ShaneJoshua80
Non-League
- 10 September 2005
I read the following article where Steve Chiang of E.A describes their approach to sports games and the E.A sports Lab they have which they use when implementing new or exsisting technology into their games.
What is driving this initiative for a more realistic looking athlete? Is this what the gamers want from market research, or is this an internal project to make EA games look more photo-realistic?
' Steve Chiang: It’s really a combination of both. Ourfans and customers demand authentic and realistic looking characters. Sports fans who watch a lot of sports on TV aren’t interested in playing with “blocky” looking polygon figures. They want to play with real looking players that act like their real-life counterparts. But it’s about much more than just looking realistic. It’s about making athletes come alive and play realistic. In order to capture real athleticism, in order to capture that style, that flair, that emotion that real athletes have, it’s about making guys move right. It’s about making them aware, intelligent, smart, and make them have some attitude. What we know is that if you can capture all of those things, you have a game that not only looks good, but it feels good and plays good as well. The user is in more control and the gameplay is more responsive. '
This interview was taken last year and it just show the approach E.A are now taking. As far as I am aware PES does not use any mo capped.
I am far from saying PES 2009 is dead in the water but it shows you have to be top of your game and always pushing what it possible because if you dont someone will. For years E.A were guilty of just giving punters updated squads and kits but no gameplay but now they are begining offer more than that as well.
Apparently Seabass has increased his team which is start but I am not too sure if they have anyhting near the standards of the E.A lab(I'm not saying you have to have a lab to be successful
) , E.A are only going to get better I just wonder whether Konami are willing to listen to their fanbase and take up the challenge
What is driving this initiative for a more realistic looking athlete? Is this what the gamers want from market research, or is this an internal project to make EA games look more photo-realistic?
' Steve Chiang: It’s really a combination of both. Ourfans and customers demand authentic and realistic looking characters. Sports fans who watch a lot of sports on TV aren’t interested in playing with “blocky” looking polygon figures. They want to play with real looking players that act like their real-life counterparts. But it’s about much more than just looking realistic. It’s about making athletes come alive and play realistic. In order to capture real athleticism, in order to capture that style, that flair, that emotion that real athletes have, it’s about making guys move right. It’s about making them aware, intelligent, smart, and make them have some attitude. What we know is that if you can capture all of those things, you have a game that not only looks good, but it feels good and plays good as well. The user is in more control and the gameplay is more responsive. '
This interview was taken last year and it just show the approach E.A are now taking. As far as I am aware PES does not use any mo capped.
I am far from saying PES 2009 is dead in the water but it shows you have to be top of your game and always pushing what it possible because if you dont someone will. For years E.A were guilty of just giving punters updated squads and kits but no gameplay but now they are begining offer more than that as well.
Apparently Seabass has increased his team which is start but I am not too sure if they have anyhting near the standards of the E.A lab(I'm not saying you have to have a lab to be successful
