For those who haven't read about this in the retro thread myself and @miguelfcp will be shortly be starting a league where you will be the Manager. This Test League is a short 8 team league that we are using as a tester to iron out behind the scenes stuff so that it's all ready to start afterwards.
The Full experience will be a continuous experience with multiple Divisions of 8 teams (initially 2 expanding to 3 after the first season and beyond if there's enough interest. Promotion and relegation. Player evolution including stats growth and decline, ageing, injuries, retirements. Also Player of the Year, Top Scorer, Top Assists will all lead to in game rewards the manager can use.
The idea is for it to essentially be a hybrid of the old play by (e)mail football manager idea with PES6 being where the matches are played out.
Each team will be a real life team that will start with 12 of their real first team players (of your choosing) this will be supplemented to a full squad of 32 by choosing 20 youth team players from our World Youth Option File from the real life team, consisting of real life players born 01/01/00 or later. This will be your starting squad of 32.
Each Division will also have a 'B' Division that is essentially a youth league but older players are allowed to play. This is mainly to aid growth of your youth players who may not be ready for first team action. The more they play the more chance they have of increasing their stats, but what they earn towards their growth will only be at half the rate of what they would get playing in the first team - representing the different level they are playing at. However you'll also have to bear in mind that playing in the lower level will enable them to perform better against weaker opposition than they'd face in the first team. So they will probably earn more points towards growth which even at 50% may be more than they'd get having a poor or quiet game for the first team. You're the manager though so those decisions are all up to you.
The 'B' Division will have its own Promotion/Relegation as well. The games are deemed to be played the day before so anyone who is in the match day squad for that team will NOT be allowed to start for the first team that weekend, however they may be on the bench. If they come on as sub for the first team they will only earn growth points averaged out for a max of 90 minutes.
What do I have to do as a manager?
You will pick your initial squad as explained above.
At the start of the season you will decide on your formation/strategies/tactics etc and pick your first two match day squads (11 + 7 subs) for the First team and B team games. For B games you don't have to pick a full squad we will fill in any gaps with 'Ghost' players (set to 50 for all stats)
Games are played out by myself and Miguel. They will be set as follows...
After the games are played out then on the Monday there will be a list of results/scorers/league stats etc and notifications of any injuries or suspensions. There will be game highlights as well with at least goals/end of half highlights (possibly more).
Each round of games after that you can change as little or as much as you like for the next game. You will have between Monday-Thursday to decide on this and let us know of any changes. If you don't make any then everything will be left the same as the previous set up.
This continues until the end of the season.
There will be an FA Cup featuring all teams, player trades (initiate a trade between yourselves or "shop a player" - list a player you want to trade and what you're looking for in return. Both must be authorised by ourselves before being official) A contract system, a new youth player (real life players) draft in reverse finishing order each pre season. You can release players you don't want (with a part return/part penalty related to the contract system). All of this will be explained nearer the time.
During the season we will also have a 'Confidence Gain/Loss' system in place that will affect players stats during the season. This will be explained in depth nearer the time. None of these stats are permanent, they just vary during the season. They are separate from 'Season Points' which are earned each match. These are used for player growth/decline and so on. These are applied pre season to the players start of season stats from the previous year. All confidence gain/loss points are removed at the end of the season and no player even at peak confidence can be any more than 10 up from his real stat on any stat affected.
Players Stamina, Pace and Acceleration will decline as well as players get past thirty. Whilst Mentality will decline slower. Player growth will slow as they age and then begin to decline. All dependent on age but can be slowed by good player performance.
Growth points will vary between stat levels. More nearer the time but as a quick example a player will need 100 (nett) Season Points to move up 1 on his stat if the particular stat is under 75. If however it happened to be 94 he would need 300 (nett) Season Points to move to 95. You'll see the use of (nett) there, this is because Season Points are modified by age to slow player growth as they age.
Team list is below (other teams may be available at our discretion if you particularly would like to be one that is not on the list)
Team claimed already for the Full MIMA League.
Lyon @mattmid
FC Porto @miguelfcp
Dinamo Zagreb @sniglet
Tottenham @Special4988
Man Utd @wildwind
Bayern Munich @jihado86
Milan @rockstrongo
Marseille @Flipper the Priest
All are welcome, the more the merrier!
All your need to play is either the PES6 Editor or a copy of PES6 (see Sany's full installers for many of those) and then use the OF in it if you prefer to look through and set your team in game rather than in the editor.
If you're interested please reply with your username and the team you'd like to take on.
Bear in mind that the league is designed in such a way as to even things out with the lowest teams getting first pick at new youth players and better players costing more to keep (contract system) but initially obviously choosing Juventus is going to give you a much stronger team than choosing Linfield of Northern Ireland. However 20 of your players will be 19 or under and who knows how they will develop under your management? Over time your decisions on your first 32 players and future players will become the key to success. The choice is yours.
Follow the thread as we'll post stuff here during the test league so you can see how that's going - it's just a 'vanilla' version as far as the manager side goes as all the other extras will just be done behind the scenes as we test things out. So it is just a one off, 14 game season but it'll give you a taster of what to expect when the full experience starts afterwards.
We hope to see you for the inaugural MIMA season soon.
The Full experience will be a continuous experience with multiple Divisions of 8 teams (initially 2 expanding to 3 after the first season and beyond if there's enough interest. Promotion and relegation. Player evolution including stats growth and decline, ageing, injuries, retirements. Also Player of the Year, Top Scorer, Top Assists will all lead to in game rewards the manager can use.
The idea is for it to essentially be a hybrid of the old play by (e)mail football manager idea with PES6 being where the matches are played out.
Each team will be a real life team that will start with 12 of their real first team players (of your choosing) this will be supplemented to a full squad of 32 by choosing 20 youth team players from our World Youth Option File from the real life team, consisting of real life players born 01/01/00 or later. This will be your starting squad of 32.
Each Division will also have a 'B' Division that is essentially a youth league but older players are allowed to play. This is mainly to aid growth of your youth players who may not be ready for first team action. The more they play the more chance they have of increasing their stats, but what they earn towards their growth will only be at half the rate of what they would get playing in the first team - representing the different level they are playing at. However you'll also have to bear in mind that playing in the lower level will enable them to perform better against weaker opposition than they'd face in the first team. So they will probably earn more points towards growth which even at 50% may be more than they'd get having a poor or quiet game for the first team. You're the manager though so those decisions are all up to you.
The 'B' Division will have its own Promotion/Relegation as well. The games are deemed to be played the day before so anyone who is in the match day squad for that team will NOT be allowed to start for the first team that weekend, however they may be on the bench. If they come on as sub for the first team they will only earn growth points averaged out for a max of 90 minutes.
What do I have to do as a manager?
You will pick your initial squad as explained above.
At the start of the season you will decide on your formation/strategies/tactics etc and pick your first two match day squads (11 + 7 subs) for the First team and B team games. For B games you don't have to pick a full squad we will fill in any gaps with 'Ghost' players (set to 50 for all stats)
Games are played out by myself and Miguel. They will be set as follows...
- Time 20 mins.
- Both teams CPU Controlled
- Attack/Defence set to Full Auto (unless you wish to set it to a specific setting)
- Subs/Positioning set to ON
- Four Strategy Options of your choosing set to FULL AUTO
- Both controllers set to the middle
After the games are played out then on the Monday there will be a list of results/scorers/league stats etc and notifications of any injuries or suspensions. There will be game highlights as well with at least goals/end of half highlights (possibly more).
Each round of games after that you can change as little or as much as you like for the next game. You will have between Monday-Thursday to decide on this and let us know of any changes. If you don't make any then everything will be left the same as the previous set up.
This continues until the end of the season.
There will be an FA Cup featuring all teams, player trades (initiate a trade between yourselves or "shop a player" - list a player you want to trade and what you're looking for in return. Both must be authorised by ourselves before being official) A contract system, a new youth player (real life players) draft in reverse finishing order each pre season. You can release players you don't want (with a part return/part penalty related to the contract system). All of this will be explained nearer the time.
During the season we will also have a 'Confidence Gain/Loss' system in place that will affect players stats during the season. This will be explained in depth nearer the time. None of these stats are permanent, they just vary during the season. They are separate from 'Season Points' which are earned each match. These are used for player growth/decline and so on. These are applied pre season to the players start of season stats from the previous year. All confidence gain/loss points are removed at the end of the season and no player even at peak confidence can be any more than 10 up from his real stat on any stat affected.
Players Stamina, Pace and Acceleration will decline as well as players get past thirty. Whilst Mentality will decline slower. Player growth will slow as they age and then begin to decline. All dependent on age but can be slowed by good player performance.
Growth points will vary between stat levels. More nearer the time but as a quick example a player will need 100 (nett) Season Points to move up 1 on his stat if the particular stat is under 75. If however it happened to be 94 he would need 300 (nett) Season Points to move to 95. You'll see the use of (nett) there, this is because Season Points are modified by age to slow player growth as they age.
Team list is below (other teams may be available at our discretion if you particularly would like to be one that is not on the list)
Team claimed already for the Full MIMA League.
Lyon @mattmid
FC Porto @miguelfcp
Dinamo Zagreb @sniglet
Tottenham @Special4988
Man Utd @wildwind
Bayern Munich @jihado86
Milan @rockstrongo
Marseille @Flipper the Priest
All are welcome, the more the merrier!

If you're interested please reply with your username and the team you'd like to take on.
Bear in mind that the league is designed in such a way as to even things out with the lowest teams getting first pick at new youth players and better players costing more to keep (contract system) but initially obviously choosing Juventus is going to give you a much stronger team than choosing Linfield of Northern Ireland. However 20 of your players will be 19 or under and who knows how they will develop under your management? Over time your decisions on your first 32 players and future players will become the key to success. The choice is yours.
Follow the thread as we'll post stuff here during the test league so you can see how that's going - it's just a 'vanilla' version as far as the manager side goes as all the other extras will just be done behind the scenes as we test things out. So it is just a one off, 14 game season but it'll give you a taster of what to expect when the full experience starts afterwards.
We hope to see you for the inaugural MIMA season soon.

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