes was over the top also without gameplay mods.
I can't tell if this behaviour is more prominent in this gameplay compared to the vanilla gameplay (as I've not been playing Clubs for a while), but I'm pretty damn sure it was there. I'll test the vanilla gameplay again soon and see the differences, if any, though.
 
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There is some magic in Your GP, apart from all good things like psyhics etc its how ai plays, its uniqe, has identity, it soooo challenging, so hard, demanding, its a joy to play in possesion that its really hard to stop playing




 
Your gameplay was very good, now that the project has finished on ea fc 25 will you migrate to ea fc 26? I would really like to be able to play your gameplay on fc 26 too
 
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