fifaccitiu.com
Conference
- 18 September 2010
FC 24
Working in progress
FIFA 23
Hello I've created a roster file that has edited setting for better gameplay. (Beta 0.99, updated to 25/03 roster)
It was done in a way to have better defense, pressing, offensive playing, and every player has a recognizable player styles so every player is not flat, they have pros and cons. Player with low overall are still usable if you know how to make up for the technical skills gap, but they have good mental and physical stats.
More fouls if you are used to shield the ball, less ping pong passes, more error on pass, shoot, traps if you're pressed by other players. Better keeper saves.
DOWNLOAD (0.99)
unpack it in the documents/fifa 23/settings folder
HOW TO USE
Play offline, go on customise-> profile -> load squads, you'll find a file called 25032023 load it and do a friendly match or start a career
I had much to do, still working to find the right balance with attributes. I've found a good point where playing that game is satisfying.
Things in this version (with only a Roster squad file):
- Recalibrate the attributes of the players without impacting their overall. (100%)
- Create a template for each playing style to be assigned to players. Physical values are balanced for all the overall as well the mental ones. This way the technical attributes are more spread and those make the difference between a 80 ovr player and a 60 one, this also makes playing with lower league teams more fun. (90% - testing)
- Take in account physical info (height and weight) in calculating physical values. (100%)
- Fix 3-5-X and 3-4-X modules not providing enough defense on the wing, using player instruction related to every playing style. (100%)
- Goalkeepers are strong, reactive but they will not block everything. (100%)
- Balanced shot power and longshots, you'll see more of them but with less power and less precision. (100%)
- Less pass accuracy in final third and less ping pong in the midfield, more interceptions and better marking. (100%)
- Now each playing style has its set of player instructions, so they play in more real fashion (100%)
- Reduced game speed, realistic stamina drain (you can see 4-5 subs each match), more pressing and crossing for teams that play on the wing. (100%)
- Fixed the teamtraits. Now teams don't have forced playing styles but they use different ones during the game. (100%)
Q:Why using roster files?
A:FET and FMT can edit FIFA 23, but installing patches require continous updating and work to prevent the anticheat to work. You risk to be banned for that, while roster files are secure to use. Would be nice to be used with some gameplay mods on this forums to see how this roster file blend with them.
SETTINGS & SLIDERS:
I use this settings and sliders. Very challenging, as a sim match should be, not much time to think need to develop your way fast. I use a lot the mentality switcher (the ones with directional cross left/right) agains strong teams I start defensively, and seems mandatory to avoid lots of goals and have a chance
6 minutes
Legendary Difficulty
Game Speed: Normal
I use this set of sliders:
Sprint Speed: 47/47
Speed of players without ball, needed to be lowered a bit to balance acceleration
Acceleration: 53/53
Need more speed for players that are about to press, also increase the stamina consumption
Shot Error: 60/60
Usually in real games is not so rare to see really bad shots, gonna to increase a bit
Pass Error: 60/60
Increased to avoid tiki taka effect
Shot Speed: 55/55
More speed to give the sensation of powerful shots
Pass Speed: 25/25
Lowered to make tiki taka hard, increase long passing as sure method to give the ball over 15mt distance
Injury Frequency: 80/80
Injury Severity: 20/20
More small injuries during the game
Goalkeeper Ability: 52/52
So we can shout at miracles
Marking: 87/87
So the ball keeper is often pressed and needed to decide in short time what to do with the ball, also help the tackler to reach the ball or press the player in order to avoid tiki taka and have more fouls
Run Frequency: 30/30
Less runs than vanilla, to slow down the game a bit
Line Height: 82/82
Line Length: 30/30
Line Width: 54/54
Compressed teams makes hard to do passes (less pass succeded %, more interception, more pressing to have fouls), seen very often in real football in conceited phases
Fullback Positioning: 40/40
First Touch Control: 99/99
More time needed to control the ball, useful to slow down the match, also in real life is hard to controll the ball for lots of players, is not something glued to the foot
Try it and let me know your feedback.
Working in progress
FIFA 23
Hello I've created a roster file that has edited setting for better gameplay. (Beta 0.99, updated to 25/03 roster)
It was done in a way to have better defense, pressing, offensive playing, and every player has a recognizable player styles so every player is not flat, they have pros and cons. Player with low overall are still usable if you know how to make up for the technical skills gap, but they have good mental and physical stats.
More fouls if you are used to shield the ball, less ping pong passes, more error on pass, shoot, traps if you're pressed by other players. Better keeper saves.
DOWNLOAD (0.99)
unpack it in the documents/fifa 23/settings folder
HOW TO USE
Play offline, go on customise-> profile -> load squads, you'll find a file called 25032023 load it and do a friendly match or start a career
I had much to do, still working to find the right balance with attributes. I've found a good point where playing that game is satisfying.
Things in this version (with only a Roster squad file):
- Recalibrate the attributes of the players without impacting their overall. (100%)
- Create a template for each playing style to be assigned to players. Physical values are balanced for all the overall as well the mental ones. This way the technical attributes are more spread and those make the difference between a 80 ovr player and a 60 one, this also makes playing with lower league teams more fun. (90% - testing)
- Take in account physical info (height and weight) in calculating physical values. (100%)
- Fix 3-5-X and 3-4-X modules not providing enough defense on the wing, using player instruction related to every playing style. (100%)
- Goalkeepers are strong, reactive but they will not block everything. (100%)
- Balanced shot power and longshots, you'll see more of them but with less power and less precision. (100%)
- Less pass accuracy in final third and less ping pong in the midfield, more interceptions and better marking. (100%)
- Now each playing style has its set of player instructions, so they play in more real fashion (100%)
- Reduced game speed, realistic stamina drain (you can see 4-5 subs each match), more pressing and crossing for teams that play on the wing. (100%)
- Fixed the teamtraits. Now teams don't have forced playing styles but they use different ones during the game. (100%)
Q:Why using roster files?
A:FET and FMT can edit FIFA 23, but installing patches require continous updating and work to prevent the anticheat to work. You risk to be banned for that, while roster files are secure to use. Would be nice to be used with some gameplay mods on this forums to see how this roster file blend with them.
SETTINGS & SLIDERS:
I use this settings and sliders. Very challenging, as a sim match should be, not much time to think need to develop your way fast. I use a lot the mentality switcher (the ones with directional cross left/right) agains strong teams I start defensively, and seems mandatory to avoid lots of goals and have a chance
6 minutes
Legendary Difficulty
Game Speed: Normal
I use this set of sliders:
Sprint Speed: 47/47
Speed of players without ball, needed to be lowered a bit to balance acceleration
Acceleration: 53/53
Need more speed for players that are about to press, also increase the stamina consumption
Shot Error: 60/60
Usually in real games is not so rare to see really bad shots, gonna to increase a bit
Pass Error: 60/60
Increased to avoid tiki taka effect
Shot Speed: 55/55
More speed to give the sensation of powerful shots
Pass Speed: 25/25
Lowered to make tiki taka hard, increase long passing as sure method to give the ball over 15mt distance
Injury Frequency: 80/80
Injury Severity: 20/20
More small injuries during the game
Goalkeeper Ability: 52/52
So we can shout at miracles
Marking: 87/87
So the ball keeper is often pressed and needed to decide in short time what to do with the ball, also help the tackler to reach the ball or press the player in order to avoid tiki taka and have more fouls
Run Frequency: 30/30
Less runs than vanilla, to slow down the game a bit
Line Height: 82/82
Line Length: 30/30
Line Width: 54/54
Compressed teams makes hard to do passes (less pass succeded %, more interception, more pressing to have fouls), seen very often in real football in conceited phases
Fullback Positioning: 40/40
First Touch Control: 99/99
More time needed to control the ball, useful to slow down the match, also in real life is hard to controll the ball for lots of players, is not something glued to the foot
Try it and let me know your feedback.
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