⚽ 10AM Gameplay Overhaul Mod - Realistic • Tactical • Immersive - DEFINITIVE EDITION BETA IS OUT! 🔥🕹️

Is the CPU vs CPU module usable? I used it before, and the AI would make stupid tackles, resulting in red cards in almost every game.
 
Can I put the gameplay at the top in the mod manager? Since it conflicts with the Fifer mod
I shouldn't be a problem, can you tell me which file/s makes conflict? Its probably something ui graphics related as I think Fifers mod does ton comprehends gameplay.
Is the CPU vs CPU module usable? I used it before, and the AI would make stupid tackles, resulting in red cards in almost every game.
The mod is not intended for this type of play but you can give it try as the CPU plays very decently against the human player.

Bth, the tactical camera is bugged in some stadiums after importing Fc26 camera movement. The solution is to change it for other camera.
If you can report which stadium/s you got the bug ill amend it for the next release.

Also feedback regards to the. Gameplay is much appreciated ☺️
 
I shouldn't be a problem, can you tell me which file/s makes conflict? Its probably something ui graphics related as I think Fifers mod does ton comprehends gameplay.

The mod is not intended for this type of play but you can give it try as the CPU plays very decently against the human player.

Bth, the tactical camera is bugged in some stadiums after importing Fc26 camera movement. The solution is to change it for other camera.
If you can report which stadium/s you got the bug ill amend it for the next release.

Also feedback regards to the. Gameplay is much appreciated ☺️
If I use your mod with fifer realism, the squad file bugs and changes the players' shoes to gym shoes. If I remove fifer realism, it works. I think it's a problem with the reduced size of the players because in the old version, if I disable the reduction, it works perfectly.
 
I shouldn't be a problem, can you tell me which file/s makes conflict? Its probably something ui graphics related as I think Fifers mod does ton comprehends gameplay.

The mod is not intended for this type of play but you can give it try as the CPU plays very decently against the human player.

Bth, the tactical camera is bugged in some stadiums after importing Fc26 camera movement. The solution is to change it for other camera.
If you can report which stadium/s you got the bug ill amend it for the next release.

Also feedback regards to the. Gameplay is much appreciated ☺️
I shouldn't be a problem, can you tell me which file/s makes conflict? Its probably something ui graphics related as I think Fifers mod does ton comprehends gameplay.

The mod is not intended for this type of play but you can give it try as the CPU plays very decently against the human player.

Bth, the tactical camera is bugged in some stadiums after importing Fc26 camera movement. The solution is to change it for other camera.
If you can report which stadium/s you got the bug ill amend it for the next release.

Also feedback regards to the. Gameplay is much appreciated ☺️
I tried, CPU vs CPU. My team suppressed their opponents 9-0 by a large margin, but this may be due to the fact that my team's players have a rating of around 90, while their opponents have a rating of around 75
 
If I use your mod with fifer realism, the squad file bugs and changes the players' shoes to gym shoes. If I remove fifer realism, it works. I think it's a problem with the reduced size of the players because in the old version, if I disable the reduction, it works perfectly.
The files making confict are probably player.lua and playerkit.lua.
I have modified these files for 2 reasons:
  • Disable undershorts (It makes lower torso animations look better in gamplay view, as you can diferentiate better what is leg and what is shorts/socks from far).
  • Allow to use retro style shorts (retro shorts 3d mesh replaces long goalkeeper pants 3d mesh).
Put my mod on top of Fifers in Fifa Mod Manager and you will give priority to his files instead (they are most probably using them for setting kits).

Remember, when a file is coflicts it means that it has been modified in 2 or more of your fifamod files and the one that sit bellow all is the one that is loaded when executing the game.

I tried, CPU vs CPU. My team suppressed their opponents 9-0 by a large margin, but this may be due to the fact that my team's players have a rating of around 90, while their opponents have a rating of around 75
Career mode?
 
The files making confict are probably player.lua and playerkit.lua.
I have modified these files for 2 reasons:
  • Disable undershorts (It makes lower torso animations look better in gamplay view, as you can diferentiate better what is leg and what is shorts/socks from far).
  • Allow to use retro style shorts (retro shorts 3d mesh replaces long goalkeeper pants 3d mesh).
Put my mod on top of Fifers in Fifa Mod Manager and you will give priority to his files instead (they are most probably using them for setting kits).

Remember, when a file is coflicts it means that it has been modified in 2 or more of your fifamod files and the one that sit bellow all is the one that is loaded when executing the game.


Career mode?
The files making confict are probably player.lua and playerkit.lua.
I have modified these files for 2 reasons:
  • Disable undershorts (It makes lower torso animations look better in gamplay view, as you can diferentiate better what is leg and what is shorts/socks from far).
  • Allow to use retro style shorts (retro shorts 3d mesh replaces long goalkeeper pants 3d mesh).
Put my mod on top of Fifers in Fifa Mod Manager and you will give priority to his files instead (they are most probably using them for setting kits).

Remember, when a file is coflicts it means that it has been modified in 2 or more of your fifamod files and the one that sit bellow all is the one that is loaded when executing the game.


Career mode?
yes,Both the tournament mode and the manager mode are the same
 
I played a couple of matches with this and I definitely liked a couple of things that I saw.
Actually I found a little bug: during penalties (after the match, not during the 90 minutes), it happened in a couple of occasions that the camera would switch to the "default gameplay" one. I'll upload a video if what I wrote isn't clear!
 
I played a couple of matches with this and I definitely liked a couple of things that I saw.
Actually I found a little bug: during penalties (after the match, not during the 90 minutes), it happened in a couple of occasions that the camera would switch to the "default gameplay" one. I'll upload a video if what I wrote isn't clear!
I do know what you mean. Its intended to change camera only after the player shoots. I'll try to amend it if not I'll leave it vanilla.

Btw, Ill release an update this noon as I noted after further testing sessions the lift of the ball is too exaggerated in ground passing.

Also I encourage to all manual players, specially for those who felt forced to play manual just to avoid the excessive vanilla assistance, that try play semi, as i made it much more manual and it give you a great freedom of choice, specially through and high ball, without the frustration of that manual playing brings when attempting quick short combinations.
 
After playing for three days, my overall impression is that the ground passing speed is quite fast, and the through balls to the front are very quick, leaving defenders no time to catch up before the defense is breached.
I do know what you mean. Its intended to change camera only after the player shoots. I'll try to amend it if not I'll leave it vanilla.

Btw, Ill release an update this noon as I noted after further testing sessions the lift of the ball is too exaggerated in ground passing.

Also I encourage to all manual players, specially for those who felt forced to play manual just to avoid the excessive vanilla assistance, that try play semi, as i made it much more manual and it give you a great freedom of choice, specially through and high ball, without the frustration of that manual playing brings when attempting quick short combinations.
I do know what you mean. Its intended to change camera only after the player shoots. I'll try to amend it if not I'll leave it vanilla.

Btw, Ill release an update this noon as I noted after further testing sessions the lift of the ball is too exaggerated in ground passing.

Also I encourage to all manual players, specially for those who felt forced to play manual just to avoid the excessive vanilla assistance, that try play semi, as i made it much more manual and it give you a great freedom of choice, specially through and high ball, without the frustration of that manual playing brings when attempting quick short combinations.

After playing for three days, my overall impression is that the ground passing speed is quite fast, and the through balls to the front are very quick, leaving defenders no time to catch up before the defense is breached.I suggest making the camera a separate module, so that if there are bugs in the game, we can remove the camera module ourselves.
 
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