Realism Gameplay Mod by hatesince97 - RGM 1.0 released

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HELLO, EXCUSE MY ENGLISH, some requests I make of you are to be able to see the ball travel straight and not make absurd parabolas, a slightly slower and more rational speed of play because in certain situations I find myself with three opponents surrounding me in midfield, so in a situation that is not dangerous but simple to manage, thank you.
 
A quick and easy tutorial on how to delete the Live Tuning Update. Lots of people seem to forget to do this before applying mods.

Thank you Paul.

But I don't have this folder onlinecache0, just cache0, but no atribbdb file.

is it normal? is it possible a mod already deleted this for me? I use Danielz free gameplay mod.

Thank you
 
Thank you Paul.

But I don't have this folder onlinecache0, just cache0, but no atribbdb file.

is it normal? is it possible a mod already deleted this for me? I use Danielz free gameplay mod.

Thank you
It's likely that FIFA Mod Manager would do this for you but it wont block FC 25 redownloading it. This method blocks it entirely :)
 
im a new guy to the gameplay modding( for 1 week),and i have a question can anyone solve it? :
is it possible to let midfielder(especially CDM) more engage in the support while attacking opponent's box? i watch cpu vs cpu in kickoff and it was man city against some 1 star team.But i found everytime the CDM(kovacic and b.sliva) always stay away from the main attacking pos (even fullback are closer to the box than cdm) while attacking into the boxļ¼ˆin other words,only 5-6guys stay closely to opp's box and CDM were far away from the boxļ¼‰
,sry for my poor englishšŸ˜ÆšŸ˜Æ
 
im a new guy to the gameplay modding( for 1 week),and i have a question can anyone solve it? :
is it possible to let midfielder(especially CDM) more engage in the support while attacking opponent's box? i watch cpu vs cpu in kickoff and it was man city against some 1 star team.But i found everytime the CDM(kovacic and b.sliva) always stay away from the main attacking pos (even fullback are closer to the box than cdm) while attacking into the boxļ¼ˆin other words,only 5-6guys stay closely to opp's box and CDM were far away from the boxļ¼‰
,sry for my poor englishšŸ˜ÆšŸ˜Æ
Yes it's possible!
 
Yes it's possible!
ty for tell me that,but can u tell me more details about it? and is there any ways to put midfielder into box for defense?(like CAM or CM) i saw the previous thread to change minpos8manbehindball options but CM always stay in the edge of the box.Thank u for ur reply!
 
ty for tell me that,but can u tell me more details about it? and is there any ways to put midfielder into box for defense?(like CAM or CM) i saw the previous thread to change minpos8manbehindball options but CM always stay in the edge of the box.Thank u for ur reply!
You are looking at the wrong settings. You need to edit gp_positioning_zonal_defense_runtime. Then adjust the float curves of the depthmodifiers to be smaller for each pitch position.
 
You are looking at the wrong settings. You need to edit gp_positioning_zonal_defense_runtime. Then adjust the float curves of the depthmodifiers to be smaller for each pitch position.
oh thank u for ur notice! i also have a question wanna ask: can u explain what is AttackPace? i saw it in description of DribbleTTDistToTargetWeight and its from 0 to 4 is it mean position? sry to bother u for these questions šŸ˜³
 
ty for tell me that,but can u tell me more details about it? and is there any ways to put midfielder into box for defense?(like CAM or CM) i saw the previous thread to change minpos8manbehindball options but CM always stay in the edge of the box.Thank u for ur reply!
Sorry I was working. Let me get my pc in a few days and have a look at all the gameplay files so I can give more details
 
oh thank u for ur notice! i also have a question wanna ask: can u explain what is AttackPace? i saw it in description of DribbleTTDistToTargetWeight and its from 0 to 4 is it mean position? sry to bother u for these questions šŸ˜³
You should try to edit that line and see what the differences are. You can report here your discoveries of course
 
You are looking at the wrong settings. You need to edit gp_positioning_zonal_defense_runtime. Then adjust the float curves of the depthmodifiers to be smaller for each pitch position.
i've tested today and i didnt see ur thread clearly and i just make Y value larger for the lines like 'mfDepthModifiers/fwDepthModifiers/amfDepthModifier'
and things went wrong:COP:(The ST or CAM will stay in very high offside place when their team are defending,and it also cause bug on DefensiveLine( when Attacker get into the box ,the whole FB and CB will go back to the edge of the box,making a 2v1 3v1 for GK:CURSE:,feel like they always making offside trap but in the box), i shared that accident here for people not to make that mistake like me hahah
 
i've tested today and i didnt see ur thread clearly and i just make Y value larger for the lines like 'mfDepthModifiers/fwDepthModifiers/amfDepthModifier'
and things went wrong:COP:(The ST or CAM will stay in very high offside place when their team are defending,and it also cause bug on DefensiveLine( when Attacker get into the box ,the whole FB and CB will go back to the edge of the box,making a 2v1 3v1 for GK:CURSE:,feel like they always making offside trap but in the box), i shared that accident here for people not to make that mistake like me hahah
it works! In gp_positioning_zonal_defense_runtime,Decrease the Y value of line like DepthModifierInBoxAtCenter/BoxOnSide/EdgeOfBoxAtCenter and so on
(i make all Y value from 1 to 0.5,Defenders stand lower place in box),but there is different X with different Y (for now i not sure what is the X mean,maybe the distance to bottom? The original Line shows that if X is larger and then Y make defender stay higher place?
And a problem still exist: CM and CAM still not into the box but rather stay in the edge of the box,so i'll go test the line amfDepthModifier to make it smaller to see what happen ,but can anyone tell me wat is that meaning of FiveBack:FAIL:? i see those lines always have another options with the same name but saying 'FiveBack' i dont get it what it is
 
Is there configuration for EBX in regards to player based difficulty? I wonder if we can change how it picks which player deserves a downgrade or an upgrade in terms of difficulty.
 
Is there configuration for EBX in regards to player based difficulty? I wonder if we can change how it picks which player deserves a downgrade or an upgrade in terms of difficulty.
I think this is more of a database related thing...maybe @fifaccitiu.com knows how to answer better than me
 
Can anyone help me with this problem if you have the same one ?
 

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