Running in straight lines

timsmith10000

LEICESTER CITY!
18 August 2003
Leicester
This is one thing I thought would be changed in the PS3 version...

In the game you can only run in the 8 'compass' directions, why is this?

The analogue controller wouldn't make running at slight angles difficult and it's ridiculous how your player just sprints in straight lines!

From what I have seen of the pes2008 videos, it is the same.
 
It's with pretty good authority since I'm a 3D Animator I say this:

- 16 directions could possibly get away with a little sliding when running the character that people would hardly notice, anything more it will be noticeable. Any more and Pivot problems arise (see ISS2001 below)

- There would be considerable tweaking in the animations to allow an extra 8 directions which could be solved with animation blending to allow fients, step overs etc to flow on from a more tighter change in direction well.

Go hire out ISS2001 on Playstation 2, Green Cover, launch title. Their best solution in that game was a pivot turn on the spot 360 degree. Disrupted game flow but did allow for some different change in directions because they slide the character across, had some "ice-skating" moments however. It had a benefit of when receiving a pass you could turn on the spot and pass accurately (in those days the game did not "help" you with passing like Pre Evo does and passing was manual with a power gauge. However you had to be still on the spot to pivot tightly...

I'm pretty surprised Konami did not make the leap to 16 directions for the PS3 and it's kinda slack, as the power of the machine should help with the physics from the new permutations from adding the extra movement and surely animation blending is the norm at that level, it looks like it's already used in Pro Evo 6 on PSP in some parts!

When they get planted feet positioning/frames in the game that could open the door for less sliding of the characters, but I dunno it's not a proven method in real-time yet.
 
Last edited:
Back
Top Bottom