• Major upgrades completed! Please report any issues you spot in here

10AM Gameplay Overhaul Powered by AI – Realistic, Tactical, Immersive - NEW RELEASE "LIVEWARE EVOLUTION" IS OUT!!!

By the way, is it normal for the ball to curve when making changes of front?I mean, when the ball crossed from one side of the court to the other, it took a very sharp curve forward.
Yeah, same here. It does look weird.
I spotted the cause and it will be solved in the next release 👍
I think it is a "standard" behaviour of the game (I've seen it in both FC 24 and FC 25), but I also noticed it:

Despite this, I think that the positives of this gameplay highly outnumber (and outweigh) the little annoyances that are still left from the default gameplay, and the ones that have been introduced (like the referee taking some seconds more than expected before calling for a foul).
This thing about the ref never happened to me.
Your gameplay was very good, now that the project has finished on ea fc 25 will you migrate to ea fc 26? I would really like to be able to play your gameplay on fc 26 too
After some early testing, I’ve discovered that the raw animation system has been completely reworked in FC26 to prioritize responsiveness. Most of the overshoot animations and transitions have been trimmed away. As a result, when you change direction, there’s no organic blending anymore, which is the main reason movement feels choppy and floaty.

This is an important point: without those raw animation assets, it doesn’t matter much if you tweak inertia, weight, or acceleration curves. You can slow movement down, but it will still feel choppy because the blending foundation is gone.

However the new Fifa Editor Tool update does bring XML import support, which at least allows me to partially automate the migration process. I’ll experiment with it. But I can already say this: transferring the exact same values from FC25 into FC26 won’t reproduce the same feel because its current animation system simply doesn’t support it.

Also doing a proper gameplay modding requires a lot of fine tuning. At the moment, Live Editor does not support gameplay lua scripts (which allows you to tweak things "live") . Without it you are required to restart the game each time you adjust something which basically a torture and make it almost impossible to adjust values with the precision required to provide a high quality and balanced gameplay.

You can put some pressure on Aranatku if you want as he seems to have no idea about how important is it for gameplay modding.
 
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This thing about the ref never happened to me.
I recorded a video! As you can see, the foul (handball) happens at 0:07 while the ref gives the free kick at 0:15.


It's absolutely not gamebreaking but it's the first time I see this happen and apparently it started when I switched to LE.
As far as I remember, FE didn't have this issue.
 
I spotted the cause and it will be solved in the next release 👍

This thing about the ref never happened to me.

After some early testing, I’ve discovered that the raw animation system has been completely reworked in FC26 to prioritize responsiveness. Most of the overshoot animations and transitions have been trimmed away. As a result, when you change direction, there’s no organic blending anymore, which is the main reason movement feels choppy and floaty.

This is an important point: without those raw animation assets, it doesn’t matter much if you tweak inertia, weight, or acceleration curves. You can slow movement down, but it will still feel choppy because the blending foundation is gone.

However the new Fifa Editor Tool update does bring XML import support, which at least allows me to partially automate the migration process. I’ll experiment with it. But I can already say this: transferring the exact same values from FC25 into FC26 won’t reproduce the same feel because its current animation system simply doesn’t support it.

Also doing a proper gameplay modding requires a lot of fine tuning. At the moment, Live Editor does not support gameplay lua scripts (which allows you to tweak things "live") . Without it you are required to restart the game each time you adjust something which basically a torture and make it almost impossible to adjust values with the precision required to provide a high quality and balanced gameplay.

You can put some pressure on Aranatku if you want as he seems to have no idea about how important is it for gameplay modding.

Hi, your gameplay is really great. I feel like I'm playing PES 6, and I'm re-enjoying the thrill of playing FC 25. But there's one problem I'm experiencing: when I combine it with FIFER mode, the player faces from FIFER aren't installed, they revert to generic settings. I've included my mod sequence below. Is there something wrong with my mod sequence? Or is there another problem?


1759585685592.png
 
Hi, your gameplay is really great. I feel like I'm playing PES 6, and I'm re-enjoying the thrill of playing FC 25. But there's one problem I'm experiencing: when I combine it with FIFER mode, the player faces from FIFER aren't installed, they revert to generic settings. I've included my mod sequence below. Is there something wrong with my mod sequence? Or is there another problem?


View attachment 379607
Don't use color grading, turf wide rectangle, all pitch color and undershots disable mods
 
I could write a page about how awesome this gameplay is man. It's terrific; started a Career with Barca (I don't usually play with big teams) and I can't get enough. This is class and thank you for making it.

I came from PES to FC25 and your addition to the whole modding situation is well received. Thanks man. Let me play some more!
 
Hi, your gameplay is really great. I feel like I'm playing PES 6, and I'm re-enjoying the thrill of playing FC 25. But there's one problem I'm experiencing: when I combine it with FIFER mode, the player faces from FIFER aren't installed, they revert to generic settings. I've included my mod sequence below. Is there something wrong with my mod sequence? Or is there another problem?
There migh be a conflict (same file has been modified in both fifamod) with one of my graphic mods, so if you place mine below Fifer's, mine will take priority.
As @Sephire said, don't use any of my graphical mods (Color Grading, All turf color to darkest green, Undershorts disabled+Retroshorts and Turf Wide Rectangle Patern All) or place them above Fifer's so faces take priority. And yes, these specific fifamod files do not affect gameplay.

I could write a page about how awesome this gameplay is man. It's terrific; started a Career with Barca (I don't usually play with big teams) and I can't get enough. This is class and thank you for making it.

I came from PES to FC25 and your addition to the whole modding situation is well received. Thanks man. Let me play some more!
Glad you enjoying it. Really apprecaite your worls. This kind of commnents its what encourage me push the mod level even further.
I just let you know, get yourself ready for what is comming 🔥🔥🔥:SMOKIN:

After spending a few days exploring the possibilities of FC26, I’ve become even more convinced that I must stay fully engaged with the FC25 mission.
I’ve been working hard to add new layers of depth to the mod, aiming for a more hardcore and realistic experience, inspired by the PES 5 philosophy.

The next iteration is built around the following pillars:
  • Smoother animations: softer, heavier transitions with less abrupt speed-ups and slow-downs.
  • Increased passing error: passing quality now matters much more. Expect more variation with passes that lift, bounce, fall short, or go slightly off-target.
  • Dramatic first touch rework: incoming ball trajectory, player movement, and speed now have a huge impact on first-touch control.
  • Long ball bug fixed (99.9%): no more exaggerated spin or long-distance rockets.
  • Reworked shooting: less assisted, more shot quality variance, and stronger momentum transfer from the pass on first-time attempts.
  • Smarter CPU build-up play.
  • Few other finetuning.

Overall, this version adds a new layer of tactical and technical depth. Simply keeping possession and moving the ball around will now be a real challenge. You’ll have to think carefully about which type of pass you choose, the speed at which you approach the ball, how you redirect your first touch, and the quality of the player you’re controlling.

This added layer of unpredictability will naturally bring more errors (and yes, a few extra fouls) but also much more immersion. Combined with the already improved CPU intelligence, matches will feel incredibly engaging and alive.

If you’re one of those who always preferred PES 5 over PES 6, you’re going to love this next release.

I’m currently polishing the final details, it won’t be long, I promise. 👍
Just a fair warning: social life and relationships may be at risk after launch 😂
 
There migh be a conflict (same file has been modified in both fifamod) with one of my graphic mods, so if you place mine below Fifer's, mine will take priority.
As @Sephire said, don't use any of my graphical mods (Color Grading, All turf color to darkest green, Undershorts disabled+Retroshorts and Turf Wide Rectangle Patern All) or place them above Fifer's so faces take priority. And yes, these specific fifamod files do not affect gameplay.


Glad you enjoying it. Really apprecaite your worls. This kind of commnents its what encourage me push the mod level even further.
I just let you know, get yourself ready for what is comming 🔥🔥🔥:SMOKIN:

After spending a few days exploring the possibilities of FC26, I’ve become even more convinced that I must stay fully engaged with the FC25 mission.
I’ve been working hard to add new layers of depth to the mod, aiming for a more hardcore and realistic experience, inspired by the PES 5 philosophy.

The next iteration is built around the following pillars:
  • Smoother animations: softer, heavier transitions with less abrupt speed-ups and slow-downs.
  • Increased passing error: passing quality now matters much more. Expect more variation with passes that lift, bounce, fall short, or go slightly off-target.
  • Dramatic first touch rework: incoming ball trajectory, player movement, and speed now have a huge impact on first-touch control.
  • Long ball bug fixed (99.9%): no more exaggerated spin or long-distance rockets.
  • Reworked shooting: less assisted, more shot quality variance, and stronger momentum transfer from the pass on first-time attempts.
  • Smarter CPU build-up play.
  • Few other finetuning.

Overall, this version adds a new layer of tactical and technical depth. Simply keeping possession and moving the ball around will now be a real challenge. You’ll have to think carefully about which type of pass you choose, the speed at which you approach the ball, how you redirect your first touch, and the quality of the player you’re controlling.

This added layer of unpredictability will naturally bring more errors (and yes, a few extra fouls) but also much more immersion. Combined with the already improved CPU intelligence, matches will feel incredibly engaging and alive.

If you’re one of those who always preferred PES 5 over PES 6, you’re going to love this next release.

I’m currently polishing the final details, it won’t be long, I promise. 👍
Just a fair warning: social life and relationships may be at risk after launch 😂
Hi bro, pls fix or made easier headers, bc in FC25 98% of headers go away from goal
 
Gotta say this looks really good. Especially compared to FC26. You just might convince me to download FC25 again.
 
I recorded a video! As you can see, the foul (handball) happens at 0:07 while the ref gives the free kick at 0:15.


It's absolutely not gamebreaking but it's the first time I see this happen and apparently it started when I switched to LE.
As far as I remember, FE didn't have this issue.

same happened to me:CONFUSE:
 

Splash Screen Baggio.png

🔥 The Deluxe Edition finaly is here: A huge step into the Oldschool Football Gaming Era! ⚽🕹️


If you were in love with PES 5, one of the most realistic and demanding games in the series, an unforgiving experience where every inch of the pitch had to be earned, then you have every reason to celebrate! Mistakes are part of the beatiful game and this new relase embraces them with joy.

What's new?

The Deluxe Edition introduces a massive expansion of contextual error mechanics across every action on the pitch. From passing and shooting to clearances and ball control, the likelihood and nature of mistakes have been dramatically increased to deliver a far more realistic, demanding, and unpredictable experience.

These errors do not occur randomly as happens with sliders or other mods, but instead arise naturally from the context of each situation. This means your skill, awareness, and football IQ truly matter. Every decision counts. Being mindful, reading the game, and making the most of your technical and tactical tools are essential to success.

One of the most dramatic changes you will notice is in first touch control. Player speed, ball speed, trajectory, and height now have a huge impact on how well you can bring the ball under control. It truly feels like a separate, living entity that you need to handle with care, as if you were protecting your first touch like a delicate piece of art.

The angle of your turn, your approach to the ball, and your movement speed all play a decisive role. For example, pushing R2 fully while receiving is almost a guaranteed heavy touch. You need to use the left stick and analog sprint with awareness, adjusting your input based on the situation. Choose the difficulty of your actions according to the ability of the player you are controlling. Respect the context, and the ball will reward you. Force it, and it will punish you.

Shooting mechanics have also been reworked to resemble the classic PES titles from the PS2 era, where exceeding power came at a cost. Over-powered shots are now far more likely to fly high over the bar, while maintaining lower power carries less risk but sacrifices some perill. This creates a deeper and more authentic shooting experience where precision and control are rewarded.

Just like in real football, quality matters, decisions matter, and skill matters, but they will not always guarantee success. However, your CPU rivals play under the same set of rules, ensuring fair and organic competition. The result is matches that feel alive, dynamic, and full of dramatic momentum shifts, a constant back-and-forth worthy of the beautiful game itself.


A few recommendations

Its important that, first you use the recommended settings because some of the tweaks have been done in the specific files that manages their parametes (Eg. Precission Shooting has been modded while Standard shooting not) there fore to fully experience the mod set up your game as stated.

The first few matches might feel rough, as this version is far more demanding and requires patience to adapt. But trust me, there is a learning curve. This is not about adding random error for the sake of difficulty; it is about creating a deeper, more authentic football experience. With time, you will start to understand the new rhythm of play, recognize which actions are safer, and learn when and how much to take risks. If you try to play as you always have, you will probably struggle to keep possession. The key is to accept that error is now an integral part of the game, and mastering it is what will separate great performances from poor ones.

I also recommend making full use of all the mechanics the game offers. Relying only on basic passing, left stick dribbling, and finesse shots will limit your options significantly. Shielding, dinked passes, and swerve passes have become crucial tools in this new system. Every available technique carries real weight and can make the difference when the opportunity arises. Learn to use them all.

🎮 It’s time to play football the way it was meant to be played⚡

Download folder link:
https://www.mediafire.com/folder/lecki73atxp4y/TU21+Deluxe+Edition
 
m

View attachment 381761

🔥 The Deluxe Edition finaly is here: A huge step into the Oldschool Football Gaming Era! ⚽🕹️


If you were in love with PES 5, one of the most realistic and demanding games in the series, an unforgiving experience where every inch of the pitch had to be earned, then you have every reason to celebrate! Mistakes are part of the beatiful game and this new relase embraces them with joy.

What's new?

The Deluxe Edition introduces a massive expansion of contextual error mechanics across every action on the pitch. From passing and shooting to clearances and ball control, the likelihood and nature of mistakes have been dramatically increased to deliver a far more realistic, demanding, and unpredictable experience.

These errors do not occur randomly as happens with sliders or other mods, but instead arise naturally from the context of each situation. This means your skill, awareness, and football IQ truly matter. Every decision counts. Being mindful, reading the game, and making the most of your technical and tactical tools are essential to success.

One of the most dramatic changes you will notice is in first touch control. Player speed, ball speed, trajectory, and height now have a huge impact on how well you can bring the ball under control. It truly feels like a separate, living entity that you need to handle with care, as if you were protecting your first touch like a delicate piece of art.

The angle of your turn, your approach to the ball, and your movement speed all play a decisive role. For example, pushing R2 fully while receiving is almost a guaranteed heavy touch. You need to use the left stick and analog sprint with awareness, adjusting your input based on the situation. Choose the difficulty of your actions according to the ability of the player you are controlling. Respect the context, and the ball will reward you. Force it, and it will punish you.

Shooting mechanics have also been reworked to resemble the classic PES titles from the PS2 era, where exceeding power came at a cost. Over-powered shots are now far more likely to fly high over the bar, while maintaining lower power carries less risk but sacrifices some perill. This creates a deeper and more authentic shooting experience where precision and control are rewarded.

Just like in real football, quality matters, decisions matter, and skill matters, but they will not always guarantee success. However, your CPU rivals play under the same set of rules, ensuring fair and organic competition. The result is matches that feel alive, dynamic, and full of dramatic momentum shifts, a constant back-and-forth worthy of the beautiful game itself.


A few recommendations

Its important that, first you use the recommended settings because some of the tweaks have been done in the specific files that manages their parametes (Eg. Precission Shooting has been modded while Standard shooting not) there fore to fully experience the mod set up your game as stated.

The first few matches might feel rough, as this version is far more demanding and requires patience to adapt. But trust me, there is a learning curve. This is not about adding random error for the sake of difficulty; it is about creating a deeper, more authentic football experience. With time, you will start to understand the new rhythm of play, recognize which actions are safer, and learn when and how much to take risks. If you try to play as you always have, you will probably struggle to keep possession. The key is to accept that error is now an integral part of the game, and mastering it is what will separate great performances from poor ones.

I also recommend making full use of all the mechanics the game offers. Relying only on basic passing, left stick dribbling, and finesse shots will limit your options significantly. Shielding, dinked passes, and swerve passes have become crucial tools in this new system. Every available technique carries real weight and can make the difference when the opportunity arises. Learn to use them all.

🎮 It’s time to play football the way it was meant to be played⚡

Download folder link:
https://www.mediafire.com/folder/lecki73atxp4y/TU21+Deluxe+Edition
an will try when i am home from Holiday.

Could you show some clips?
 
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